- September 21, 2018
- Monticube
- 235h median play time
Final Theory
Platforms
About
"Final Theory" is a 4X-lite turn-based strategy game where players command fleets of battleships in a galactic civil war. The game features an innovative hex grid combat system, six difficulty levels, and seven ship classes with various upgrades and abilities to choose from. Additionally, there are two DLCs available - The Syndicate Navy and The Royal Navy, both featuring unique armor plating, weapons, and more.
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- Engaging turn-based tactical combat with a variety of ship classes and upgrades.
- Simple mechanics that allow for strategic depth, making each move important.
- Visually appealing graphics and sound design enhance the overall experience.
- Limited to one fleet move per turn, which can slow down gameplay and make it feel tedious.
- Lack of variety in factions and ships, leading to repetitive gameplay.
- AI can feel predictable and lacks depth in strategic decision-making.
gameplay
101 mentions Positive Neutral NegativeThe gameplay in "Final Theory" is characterized by its easy-to-learn mechanics that offer strategic depth, particularly in fleet composition and resource management. However, the limitation of moving only one fleet per turn can slow down the pace and may detract from the overall experience for some players. While combat mechanics are engaging and visually appealing, the game lacks a variety of interesting decisions as it progresses, leading to potential repetitiveness in longer playthroughs.
“All the mechanics are easy to learn, but allow for a lot of depth in fleet composition and upgrade choices.”
“The game is visually excellent, combat mechanics work well, weapons and abilities all look and sound very good.”
“The gameplay is interesting & reasonably distinct, the interface is sleek, the graphics & sound are lovely and so far it seems to run quite smoothly.”
“The game is bogged down by a 'can only move one fleet a turn' mechanic. From what I can tell, this was implemented to create the illusion that each decision is important (it's not), and to slow down how quickly you can advance across and conquer the galaxy so that you do not realize how small it actually is. It is also used to give the main enemy a greater sense of threat as they can perform two fleet movements a turn.”
“Each turn you can only move one fleet on a very large map - I found this slowed down gameplay to a halt, and on such a large map I was not motivated to continue.”
“This game has a shortage of interesting decisions: once you have basic system mastery, there's a whole lot of mechanical automation along an optimal path and a few low-agency random choices.”