Undergrave Game Cover

Undergrave is a single-player fantasy turn-based strategy game, where players embark on a journey to the Void Realm to complete the Trial of Resurrection and bring back their lost loved one. Your character has three distinct abilities: Dash, Jump, and Throw, each with unique effects that consume your stamina, which recovers with turns. Plan your moves wisely and utilize your sword to deal damage, stun, or push enemies, making every run challenging and engaging.

  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Web Browser
  • Windows
  • Xbox One
  • Android
  • Mobile Platform
  • Play​Station
  • Tablet
  • Xbox

Reviews

72%
Audience ScoreBased on 39 reviews
gameplay7 positive mentions
music3 negative mentions
  • Great, addicting gameplay that offers a simpler, purer version of tactical strategy games like Fire Emblem.
  • The game features a unique blend of tactical and puzzle elements, providing a challenging experience that rewards strategic thinking.
  • Excellent art style and engaging mechanics that keep players invested, with a good variety of upgrades and replayability.
  • The game suffers from bugs and crashes, leading to frustrating experiences such as losing upgrades after a crash.
  • There is a steep learning curve with no tutorial, which can leave new players feeling lost and overwhelmed.
  • Some players find the game repetitive and lacking in content, with limited exploration and a feeling of boredom after a few playthroughs.
  • gameplay17 mentions

    The gameplay of Undergrave is praised for its addictive and engaging nature, combining simple mechanics with complex strategic elements that require players to learn through trial and error. While the game offers a rewarding experience with its tactical turn-based combat and procedural generation, some mechanics can be difficult to grasp, leading to frustration in certain situations. Overall, players find the gameplay captivating and well-balanced, making it a highly recommended roguelike experience.

    • “Excellent art and engaging, addictive gameplay.”
    • “The core gameplay is fun and tactical, combining turn-based strategy with procedural generation in a way that's not too overbearing, but just right in terms of constant fun.”
    • “Much of the early gameplay is trial and error - learning the quirks of enemy movements/attacks, the introduction of new enemy types, and experimenting with all the creative ways you can dispatch them.”
    • “The real genius of Undergrave's gameplay is that, despite its deceptively simplistic combat, you are very much limited by the cost of your movements/attacks (AP) and careless usage can find you inadvertently positioned to receive damage.”
    • “The upside is that seeing improvement is really rewarding, but it can be very frustrating to die to a boss simply because you don't understand why basic mechanics that damage all enemies do no damage to this specific boss.”
  • music4 mentions

    The music in the game features a catchy, minimalist soundtrack that complements the colorful pixel graphics, enhancing the overall experience. While some players liken it to elevator music, it effectively supports the gameplay across the four diverse worlds filled with varied enemies and abilities. There is interest in a potential OST release, indicating a positive reception of the music.

    • “I love the music; do they plan on releasing the OST?”
    • “Not sure why the music feels like you're in an elevator, but it's catchy all the same.”
    • “The pixel colorful graphics have their charm accompanied by a neat, minimalist soundtrack and little effects that take place while standardly moving, dashing through enemies, jumping, throwing swords, or wriggling in the background.”
    • “Four worlds seem just fine to fill up content with changed enemies, locations, and soundtrack, and also new unlocked abilities.”
  • replayability3 mentions

    The game offers significant replayability through its New Game and New Game+ modes, allowing players to experiment with different special abilities and upgrade levels. This variety encourages strategic thinking and unique experiences in each playthrough, enhancing the overall enjoyment and replay value.

    • “Special abilities that can be taken in upgrade levels enhance possibilities in tactics, which changes the whole strategy. It makes you think differently with what you have in hand, and with different powers creating a new and unique experience, which adds to replayability as you can pursue trying different powers in future runs.”
    • “I think it's a great choice and adds tons of replayability and variety to the overall experience.”
    • “The replayability with the new game and new game+ is really nice.”
    • “Once you finish the game, there's little incentive to play it again.”
    • “The lack of meaningful choices makes replaying the game feel pointless.”
  • graphics3 mentions

    The game's graphics feature a charming pixel art style that is well-received, complemented by a minimalist soundtrack and subtle effects during gameplay. While the overall art design is praised, some users noted that the promotional poster does not reflect the quality of the in-game visuals.

    • “The pixel colorful graphics have their charm, accompanied by a neat, minimalist soundtrack and little effects that take place while standardly moving, dashing through enemies, jumping, throwing swords, or wriggling in the background.”
    • “The art style is amazing, like other games from this studio, and gives me a lot of fun while I play.”
    • “The pixelated graphics have their charm, but they feel outdated and lack the detail expected in modern games.”
    • “While the colorful pixel art is appealing, the overall visual presentation is quite simplistic and doesn't offer much depth.”
    • “The graphics are reminiscent of older titles, which may not appeal to players looking for a more polished and contemporary aesthetic.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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