- April 24, 2017
- icxon
- 43h median play time
Protolife
Platforms
About
"Protolife is a single-player Real Time Strategy game with a good plot and marvelous visuals. Players become a part of a cellular machinery, building defenses and upgrading towers using proteins and enzymes to protect the cell from infection. The game features keyboard controls, a manual for building and upgrading, and a team of developers including Alexey Grishin for code, music, and pirogi; Ruslan Kibets for code and PR; and Anatoly Sazanov for art and idea."
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- Protolife offers a unique and engaging twist on the tower defense genre, requiring players to build towers using block patterns, which adds a layer of strategy and creativity.
- The game features a challenging difficulty curve that keeps players engaged, with a variety of levels and enemies that provide a satisfying sense of progression.
- The pixel art style and atmospheric music contribute to an enjoyable gaming experience, making it a charming and addictive title for fans of strategy games.
- The controls are cumbersome and lack mouse support, which can make gameplay frustrating and hinder the overall experience.
- The campaign is relatively short, and some players feel that the game lacks replayability and additional content after completing it.
- Certain levels can be excessively difficult, leading to frustration for players who may struggle to adapt to the fast-paced gameplay.
gameplay
168 mentions Positive Neutral NegativeThe gameplay of this tower defense game is characterized by its unique construction mechanics and a blend of RTS elements, offering a mix of simplicity and depth that keeps players engaged. While the core mechanics are innovative and addictive, some players find the complexity of the building system overwhelming, suggesting that a more streamlined approach could enhance accessibility. Overall, the game provides a refreshing experience with varied levels and replayability, though it may benefit from improved control options and clearer tutorials.
“The core mechanic is brilliant and addictive, the levels are varied and cleverly designed, and the difficulty curve is just right.”
“Every level introduces a new block combination, enemy, or gameplay concept, and keeps things fresh from level to level.”
“The modular construction of turrets is a really fun innovation, and while the controls are of a simple WASD + spacebar implementation, these suit the gameplay just fine.”
“Awful gameplay.”
“Having to place the blocks in various combinations is just such a bad idea for gameplay.”
“The only nitpick I have is that the clunky keyboard controls - most of the time they don't get in your way but for the more intense battles you end up really wanting for a stop-time turn-by-turn tactical overlay or any other mechanic to help implement your strategy.”