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Unheard Screams: King Leopold II's Rule Over the Congo

Unheard Screams: King Leopold II's Rule Over the Congo Game Cover
49%Game Brain Score
story
gameplay, music
67% User Score Based on 24 reviews

Platforms

PCWindows
Unheard Screams: King Leopold II's Rule Over the Congo Game Cover

About

Unheard Screams: King Leopold II's Rule Over the Congo is a single player role playing game with a historical theme. It was developed by Locomotivah and was released on May 11, 2015. It received mostly positive reviews from players.

Unheard Screams is a text based roleplaying game. You play as Miala, a Congolese liberator attempting to overthrow the regime of King Leopold II of Belgium (1885-1908). As the player your job is to fight the foreign oppressors and regain control of territories in the Congo while managing your rebellion's resources.

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67%
Audience ScoreBased on 24 reviews
story4 positive mentions
gameplay6 negative mentions

  • The game tackles an interesting and lesser-known historical topic, providing insights into colonial Congo.
  • The writing is well-crafted, and the story can evoke a sense of catharsis regarding historical injustices.
  • The game is short enough (1-2 hours) to avoid boredom, making it a quick experience for those interested in the subject matter.
  • The gameplay is overly simplistic and repetitive, lacking depth and meaningful choices, which detracts from the overall experience.
  • There is a lack of immersion and character development, with poorly executed mechanics that make battles feel tedious.
  • The game suffers from limited audiovisual elements, with no animations or sound effects, and some text issues, such as cut-off quotes and typos.
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay is criticized for being simplistic and repetitive, primarily revolving around recruiting villagers and battling easy opponents, which many find unengaging and forgettable. While some players appreciate the historical insights provided by the story, they feel that the gameplay detracts significantly from the overall experience, making it feel disconnected from historical realities. Ultimately, the game seems to prioritize narrative over engaging mechanics, leading to a lack of player retention.

    • “The basic mechanic involves clicking on various villages, recruiting any of the locals that feel like joining your army, and then attacking whichever colonial official is labeled 'very easy' at that moment.”
    • “While its gameplay is questionable, I certainly found it worth my time and money for the writing, which gave insights on a piece of history hitherto completely unknown to me.”
    • “Unfortunately, gameplay sucks so bad nobody wants to stick around.”
    • “The gameplay itself is forgettable and repetitive: go to each territory, recruit whomever is ready to join you and fight the enemy.”
    • “The gameplay almost exclusively consists of grinding through battles and increasing the strength of your army by beating the easiest opponents first (conveniently labeled 'very easy').”
  • story
    18 mentions Positive Neutral Negative

    The game's story, centered on the Belgian atrocities in the Congo during the early 20th century, is noted for its interesting premise and well-written dialogue, but ultimately fails to evoke strong emotions or engagement due to its thin narrative and simplistic gameplay. While it aims to provoke reflection, many reviewers feel that the storytelling is overshadowed by a lack of depth and creativity, making it feel more like a series of quotes rather than a compelling narrative experience. Overall, the story has potential but is let down by its execution.

    • “It tells the story of Belgian atrocities in the Congo in the early 20th century, although it uses fictional characters and events to do it.”
    • “The game is redeemed by the story, which is fairly well-written in English by an apparently Brazilian developer.”
    • “But then again, this game, like other games from Locomotivah, is not about gameplay, but about the story and about reflection.”
    • “The story seems like it's just a series of quotes and a few slides of text after a successful battle.”
    • “The story about Miala himself, which progresses whenever you kill a district commander, is also rather classic and unimaginative.”
    • “The story suckered me into it, but the gameplay ruins it.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game consists of a repetitive mournful classical loop that lacks accompanying animations or sound effects, leading to a frustrating experience for players over time.

    • “There's no animation or sound effects to accompany any of this, just a mournful classical music loop that gets pretty annoying after a while.”
  • graphics
    2 mentions Positive Neutral Negative

    The graphics in the game are minimal, featuring only basic background images, which may leave players wanting more visual depth and complexity.

    • “This sounds more complicated than it is, and none of this comes with graphics other than some basic background images.”
  • character development
    2 mentions Positive Neutral Negative

    Reviews indicate a lack of character development in the game, with players noting that the only choices available revolve around recruitment and combat, leaving little room for meaningful character growth or narrative choices.

    • “There is no character development or any choice, aside from who you recruit and fight.”
  • grinding
    2 mentions Positive Neutral Negative

    Players note that the gameplay heavily revolves around grinding, primarily through repetitive battles to strengthen their army by defeating low-level opponents labeled as "very easy." This focus on grinding can lead to a monotonous experience.

    • “The gameplay almost exclusively consists of grinding through battles and increasing the strength of your army by beating the easiest opponents first (conveniently labeled 'very easy').”
    • “The gameplay almost exclusively consists of grinding through battles and increasing the strength of your army by beating the easiest opponents first (conveniently labeled 'very easy').”
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Frequently Asked Questions

Unheard Screams: King Leopold II's Rule Over the Congo is a role playing game with historical theme.

Unheard Screams: King Leopold II's Rule Over the Congo is available on PC and Windows.

Unheard Screams: King Leopold II's Rule Over the Congo was released on May 11, 2015.

Unheard Screams: King Leopold II's Rule Over the Congo was developed by Locomotivah.

Unheard Screams: King Leopold II's Rule Over the Congo has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its gameplay.

Unheard Screams: King Leopold II's Rule Over the Congo is a single player game.

Similar games include Bastard Bonds, Banner of the Maid, Blackguards, Home Behind, Lost Eidolons: Veil of the Witch and others.