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Osteya

Osteya Game Cover
39%Game Brain Score
gameplay, graphics
40% User Score Based on 47 reviews

Platforms

LinuxPCMac OSWindows
Osteya Game Cover

About

Osteya is a single player casual action adventure game. It was developed by Volens Nolens Games and was released on November 20, 2015. It received neutral reviews from players.

Osteya - the city which once was home to many people over the centuries. According to historians, there is a legend that Osteya stuck in time between worlds.

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40%
Audience ScoreBased on 47 reviews
graphics4 negative mentions

  • Simple and accessible 2D platformer with intuitive mechanics suitable for casual players.
  • Teleportation mechanic adds a unique twist and occasional puzzle element to platforming.
  • Pixel art style is colorful and nostalgic, evoking classic retro platformers.
  • Levels are repetitive with minimal visual and enemy variety, leading to a monotonous experience.
  • Camera issues and inconsistent teleport controls cause frustration and hinder gameplay.
  • Lack of basic features like menus, audio controls, controller support in menus, and overall polish reduces game quality.
  • gameplay
    21 mentions Positive Neutral Negative

    The gameplay centers on simple, classic 2D platforming with a unique but inconsistent teleport mechanic that adds some strategic depth but is underutilized and sometimes frustrating. While controls are generally solid and the pacing relaxed, level design is uninspired and the game offers limited mechanical variety or challenge, making it a brief, nostalgic experience better suited for fans seeking low-pressure play. Overall, it’s a mechanically sound but forgettable platformer with some appeal for those craving basic puzzle-platforming.

    • “Developed and published by Volens Nolens Games, the title presents itself as a nostalgic throwback to classic 2D platformers, favoring simple mechanics, pixel art visuals, and a relaxed sense of pacing over complexity or spectacle.”
    • “This accessibility is one of the game’s defining traits, as it rarely overwhelms the player with demanding mechanics or complex systems.”
    • “Controls well, teleport mechanic allows for different sometimes much more efficient routes through levels.”
    • “The game's unique mechanic, the teleport, feels arbitrary, unreliable, inconsistent, and extremely overpowered all at the same time.”
    • “Level design is uninspiring and easy; the only reason you ever die is because the mechanics are inconsistent.”
    • “Challenges remain fairly consistent throughout, and there is limited mechanical growth or surprise as you approach the end.”
  • graphics
    15 mentions Positive Neutral Negative

    The game's graphics feature a nostalgic, colorful pixel art style that appeals to fans of retro and indie aesthetics, though many find them simplistic, repetitive, and lacking in variety. While some appreciate the charming, low-pressure visual design, others criticize the outdated visuals, poor quality, and lack of customization options. Overall, the graphics suit the relaxed platforming experience but may disappoint those expecting more polish or diversity.

    • “Developed and published by Volens Nolens Games, the title presents itself as a nostalgic throwback to classic 2D platformers, favoring simple mechanics, pixel art visuals, and a relaxed sense of pacing over complexity or spectacle.”
    • “Visually, Osteya embraces a colorful pixel art style that evokes the charm of older indie and retro games.”
    • “This game is really exciting because of its graphics and gameplay!”
    • “The platformer is extremely poor quality, single screen, terrible controls, awful graphics... it's just shovelware trash that's been dumped on Steam as a cash grab by morally defunct developers.”
    • “A choice was made to use obsolete, decades old retro pixel art as a substitute for contemporary PC graphics.”
    • “There's no options to change the resolution for the game or customise the graphics settings.”
  • music
    13 mentions Positive Neutral Negative

    The music is minimalistic and unobtrusive but suffers from excessive repetition of a single short tune, making it forgettable and occasionally annoying. Additionally, the game lacks proper audio controls, forcing players to resort to external methods to adjust or mute the soundtrack.

    • “Sound design and music take a similarly understated approach.”
    • “The soundtrack is gentle and unobtrusive, designed to accompany gameplay rather than define it.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “One soundtrack repeats on every level, making the audio experience monotonous.”
    • “Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying background music; you need to alt+tab out and stop the music using the Windows sound mixer.”
    • “The music consists of one short tune that repeats over and over again ad infinitum, which becomes very repetitive.”
  • story
    3 mentions Positive Neutral Negative

    The game lacks a clear or developed story, with no dialogue or progression present despite hints of one in the description. Some users note an implied moral, but overall, the narrative aspect is effectively absent.

    • “Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
    • “There is no dialogue or progression - the description suggests there's a story, but it is completely absent from the actual game.”
    • “No story”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy is widely criticized as a blatant cash grab, relying on copying game templates and using low-quality asset flips to produce shovelware. Users view these games as poor-quality, cheaply made products aimed solely at quick profit rather than delivering genuine value.

    • “These guys do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into cheap nasty shovelware game bundles as cash grabs.”
    • “Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab.”
    • “The platformer is extremely poor quality, single screen, terrible controls, awful graphics... it's just shovelware trash that's been dumped on Steam as a cash grab by morally defunct 'developers'.”
  • optimization
    2 mentions Positive Neutral Negative

    The game features simple and pleasant graphics but suffers from optimization issues due to the use of the Construct 2 engine. Developers plan to address this by remastering the game with Game Maker for improved performance, with an update anticipated on Steam.

    • “The game was originally created using the 'Construct 2' engine, which prevented proper optimization and achievements. Instead, the developers decided to remaster the game using Game Maker and promised to release the remastered version as an update on Steam, which players are still waiting for.”
  • stability
    2 mentions Positive Neutral Negative

    The game experiences some stability issues, including sound glitches with overlapping tracks and occasional buggy teleportation mechanics. These problems can affect the overall gameplay experience.

    • “The teleportation can be buggy.”
    • “The sound also has some glitches where tracks play over each other, and the ending is just... odd.”
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Frequently Asked Questions

Osteya is a casual action adventure game.

Osteya is available on PC, Mac OS, Windows and Linux.

Osteya was released on November 20, 2015.

Osteya was developed by Volens Nolens Games.

Osteya has received neutral reviews from players. Most players disliked this game for its gameplay.

Osteya is a single player game.

Similar games include The Deletion, Shadow Ninja: Apocalypse, Super Switch, Akane the Kunoichi, Tomato Jones 2 and others.