- October 5, 2015
- Studio Saizensen
- 8h median play time
Sayonara Umihara Kawase
Platforms
About
"Sayonara Umihara Kawase" is a challenging physics-based platformer game. Play as Umihara, a skilled fisherwoman, as you navigate through levels using your fishing line to swing, climb, and defeat enemies. With various difficulty settings and numerous stages, this game offers a fun and engaging experience for both casual and experienced players.











- The game features a unique and satisfying grappling mechanic that allows for creative movement and traversal through levels.
- The soundtrack is enjoyable, with remixed tracks from previous entries in the series that enhance the overall experience.
- The introduction of multiple characters with distinct abilities adds variety and depth to gameplay, making it more accessible for different play styles.
- The game suffers from a steep difficulty curve, which can be frustrating for new players, especially in later stages.
- The PC port lacks graphical options and resolution settings, resulting in a lower visual quality compared to other platforms.
- Some level designs can feel unpolished and overly punishing, leading to a trial-and-error experience that may deter players.
gameplay
44 mentions Positive Neutral NegativeThe gameplay is characterized by its unique physics-based mechanics, particularly the grappling and swinging elements that require skill and precision to master. Players can choose from different characters, each offering slight variations, while the level design encourages exploration and experimentation with multiple paths and collectibles. Although the controls are easy to learn, the game presents a challenging experience that rewards mastery and quick reflexes, reminiscent of classic platformers.
“As for additional mechanics, we now have different characters with distinct power-ups that we can use to aid in the journey.”
“The charming graphics paired with fun mechanics.”
“While at first it's possible to get frustrated with the swinging mechanics, it feels really satisfying to quickly go through the levels pulling off all different kinds of techniques, as all the levels are built with multiple paths for different levels of expertise, with collectible backpacks scattered across the stages for those who want to go for the extra completion.”
“The mechanics are weirdly complicated.”
“This game demands fairly decent reflexes, a strong memory, and a deep grasp of the mechanics to be playable.”
“In general, you encounter fewer enemies during stages and the respawn mechanic has mostly been removed.”