- November 2, 2015
- Studio Saizensen
Umihara Kawase
It's truly a shame that the series didn't have any sort of presence in the west until quite recently. I feel like if the title had managed to grab an overseas audience we might've seen even more titles from the developers besides the three games they did end up releasing over the last two decades. The series certainly deserved it.
Platforms
About
Umihara Kawase is a challenging physics-based platformer following a skilled fisherwoman. Using her fishing line, players swing, climb, and navigate through levels filled with obstacles and enemies. With a variety of abilities and items, players must outmaneuver and catch creatures while managing resources to complete each stage.
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- The game features incredibly satisfying and complex grappling mechanics that allow for a high skill ceiling and creative movement.
- It has a charming aesthetic with a whimsical soundtrack, making the challenging gameplay feel rewarding and enjoyable.
- The addition of a practice mode and level select feature in the Steam version enhances accessibility and allows players to improve their skills.
- The game is notoriously difficult, with unforgiving level design and one-hit kills that can lead to frequent game overs.
- Boss fights are poorly designed and can be frustrating, often requiring long periods of survival rather than skillful play.
- Random enemy spawns can lead to cheap deaths, disrupting the flow of gameplay and adding to the overall frustration.
gameplay
63 mentions Positive Neutral NegativeThe gameplay of Umihara Kawase is characterized by its old-school precision platforming and a unique grappling mechanic that offers deep, rewarding experiences with a high skill ceiling. While the game presents significant challenges and can be frustrating for newcomers, mastering its mechanics leads to a satisfying and nuanced platforming experience. The level design encourages exploration and experimentation, making it appealing to those who appreciate complex gameplay, though it may not resonate with everyone due to its difficulty and niche appeal.
“Has surprisingly deep and rewarding gameplay, with a very high skill ceiling.”
“The entire game is built around the mechanic of the fishing line, and it is almost shocking how much depth and variety exist within that one seemingly simple tool.”
“Umihara Kawase combines airtight level design with an incredibly deep core mechanic (that crazy elastic fishing line) to create something special.”
“The game contains a 'forgiveness mechanic' in that it will dump you into one of the ending levels once your current run reaches 30 minutes.”
“Everything about this feels impossibly niche, from the tiny resolution to the lack of options to the inscrutable mechanics.”
“For my part, I love the mechanics and the satisfaction of nailing swings, but I’d rather not contend with the eternally-respawning fish and nonsensical level progression.”