Tyd wag vir Niemand Game Cover
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"Tyd wag vir Niemand" is a survival strategy game set in a post-apocalyptic world. As the leader of a small group of survivors, you must scavenge for resources, build and maintain your base, and fend off hostile enemies. With permadeath and randomized events, each playthrough presents a new challenge.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Linux
  • Play​Station
  • Xbox

Reviews

43%
Audience ScoreBased on 32 reviews
music5 positive mentions
grinding3 negative mentions
  • The game features a unique time manipulation mechanic that adds an interesting twist to the platforming experience.
  • Visually, the game has some stunning environments and artistic elements that create an immersive atmosphere.
  • The soundtrack is enjoyable and complements the gameplay, enhancing the overall experience.
  • The game suffers from poor level design and frustrating platforming challenges that can feel unfair and tedious.
  • There are numerous bugs and glitches that detract from the gameplay experience, leading to frustration for players.
  • The story is underdeveloped, lacking context and depth, which diminishes player engagement.
  • story14 mentions

    The game's story is criticized for being poorly executed, relying heavily on text rather than immersive storytelling, and lacking coherence or closure. While there are attempts to create a linear adventure with time manipulation elements, many players feel that the narrative is underdeveloped and fails to engage, leaving a sense of missed potential. Overall, the story is seen as a weak point that detracts from the overall experience.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “An interesting adventure story with time manipulation elements, slow down time and do all sorts of things like jumping over cars and through buildings, basically a Dali fever dream but playable.”
    • “Levels get more and more challenging as you progress and the story has multiple endings.”
    • “In fairness, there's some attempt to make a linear adventure story, as you plod through badly arranged assets (put up in a surreal manner and punctuated by pages of text because the developer, despite 'borrowing' so many asset store packs, couldn't work out the 'show, don't tell' part of game design), so they tried to turn all the borrowed assets into a real game.”
    • “I would normally wait until I've beaten a game to review it, but throwing some royalty-free music and assets together in Unity then pretending there is a point or story by splashing some text on screen doesn't feel like a very well-designed experience.”
    • “I am about an hour into the game, and so far, there is no story as to how and why the world is how it is.”
  • music12 mentions

    The music in the game is generally praised for its quality and ability to enhance the experience, with unique soundtracks for each level that contribute to the atmosphere. However, some players find the short loops repetitive and lacking in variety, leading to annoyance during extended play sessions. Overall, while the soundtrack is appreciated, it is noted that the absence of audio options and the repetitive nature of the music detracts from the overall experience.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “This game is also visually stunning and has a great soundtrack.”
    • “And some beautiful music and you have yourself quite a unique experience.”
    • “Plus the short musical loops that are much shorter than the amount of time you'll spend in the area they loop in, and the absence of any audio options to adjust at all was another sign of low effort on the developers' part.”
    • “I would normally wait until I've beaten a game to review it, but throwing some royalty-free music and assets together in Unity then pretending there is a point or story by splashing some text on screen doesn't feel like a very well-designed experience.”
    • “However, I spent quite a long time on the 2nd and 3rd level, and the song became quite boring once it looped a few times.”
  • gameplay9 mentions

    The gameplay has received mixed reviews, with some players praising its unique mechanics and engaging environments, while others criticize specific level designs, particularly Level 5, as poorly executed. Overall, the innovative gameplay elements and aesthetic appeal are appreciated, earning a score of 7.8/10.

    • “That said, I love the game mechanics; it's unlike anything I've ever seen before.”
    • “Couple that with a cool slow-motion mechanic.”
    • “I've only started playing, but so far I really like the gameplay mechanics, the environments, and the music.”
    • “Level 5 is one of the worst designed levels, mechanically, that I have ever played in a game.”
    • “Looks great but gameplay sucks.”
    • “Ive only started playing but so far I really like the gameplay mechanics, the environments and the music, it can be quite.”
  • grinding3 mentions

    Players find the grinding aspect of the game to be initially enjoyable but quickly devolve into a tedious experience due to frustrating level design and buggy mechanics. The requirement for precise timing in platforming adds to the monotony, making progression feel like a slog.

    • “The game's gimmick could be interesting, but the poor level design makes it a tedious slog.”
    • “Stopping time at the right moment and navigating the platforming with buggy features quickly becomes tedious.”
    • “Fun at the start, but it becomes increasingly horrible and tedious as you progress through the game.”
  • stability3 mentions

    The game experiences notable stability issues, including glitches and bugs that can disrupt gameplay, particularly during platforming sections. While players can reload from the last checkpoint, the frequent need to navigate through these technical problems can make the experience feel frustrating and tedious.

    • “There are some glitches and bugs, but you can always load the last checkpoint.”
    • “It feels like you are constantly walking on grease, plus there are some moving platform glitches.”
    • “Stopping time at just the right moment and navigating the platforming with buggy features tends to get really tedious.”
  • graphics2 mentions

    The graphics received a mixed response, with an average rating of 6.6/10. Reviewers noted that while some visual elements are appealing, overall quality may not meet the expectations set by contemporary standards.

  • monetization1 mentions

    The monetization strategy has been criticized for being exploitative, with accusations of plagiarism and a lack of credit to original artists and developers, leading to perceptions of the game as a cash grab.

    • “The developers didn't credit any of the artists and real game developers who created the assets, which feels like plagiarism and a cash grab.”
    • “The monetization strategy is overly aggressive, making it difficult to enjoy the game without spending money.”
    • “It feels like the game is designed to push players towards microtransactions rather than providing a fair gaming experience.”
  • optimization1 mentions

    Users report issues with optimization, specifically noting stuttering when moving over certain objects in the game, which detracts from the overall experience.

    • “Stuttering objects while moving on them.”
    • “The game frequently lags, making it difficult to enjoy the experience.”
    • “Performance issues lead to frustrating gameplay, especially during intense moments.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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