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Unsung Story Game Cover

About

Unsung Story is a spiritual successor to Final Fantasy Tactics, set in the musical world of Lasfaria during a 77-year War. Players must save the world by building a team of Unsung Heroes and working their way back in time to repair the damaged Opus. The game features exploration of unique races, locations, and lore, with non-linear story progression, diverse levels, musical spells, and coordinated unit bonuses.

Unsung Story screenshot
Unsung Story screenshot
Unsung Story screenshot
Unsung Story screenshot
Unsung Story screenshot
Unsung Story screenshot
Unsung Story screenshot
Unsung Story screenshot
Unsung Story screenshot
Unsung Story screenshot
Unsung Story screenshot

49%
Audience ScoreBased on 41 reviews
gameplay3 positive mentions
story4 negative mentions

  • The game offers a complex job system reminiscent of Final Fantasy Tactics, allowing for a variety of character builds and strategies.
  • The combat mechanics, including the 'Harmony songbook' system, add depth and excitement to battles, making them engaging and strategic.
  • There is potential for growth and improvement, with some players expressing excitement for future updates and content expansions.
  • The game has not received any significant updates in nearly two years, leading to concerns about its development and completion.
  • Character designs and animations are considered bland and lackluster, failing to capture the charm of similar tactical RPGs.
  • Many players feel the game is currently overpriced for the limited content and quality it offers, especially compared to other well-made alternatives.
  • story
    22 mentions Positive Neutral Negative

    The story of "Unsung Story" is viewed as lackluster and uninspired, with a bland setting and poorly executed character development. While some reviewers express a glimmer of hope for its potential, the overall narrative experience is marred by clunky writing, unengaging cutscenes, and a troubled development history. Many feel that the game fails to live up to the legacy of its spiritual predecessor, "Final Fantasy Tactics."

    • “Unsung Story is a spiritual successor to Final Fantasy Tactics.”
    • “I let myself be attracted by the name of Yasumi Matsuno and by his past with the quest where he directed progenitors of the caliber of Ogre Battle and Tactics Ogre, and then moved on to Squaresoft to make Final Fantasy Tactics and Vagrant Story.”
    • “- A somewhat promising story, although it's too early to say how good it's going to be.”
    • “Story and battles are lackluster.”
    • “Unfortunately, I do have an issue with the story.”
    • “The setting seems bland, and having a custom character that seems to have a written story feels like it's halfway between two options.”
  • gameplay
    12 mentions Positive Neutral Negative

    Gameplay has not seen updates in over two years, focusing instead on class design, but the job system promises depth. Players appreciate the gratifying musical mechanic that allows for scoring melodies through actions, alongside an increased speed that enhances battle intensity and caters to advanced gamers. The tactical combat is well-received, featuring diverse mechanics and strong characterizations that align with the game world, complemented by Hitoshi Sakimoto's music.

    • “The job system looks like it will be robust, and the musical mechanic to score melodies using different actions as notes is surprisingly gratifying.”
    • “The increased speed of gameplay makes the battle more intense and allows the game to be played at a better pace for the more advanced gamers who are used to this strategy-focused gameplay.”
    • “Positive notes certainly include the music of Hitoshi Sakimoto and the more purely tactical aspect of the combat, where in addition to several possibilities offered, there are also some pleasant characterizations of the mechanics in line with the game world.”
    • “No gameplay updates in over 2 years (just class design docs).”
    • “Everything seems to be either human or mechanical.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game has received mixed reviews; while Hitoshi Sakimoto's compositions are praised for their tactical alignment with gameplay, some players find the overall musical experience rough and lacking in contribution to the game's atmosphere. Additionally, a unique mechanic that allows players to score melodies through actions is noted as gratifying, but it does not fully compensate for the game's other shortcomings.

    • “The job system looks like it will be robust, and the musical mechanic to score melodies using different actions as notes is surprisingly gratifying.”
    • “Positive notes certainly the music of Hitoshi Sakimoto and the more purely tactical aspect of the combat, where in addition to several possibilities offered there are also some pleasant characterizations of the mechanics in line with the game world.”
    • “Note positive sicuramente le musiche di Hitoshi Sakimoto e l'aspetto più puramente tattico del combattimento, dove oltre a parecchie possibilità offerte vi sono anche alcune gradevoli caratterizzazioni delle meccaniche in linea con il mondo di gioco.”
    • “Character models and animations look like it's a terrible modded and downgraded version of Divinity: Original Sin. Cutscenes are clunky with poor writing and little to invest in story-wise. Music is rough and doesn't seem to add anything to the game's experience.”
    • “Music is rough and doesn't seem to add anything to the game's experience, combat is basic with crummy AI that really sticks out like a sore thumb on 'allied' NPCs you're required to keep alive.”
    • “The music of Hitoshi Sakimoto is certainly a positive note, but overall, it feels like it lacks the depth and engagement needed to enhance the gameplay experience.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many users criticizing the art style and design as uninspired. While some acknowledge that the game has its merits, the overall visual presentation and AI elements are seen as lacking.

    • “The other thing I have a hard time with is the art style.”
    • “Coming to the game itself, let's say that it is not to be thrown away, it has its merits, but in addition to a poorly inspired graphic aspect, especially in terms of art direction and design, even the AI part does not seem to excel, at least from what I have experienced so far.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is criticized for its basic and bland designs, making it difficult for players to remember even the named NPCs, as they lack distinctiveness and personality.

    • “The character designs are quite basic and bland; even the named NPCs are hard to remember since they don't stand out at all.”

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