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Tyd wag vir Niemand

Tyd wag vir Niemand Game Cover
47%Game Brain Score
music
story, gameplay
54% User Score Based on 39 reviews

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Tyd wag vir Niemand Game Cover

About

Tyd wag vir Niemand is a single player platformer game. It was developed by Skobbejak Games and was released on July 7, 2017. It received neutral reviews from players.

"Tyd wag vir Niemand" is a survival strategy game set in a post-apocalyptic world. As the leader of a small group of survivors, you must scavenge for resources, build and maintain your base, and fend off hostile enemies. With permadeath and randomized events, each playthrough presents a new challenge.

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54%
Audience ScoreBased on 39 reviews
music5 positive mentions
monetization3 negative mentions

  • The game features a beautiful and surreal visual style, reminiscent of a Dali fever dream, which adds to its unique charm.
  • The time manipulation mechanics provide a challenging and rewarding gameplay experience for those who enjoy precision platforming.
  • The soundtrack is engaging and complements the gameplay, enhancing the overall atmosphere of the game.
  • The controls are clunky and imprecise, leading to frustrating gameplay experiences, especially during challenging platforming sections.
  • The game suffers from numerous bugs and glitches that detract from the overall experience, making it feel unfinished.
  • Many players find the level design to be tedious and repetitive, with some sections requiring unfairly precise timing that can lead to excessive frustration.
  • story
    14 mentions Positive Neutral Negative

    The game's story is criticized for being poorly executed, relying heavily on text rather than immersive storytelling, and lacking coherence or closure. While some players appreciate the potential of an interesting adventure with time manipulation elements, many feel that the narrative is underdeveloped and fails to engage, leaving them wanting a more substantial and well-integrated storyline. Overall, the consensus is that the story detracts from the gameplay experience rather than enhancing it.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “An interesting adventure story with time manipulation elements, slow down time and do all sorts of things like jumping over cars and through buildings, basically a Dali fever dream but playable.”
    • “Levels get more and more challenging as you progress and the story has multiple endings.”
    • “In fairness, there's some attempt to make a linear adventure story, as you plod through badly arranged assets (put up in a surreal manner and punctuated by pages of text because the developer, despite 'borrowing' so many asset store packs, couldn't work out the 'show, don't tell' part of game design), so they tried to turn all the borrowed assets into a real game.”
    • “Ditto for the story segments that were literally just Arial text on a white background.”
    • “I am about an hour into the game, and so far, there is no story as to how and why the world is how it is.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality and ability to enhance the experience, with unique soundtracks for each level that contribute to the atmosphere. However, some players find the short loops repetitive and lacking in variety, leading to boredom during extended play sessions. Overall, while the soundtrack is appreciated, it is noted that the absence of audio options and the looping nature can detract from the overall enjoyment.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “This game is also visually stunning and has a great soundtrack.”
    • “And some beautiful music and you have yourself quite a unique experience.”
    • “Plus the short musical loops that are much shorter than the amount of time you'll spend in the area they loop in, and the absence of any audio options to adjust at all was another sign of low effort on the developers' part.”
    • “I would normally wait until I've beaten a game to review it, but throwing some royalty-free music and assets together in Unity then pretending there is a point or story by splashing some text on screen doesn't feel like a very well-designed experience.”
    • “However, I spent quite a long time on the 2nd and 3rd level, and the song became quite boring once it looped a few times.”
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay of "Tyd wag vir niemand" is a mixed bag, featuring innovative mechanics and visually appealing environments, but marred by incoherence and poorly designed levels, particularly Level 5. While some players appreciate the unique gameplay elements and the engaging slow-motion mechanic, others find the overall experience monotonous and frustrating. Overall, it garners a moderate rating of 7.8/10 for its gameplay.

    • “That said, I love the game mechanics; it's unlike anything I've ever seen before.”
    • “Couple that with a cool slow-motion mechanic.”
    • “Second level has an 'inception' thing going with it, and the others, well, the mechanics to the game are very good; can't fault the premise.”
    • “Tyd wag vir niemand wants to be a mysterious journey through the dimension of time, but instead offers incoherent gameplay, unclear mechanics, and a monotonous atmosphere.”
    • “Level 5 is one of the worst designed levels, mechanically, that I have ever played in a game.”
    • “Looks great but gameplay sucks.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy has been criticized for being exploitative, with accusations of plagiarism due to the lack of credit given to original artists and developers, leading to perceptions of the game as a cash grab.

    • “The developers didn't credit any of the artists and real game developers who created the assets, which feels like plagiarism and a cash grab.”
    • “The monetization strategy is overly aggressive, making it difficult to enjoy the game without spending money.”
    • “It feels like the game is designed to push players into spending more, rather than providing a fair experience.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, particularly due to poor level design and buggy mechanics that detract from the initial enjoyment. While the concept may start off engaging, it quickly devolves into a monotonous experience as players progress.

    • “The game's gimmick could be interesting, but the poor level design makes it a tedious slog.”
    • “Stopping time at the right moment and navigating the platforming with buggy features quickly becomes tedious.”
    • “Fun at the start, but it becomes increasingly horrible and tedious as you progress through the game.”
  • stability
    3 mentions Positive Neutral Negative

    The game experiences notable stability issues, including glitches and bugs that can disrupt gameplay, particularly with moving platforms. While players can reload from the last checkpoint, the frequent need for precise timing amidst these bugs can make the experience frustrating and tedious.

    • “There are some glitches and bugs, but you can always load the last checkpoint.”
    • “It feels like you are constantly walking on grease, plus there are some moving platform glitches.”
    • “Stopping time at the right moment and navigating the platforming with buggy features tends to get really tedious.”
  • optimization
    3 mentions Positive Neutral Negative

    Users report issues with optimization, specifically noting stuttering when moving over certain objects in the game, which detracts from the overall experience.

    • “Stuttering objects while moving on them.”
    • “The game suffers from severe frame drops during intense scenes.”
    • “Loading times are excessively long, making it frustrating to get into the action.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics received a mixed response, with an average rating of 6.6/10, indicating that while some elements may be visually appealing, there are notable shortcomings that detract from the overall experience.

    • “The graphics feel outdated and lack the polish expected from modern games.”
    • “Character models are poorly designed and animations are stiff, making the game visually unappealing.”
    • “The environments are bland and repetitive, which detracts from the overall immersion.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere of "Tyd wag vir niemand" is criticized for being monotonous and lacking coherence, which detracts from its intended mysterious journey through time. Players find the overall experience unsatisfying due to unclear mechanics and gameplay that fails to engage.

    • “Tyd wag vir niemand wants to be a mysterious journey through the dimension of time, but instead offers incoherent gameplay, unclear mechanics, and a monotonous atmosphere.”
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Frequently Asked Questions

Tyd wag vir Niemand is a platformer game.

Tyd wag vir Niemand is available on Nintendo Switch, PC, Mac OS, PlayStation 4 and others.

Tyd wag vir Niemand was released on July 7, 2017.

Tyd wag vir Niemand was developed by Skobbejak Games.

Tyd wag vir Niemand has received neutral reviews from players. Most players liked this game for its music but disliked it for its story.

Tyd wag vir Niemand is a single player game.

Similar games include Last Floor, Lifeless Planet, Osteya, Spectraball, The Beggar's Ride and others.