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Sayonara Umihara Kawase

Sayonara Umihara Kawase Game Cover
98%Game Brain Score
gameplay, music
story, stability
98% User Score Based on 100 reviews

Platforms

PCNintendo 3dsWindowsPlayStationPlaystation Vita
Sayonara Umihara Kawase Game Cover

About

Sayonara Umihara Kawase is a single player action adventure game. It was developed by Studio Saizensen and was released on October 5, 2015. It received overwhelmingly positive reviews from players.

Enhanced port of the 3DS game "Sayonara Umihara Kawase". It also includes a mode where you can play the first game of the series, Umihara Kawase (Super Famicom).

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98%
Audience ScoreBased on 100 reviews
gameplay11 positive mentions
story1 negative mentions

  • The game features a unique and satisfying grappling mechanic that allows for creative movement and traversal through levels.
  • The visuals and music evoke a nostalgic feel reminiscent of classic platformers, enhancing the overall experience.
  • The game is accessible with no lives or game overs, allowing players to retry stages as many times as needed, which can be rewarding despite the high difficulty.
  • The difficulty spikes significantly, with some levels being extremely challenging, which may frustrate players, especially newcomers to the series.
  • The PC port lacks graphical options and has a low resolution, which can detract from the visual experience.
  • The intrusive tutorials and control mapping issues can hinder the gameplay experience, especially for those familiar with the mechanics from previous titles.
  • gameplay
    47 mentions Positive Neutral Negative

    The gameplay is characterized by its unique physics-based mechanics, particularly the grappling and swinging elements that require skill and precision, reminiscent of classic platformers. Players can choose from different characters, each offering slight variations in gameplay, while the level design encourages exploration and mastery of techniques. Although some find the mechanics initially challenging, the overall experience is rewarding and engaging, with a charming aesthetic that enhances the fun.

    • “The gameplay of the series is probably best described as a physics-based puzzle platformer.”
    • “While at first it's possible to get frustrated with the swinging mechanics, it feels really satisfying to quickly go through the levels pulling off all different kinds of techniques, as all the levels are built with multiple paths for different levels of expertise, with collectible backpacks scattered across the stages for those who want to go for the extra completion.”
    • “As far as the gameplay goes, imagine Bionic Commando, but with an amazing physics system that's difficult but awesome to the max. I cannot recommend these games enough, buy them (twice each if possible).”
    • “In general, you encounter fewer enemies during stages and the respawn mechanic has mostly been removed.”
    • “This game demands fairly decent reflexes, a strong memory, and a deep grasp of the mechanics to be playable.”
    • “You can choose between a few different characters, but aside from the player model and small differences, the gameplay is the same.”
  • music
    36 mentions Positive Neutral Negative

    The music in the game is widely praised for its relaxing and catchy qualities, enhancing the overall experience despite the game's challenging mechanics. Players appreciate the inclusion of tracks from previous entries, which can be unlocked through character costumes, and highlight specific songs like "apartments," "public bath," and "parent and child" as standout pieces. While some feel the soundtrack lacks the charm of earlier games, it still effectively complements the game's surreal aesthetic and gameplay.

    • “I really love the music of this game, and the game is pretty relaxing despite its difficulty.”
    • “The music is relaxing and catchy, which is a nice contrast to all the swearing you'll be yelling at your PC every time you die in the same spot over and over in the harder levels.”
    • “The music in this game is extremely calming and catchy.”
    • “The only thing that prevents me from smashing my controller after failing more than 30 times is the music.”
    • “However, it doesn't really have the same charm the 2D sprites have, and the music sounds slightly more 'public domain'.”
    • “At least it's under $10, and the music/visuals were okay?”
  • graphics
    32 mentions Positive Neutral Negative

    The graphics of "Sayonara Umihara Kawase" evoke a nostalgic charm reminiscent of PS1-era aesthetics, featuring a colorful and surreal art style that some players find delightful. However, many reviews criticize the low resolution and lack of graphical options, leading to a blurry appearance that detracts from the overall visual experience. Despite these shortcomings, the game runs smoothly at 60fps and maintains a whimsical, quirky design that aligns well with its unique gameplay mechanics.

    • “The charming graphics paired with fun mechanics.”
    • “The art style of the game still has the surreal presentation the series is known for: the water theme, oversized fish, school supplies in the background, and cheery music.”
    • “I love this graphic style and music.”
    • “This isn't a game where I expect to see many graphical options, but locking the internal resolution to a very low resolution makes things harder for everyone, as well as the fact that the game looks way blurrier than it needs to.”
    • “Sayonara Umihara Kawase provides no way to control the graphical quality of the game, so you're stuck with relatively low resolution graphics (no 1080p, basically).”
    • “This can be quite annoying, as you'll wind up with pretty pixelated graphics.”
  • story
    2 mentions Positive Neutral Negative

    The game lacks a substantial story, with only minimal references to concepts like time travel found in character cards. However, this absence is not seen as a drawback, as players feel that gameplay remains the primary focus of the series.

    • “There is no story present (even though something like time travel is mentioned in one of the character cards you can unlock), but that isn't really a problem here, as the gameplay was always the main focus of the series.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is praised for its improved graphics and performance, featuring enhanced models and textures, a smooth 60fps frame rate, and additional background elements. Players can also save replays of their best performances, encouraging them to achieve better times on levels. However, it is noted that this Vita version lacks the original Super Famicom game as a bonus, unlike the 3DS version.

    • “It encourages you to achieve better times on levels, and you can save a replay of your best performances.”
    • “This is the Vita version of the game without the original Super Famicom game as a bonus. This means extra levels that the 3DS version did not have, along with graphical and performance improvements (better-looking models, textures, 60fps instead of 30, and more background elements like birds).”
  • stability
    1 mentions Positive Neutral Negative

    Overall, players find the stability of the game to be solid, with familiar gameplay mechanics that remain consistent with the first installment. The introduction of time freezes adds a new dynamic, but the core physics-based controls, particularly for the fishing hook, continue to function smoothly.

  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a calm ambiance that effectively balances its challenging gameplay, enhancing the overall experience. Players appreciate how the soothing environment complements the difficulty, making for a more engaging and enjoyable challenge.

    • “The controls feel very nice, and the challenging nature of the game is complemented by its calm atmosphere.”
  • humor
    1 mentions Positive Neutral Negative

    The game's humor is highlighted by its amusing enemies, particularly the quirky fish scattered throughout the map, which add a lighthearted touch to the challenging gameplay. Players appreciate the unique mechanics, such as using a fishing rod for rappelling, that complement the comedic elements.

    • “The unique system of rappelling yourself using the fishing rod is awesome and quite challenging, and the funny enemies (fish) located around the map are quite amusing and made me laugh.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, particularly in hard levels, as the need to quickly access the start menu for retries disrupts the flow and adds unnecessary delays due to loading times.

    • “This makes the hard levels even more tedious because you have to be quick enough to open the start menu to hit retry or wait for everything to load back to the stage select and back again.”
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8h Median play time
8h Average play time
8-8h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Sayonara Umihara Kawase is a action adventure game.

Sayonara Umihara Kawase is available on PC, Windows, Nintendo 3ds, PlayStation and others.

On average players spend around 8 hours playing Sayonara Umihara Kawase.

Sayonara Umihara Kawase was released on October 5, 2015.

Sayonara Umihara Kawase was developed by Studio Saizensen.

Sayonara Umihara Kawase has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Sayonara Umihara Kawase is a single player game.

Similar games include Umihara Kawase, Umihara Kawase Shun, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, Giana Sisters: Twisted Dreams, Super Fancy Pants Adventure and others.