- July 6, 2017
- Skobbejak Games
Tyd wag vir Niemand
43%Game Brain Score
music
story, gameplay
53% User Score 32 reviews
Platforms
About
"Tyd wag vir Niemand" is a survival strategy game set in a post-apocalyptic world. As the leader of a small group of survivors, you must scavenge for resources, build and maintain your base, and fend off hostile enemies. With permadeath and randomized events, each playthrough presents a new challenge.


Audience ScoreBased on 32 reviews
music5 positive mentions
grinding3 negative mentions
- The game features a unique time manipulation mechanic that adds an interesting twist to the platforming experience.
- Visually, the game has some stunning environments and artistic elements that create an immersive atmosphere.
- The soundtrack is enjoyable and complements the gameplay, enhancing the overall experience.
- The game suffers from poor level design and frustrating platforming challenges that can feel unfair and tedious.
- There are numerous bugs and glitches that detract from the gameplay experience, leading to frustration for players.
- The story is underdeveloped, lacking context and depth, which diminishes player engagement.
story
14 mentions Positive Neutral NegativeThe game's story is criticized for being poorly executed, relying heavily on text rather than immersive storytelling, and lacking coherence or closure. While there are attempts to create a linear adventure with time manipulation elements, many players feel that the narrative is underdeveloped and fails to engage, leaving a sense of missed potential. Overall, the story is seen as a weak point that detracts from the overall experience.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“An interesting adventure story with time manipulation elements, slow down time and do all sorts of things like jumping over cars and through buildings, basically a Dali fever dream but playable.”
“Levels get more and more challenging as you progress and the story has multiple endings.”
“In fairness, there's some attempt to make a linear adventure story, as you plod through badly arranged assets (put up in a surreal manner and punctuated by pages of text because the developer, despite 'borrowing' so many asset store packs, couldn't work out the 'show, don't tell' part of game design), so they tried to turn all the borrowed assets into a real game.”
“I would normally wait until I've beaten a game to review it, but throwing some royalty-free music and assets together in Unity then pretending there is a point or story by splashing some text on screen doesn't feel like a very well-designed experience.”
“I am about an hour into the game, and so far, there is no story as to how and why the world is how it is.”