Undead Citadel
- June 8, 2023
- Dark Curry S.L.
"Undead Citadel" is an exclusive VR game that immerses you in a thrilling adventure filled with hundreds of undead enemies. The 100% physics-based combat system lets you wield over 60 hand-to-hand weapons and ranged attacks, with each weapon having unique characteristics. Use potions to enhance your power and explore the depths of the cursed citadel. Add the game to your wishlist and follow the developers for updates.
Reviews
- The game features a fun and satisfying physics-based sword fighting system, with a variety of weapons and unique mechanics for gripping them.
- Graphics and effects are visually appealing, with good performance and a well-crafted atmosphere that enhances the gameplay experience.
- The inclusion of a campaign with a basic story adds depth to the game, making it more engaging than typical arena-based VR titles.
- The inventory management is broken, leading to frequent loss of weapons and equipment, which can be frustrating during gameplay.
- Combat mechanics can feel inconsistent, with issues such as hits not registering properly and a lack of satisfying feedback when striking enemies.
- There are numerous bugs and glitches, including save issues and problems with weapon handling, which detract from the overall experience.
- story28 mentions
- 14 % positive mentions
- 75 % neutral mentions
- 11 % negative mentions
The game features a campaign mode with a basic yet engaging story that lasts around 7-10 hours, enhancing the overall atmosphere and gameplay experience. While the narrative is considered simple and somewhat short, it encourages exploration and includes well-executed voice acting, making it a notable aspect compared to other VR swordfighting games. Players appreciate the balance between story and action, though some feel it could benefit from deeper lore and additional narrative elements.
“The voice actor did a great job selling the character and the story is well executed, despite being pretty simple.”
“We have a medieval melee and ranged combat game with a story campaign.”
“The story is alright, a little short.”
“There are so many VR games that get released with little or no story mode.”
“The one thing Undead Citadel has going for it over the other VR swordfighting games is a decently fleshed out story mode.”
- graphics25 mentions
- 68 % positive mentions
- 20 % neutral mentions
- 12 % negative mentions
Overall, the graphics of the game are generally praised for their beauty and high quality, with many users noting impressive visuals and good performance. However, some critiques highlight inconsistencies, such as floaty weapon mechanics and issues with hit registration, as well as a need for improvements in certain areas like floor textures and lighting during specific scenes. While the graphics are considered decent to outstanding by many, they may not fully compete with top-tier VR titles.
“Graphics and effects are beautiful, with very good performance.”
“Graphics, atmosphere, sound are all high quality.”
“Graphics are amazing; when it's at its best, no other VR game does it better.”
“Additionally, the lighting quality looks great, but I experienced significant FPS fluctuations during night scenes with fire or candlelight, even on the low graphics settings.”
“Graphics need an upgrade, especially floor textures.”
“Graphics are too blurry and I cannot see clearly even though I set the resolution multiplier to 1.5.”
- gameplay19 mentions
- 47 % positive mentions
- 37 % neutral mentions
- 16 % negative mentions
The gameplay is generally enjoyable and satisfying, particularly the weapon mechanics, with the bow and arrow receiving specific praise for their execution. However, the combat mechanics are criticized for being less polished compared to other VR titles, with some players finding them janky and tedious, especially during climbing sections and boss fights. Overall, while the game offers a fun experience, it struggles with certain gameplay elements that detract from its potential.
“I do actually find the combat to be pretty satisfying, and have really enjoyed the gameplay and campaign.”
“Levels in the beginning explore the streets and abandoned buildings, the night and all the dark interiors are very tense, the lighting torch mechanics are used for fun rather than necessity, and all the arena fights and one encounter fights transition to each other quite well.”
“The weapon mechanics in this game feel fantastic and are incredibly fun to use.”
“Shockingly bad fighting mechanics.”
“The final boss was tedious; his targeting is off with some of the mechanics, and the insta-kill mechanics are just boring attacks. I want to dodge and counter, not hide behind a rock.”
“But as it stands, the core gameplay loop (especially the combat) just doesn't hit quite right with me yet.”
- optimization11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
Overall, the game's optimization is mixed; while some players report superb performance and smooth gameplay on high-end systems, others experience significant stuttering and performance drops, particularly during transitions. Issues such as teleportation when entering buildings and repetitive maps contribute to the perception of poor optimization, especially on lower-end hardware. Despite these concerns, many users still find the graphics and effects visually appealing.
“The performance is superb.”
“Performance is extremely smooth on my machine (RTX 3060 Ti), and there's some fun to be had in scavenging through interiors, collecting weapons, lighting candles, climbing vines, interacting with the physics, or even solving simple puzzles.”
“Lower specs can expect really good performance at normal settings and no supersampling.”
“I encountered some stuttering, and this was bad enough that I had to stop playing.”
“Game so far is fun, maps are repetitive though and the game is poorly optimized. I know streaming the game while playing isn't the smartest option, but even on minimum settings with a Ryzen 7 5800X and an RTX 2080, I never reached 60 frames per second.”
“The performance is bad at some points, and I don't like the way doors just teleport you inside.”
- atmosphere9 mentions
- 44 % positive mentions
- 22 % neutral mentions
- 33 % negative mentions
The game's atmosphere is highly praised for its blend of eerie visuals and sound, creating a tense and immersive experience, especially during exploration and jump scares. While the graphics may appear slightly cartoony, they contribute to the overall high-quality ambiance, enhancing the campaign's story mode. However, some players noted moments where the environment felt "dead," indicating inconsistency in atmospheric engagement.
“Personally, I think the game has a perfect blend of eerie atmosphere, both visually and audibly.”
“This is an atmospheric experience, with simple combat, interesting set design, lighting, physics, etc. Exploring derelict houses, shops, and taverns, scavenging for food, potions, and better weapons can be tense if you are prone to jump scares.”
“The atmosphere is amazing; graphics are a little cartoony, but that's normal in VR and with my GPU limitations (2070s playing at medium).”
“So when you're exploring around, the game feels kinda 'dead' with no atmosphere.”
“The level design is ok, and the atmosphere and voice acting really do enhance the story mode.”
“I got jump scared a few times because I was not careful when entering a building, and I think this fits the game and its atmosphere very well.”
- music6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The game's music and ambient sound design have received criticism for being sparse, with only scripted moments featuring music. Reviewers feel that the absence of a consistent ambient soundtrack detracts from the overall atmosphere, suggesting that a more integrated musical experience could enhance the mood and immersion during gameplay. While combat tracks are noted as decent, the lack of ambient sound leaves areas feeling empty and less engaging.
“I'd also like to have more music, some NPCs that help me or get killed.”
“The game has no ambience/music while playing except for some scripted moments.”
“Weapon clashes feel a lot more satisfying than they sound, and some areas feel like they're missing ambient music or sounds aside from your own footsteps and random objects that you may bump into.”
“I think if there was a consistent underlying ambient soundtrack that could blend in with the combat tracks (which are pretty decent) it would equate to a much moodier experience.”
- stability4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
Overall, user experiences with stability vary; while some report smooth performance without significant issues, others have encountered frustrating glitches, particularly related to respawning and weapon handling.
“I have an i7 7700 running a GTX 1080; it's old but runs great.”
“The game runs smoothly without any crashes or major bugs.”
“I've experienced consistent performance, even during intense gameplay.”
“I played over 7 hours and reached the last level of the game, and I discovered two very annoying glitches that just shouldn't be there.”
“I experienced several instances where, after dying, I respawned but could no longer grab my weapons or move.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspects of the game, particularly climbing and boss encounters, to be tedious and frustrating. The climbing mechanics slow down the gameplay and feel like unnecessary filler, while the final boss's mechanics are criticized for being unengaging and reliant on avoidance rather than skillful combat. Overall, these elements detract from the enjoyment of the game.
“The climbing is just tedious and slows the pace so much. I really dreaded these parts, and having to backtrack while climbing was just frustrating. Personally, climbing in shooter/action games feels tacky and is just a time filler; it's never been fun unless the game mechanics center around it.”
“The final boss was tedious. His targeting is off with some of the mechanics, and the insta-kill mechanics are just boring attacks. I want to dodge and counter, not hide behind a rock.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is appreciated for its depth and substance, appealing to players who are tired of superficial, meme-driven comedy. It offers a unique comedic style that resonates well with those who enjoy a more thoughtful approach to humor.
“If you're bored of every other slapstick, haha funny TikTok meme 'I'm mentally deranged' sandbox and want something with a bit of substance, then give this a try.”
“Great humor for those who appreciate this style - like me.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game offers a well-crafted experience with decent length and challenging gameplay, particularly towards the end, contributing to its overall replay value despite some imperfections.
“While imperfect, the overall game is well-crafted, decently long, challenging (especially the ending), and has some decent replay value.”
“The variety of choices and outcomes makes each playthrough feel fresh and engaging, encouraging me to dive back in for more.”
“With multiple paths and endings, the game invites you to explore different strategies and experiences, making it highly replayable.”
“While imperfect, the overall game was well-crafted, decently long, challenging (especially the ending), and has some decent replay value.”
“The game lacks significant changes in subsequent playthroughs, making it feel repetitive after the first run.”
“Once you've completed the main story, there isn't much incentive to replay, as the side quests feel uninspired and the choices don't significantly alter the experience.”