- August 3, 2023
- Nicholas Rizzo
Vae Victis
53%Game Brain Score
music, graphics
gameplay
81% User Score 16 reviews
Platforms
About
Vae Victis is a minimalistic turn-based strategy game that is easy to pick up but hard to master. Choose your faction, build your army, and crush your enemies to expand your empire! With clever tactics and strategic maneuvers, lead your army to victory in an epic battle of power and dominance.











+15
Audience ScoreBased on 16 reviews
music3 positive mentions
- The game features a minimalistic and visually appealing low-poly design that enhances the overall experience.
- The turn-based mechanics are simple and intuitive, making it accessible for casual players.
- The game offers a variety of units and balanced factions, allowing for diverse strategies in multiplayer battles.
- The lack of tutorials and explanations for mechanics makes the game feel frustrating and confusing for new players.
- The campaign consists of linear levels that lack unique challenges, leading to repetitive gameplay.
- Many factions and units feel generic, with little distinction between them, resulting in uninteresting battles.
gameplay
9 mentions Positive Neutral NegativeThe gameplay is characterized by casual, simple turn-based mechanics that lack depth and clear instructions, leading to confusion about certain features and outcomes. While some mechanics are intuitive, others yield unpredictable results, and the gameplay loop feels repetitive, primarily revolving around unit placement and turn management. The low-poly landscape enhances the experience, but overall, the gameplay lacks engagement and complexity.
“+ casual gameplay.”
“+ simple turn-based mechanics.”
“The low-poly landscape is crafted simply and satisfyingly; it really enhances the simple battle mechanics.”
“There is also nothing resembling instructions; even after reading the 'official game guide', I only get a vague idea of the mechanics. A 'siege bonus' is mentioned exactly once without elaboration. It's apparently conditional, but I have no idea on what. The amount of damage units do to each other appears almost completely random.”
“Some of the mechanics make sense (e.g., archers are more effective on larger targets), but I've seen some completely unintuitive outcomes as well (e.g., cavalry getting wiped by archers in melee).”
“The gameplay loop is also lacking; you just click 'end turn' until your army is a nice size, then attack by placing your units, and then attacking the enemy ones that appear scattered through the map after you're done placing yours.”