- May 30, 2013
- Logic Artists
- 38h median play time
Expeditions: Conquistador
Unique, gorgeously written, a new world to explore for RPG fans.
Platforms
About
Conquer the New world: In the 16th Century, Spanish explorers and soldiers reached the shores of America. The search for gold, fame, and adventure drove these travelers into a treacherous wilderness where they faced hunger, disease, and dangerous predators. In their wake, the Aztec Empires lay in ruins. Re-write the history of the Conquistadors: Forge diplomatic alliances with the natives... or c…
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- Engaging story with well-written characters and meaningful choices that impact gameplay.
- Unique setting during the Spanish conquest of the Americas, providing a fresh perspective in gaming.
- Challenging turn-based combat that requires strategic thinking and careful resource management.
- Frequent crashes and technical issues, particularly when trying to load or save games.
- Combat can feel unbalanced, with high miss rates for player characters compared to enemies.
- Repetitive camping mechanics and tedious resource management can detract from the overall experience.
story
596 mentions Positive Neutral NegativeThe game's story is a central highlight, offering a rich and immersive narrative that explores themes of human aggression and greed through the lens of a Spanish adventurer's expedition in the New World. Players appreciate the depth of character backstories and the meaningful choices that impact the storyline, although some find the overall narrative and pacing lacking compared to the historical events it draws from. While the game features a lot of text and reading, many players find the storytelling engaging and rewarding, making it a compelling experience for fans of story-driven RPGs.
“The best part of the game without a doubt is its story, rich, diverse and very entertaining.”
“The story is captivating enough to make you wonder what is coming next; the traveling mechanics, class-based party setup, and resource management were all adequately well done.”
“The storytelling is fantastic, and every possible combination of characters you take with you subtly changes how your expedition unfolds.”
“The story is dull.”
“So, all that we've got in the end is only ten poor and boring story missions, about sixteen side missions that feel even more poor and even more boring, and... that's pretty much it.”
“The problem is – with pretty much no story and the characters who are just... nobodies, it's close to impossible to feel involved.”