Guns & Fishes Game Cover

Guns and Fishes is a fast-paced action platform game that uses fishes as ammo for fighting various enemies. Help Diver to fight against the evil shark yakuza who wants to steal all the corals for their magical powers. Fight your foes with various weapons and advance through the map with your skills

  • PC
  • Windows

Reviews

52%
Audience ScoreBased on 111 reviews
humor7 positive mentions
gameplay8 negative mentions
  • The game features a unique and humorous concept of using fish as ammunition, which adds a fun twist to the gameplay.
  • The combat mechanics are enjoyable, with a variety of weapons that cater to different playstyles, making for engaging shootouts.
  • Despite its flaws, the game offers a quirky and entertaining experience that can be fun for casual play, especially for those looking for a lighthearted challenge.
  • The movement mechanics, particularly the grappling hook and wall running, are inconsistent and often frustrating, leading to a lack of control during platforming sections.
  • The game suffers from numerous bugs and poor physics, which can detract from the overall experience and make gameplay feel janky.
  • Level design is repetitive and lacks variety, with many levels feeling similar and the overall presentation being unpolished.
  • gameplay26 mentions

    The gameplay of "Guns & Fishes" is marked by a mix of smooth shooting mechanics and frustrating movement systems, including inconsistent wall-running and grappling mechanics that often lead to player frustration. While some players appreciate the combat and level design, many criticize the clunky platforming and mechanical errors that detract from the overall experience, suggesting that improvements are needed for a more enjoyable adventure. Overall, the game presents a disjointed experience, oscillating between moments of fun and significant mechanical shortcomings.

    • “The gameplay is incredibly smooth and responsive, with challenging yet fair levels.”
    • “The shooting mechanics are incredibly smooth and responsive, providing a satisfying and immersive experience.”
    • “Platform mechanics and weapon variety are very reasonable.”
    • “The wall-running and crouching/sliding mechanics are not performing as they normally should, making you get stuck often in the environment.”
    • “In the shadowy realm of virtual intrigue, Guns & Fishes promised an underwater parkour FPS thrill-seeking adventure but delivered a dissonant melody of lost gangs, chaotic mechanics, and abandoned depths.”
    • “Thought this was going to be a fun game and for a while it was until the introduction of the worst possible mechanics I've ever seen in any game; heck, I'd venture to say Minecraft has better movement mechanics than this game.”
  • music11 mentions

    The music in the game is criticized for being overly repetitive, with a 15-20 second loop that quickly becomes annoying and detracts from the overall experience. While some users find the soundtrack decent, the lack of variety and the short looping duration lead to frustration, overshadowing any potential enjoyment. Many players express a desire for a more engaging and varied musical score, similar to what was featured in the trailer.

    • “Throw some music on and have some fun.”
    • “The soundtrack is decent, but a short loop at times.”
    • “I wish the music from the trailer was in the game though.”
    • “The 20 second looping music gets annoying/boring quickly.”
    • “But I did get PTSD from the repetitive 20 second song loop.”
    • “The soundtrack is literally a 15 second loop that plays over and over the whole time.”
  • graphics10 mentions

    The graphics of "Guns & Fishes" have been widely criticized for their low-quality, minimalist design, resembling outdated 3D games from the early 1990s. While some players appreciate the game's aesthetic and fluid gameplay, many feel that the visuals are lazy and lack the necessary detail, detracting from the overall experience. Overall, the graphics are seen as a significant drawback, overshadowing the game's potential fun elements.

    • “A fun platformer/shooter with a cool aesthetic.”
    • “It was obviously fluid and enjoyable to play with its platforms, weapons, shots and visuals.”
    • “Guns & fishes is no masterpiece but it has okay graphics, cool levels (for the most part), a number of different guns and a few hours of fun.”
    • “Take the wall running from Titanfall 2 and combine it with mobile game graphics, and you get this.”
    • “Guns & Fishes is a very mediocre first-person action shooter with the following selling points: terrible, lazy graphics, wall running/jumping, and a Spider-Man ripoff grappling hook (don't worry, this game is so bad, Marvel won't sue).”
    • “The lack of textures is a method that lazy developers often use to disguise their lack of talent or interest in doing the graphics properly, trying to pass it off as 'art' or 'we made it look bad on purpose', which really isn't something gamers should have to put up with.”
  • humor7 mentions

    The humor in "Guns & Fishes" is characterized by its absurd premise of using aquatic creatures as weapons against a shark yakuza, delivering a quirky and entertaining experience. Players appreciate the game's goofy charm, funny sound effects, and overall lightheartedness, making it an enjoyable option for casual play and a great boredom killer.

    • “In Guns & Fishes, you’ll dive into a hilariously absurd world where aquatic creatures become your ultimate weapons against the nefarious shark yakuza.”
    • “With its quirky premise and relentless action, Guns & Fishes will keep you hooked and laughing all the way through.”
    • “It's such a goofy and lovable game for when you don't have much to do; it's really fun and funny, and I would recommend it as a boredom killer.”
  • story5 mentions

    The game's story is largely criticized for its absence, with players noting a lack of meaningful narrative and purpose, despite initial promises of intriguing elements like a "yakuza shark." Many reviewers feel that the story feels abandoned or incomplete, leaving only a single uninformative cutscene to convey any semblance of plot. Overall, the narrative experience is deemed disappointing and unfulfilling.

    • “The dive into this digital abyss revealed a haunting story of shattered expectations, bugs, and neglect, urging players to seek refuge elsewhere.”
    • “I do think at one point perhaps the devs had a story planned for this because the description says something about fighting a yakuza shark, which never happens, so either a future plan or it was abandoned.”
    • “There is no fish yakuza in sight and almost no story in the game itself besides a single cutscene at the end that tells you nothing.”
  • stability4 mentions

    The game's stability is heavily criticized due to numerous bugs affecting movement mechanics, such as unintended wall running and inconsistent object interactions. Players report that these issues detract significantly from the overall experience, making it difficult to master the game's mechanics. Despite a potentially fun concept, the pervasive glitches hinder enjoyment and gameplay fluidity.

    • “The movement is buggy, especially with moving objects. When standing on them, you still seem to have velocity even after jumping off, even while grappling. You'll wall run where you don't want to and not wall jump when you want to.”
    • “Yes, it was buggy from the start, but after you get the grappling hook, it becomes even less enjoyable.”
    • “Half buggy game with mechanics that are difficult to learn or even impossible.”
  • grinding2 mentions

    Players find the grinding aspect tedious and time-consuming, often resorting to repetitive actions like using limited ammunition to progress, which can lead to hours of boredom. The short range of certain tools further complicates the process, making it feel frustrating and less engaging.

    • “The quickest way to get it would be to use the starting pistol's ~30 bullets and die each time you run out, but that would take hours of boring grinding.”
    • “It has a really short range in comparison to the level scale, which makes hooking onto things tedious.”
  • monetization2 mentions

    Reviewers express concern over the game's monetization strategy, anticipating intrusive microtransactions and frequent ads, reminiscent of low-quality mobile games. The overall sentiment suggests dissatisfaction with the game's quality and a fear of aggressive monetization tactics.

    • “Physics suck, combat sucks, and I was half expecting microtransactions and ads after every level.”
    • “You know those mobile ads that use those generic-looking red humanoids?”
  • replayability1 mentions

    Players appreciate the game's diverse weapons and combat strategies, which enhance its depth and significantly boost replayability, ensuring long-lasting engagement.

    • “The game's variety of weapons and combat strategies adds a layer of depth and replayability that keeps players engaged for hours on end.”
    • “Each playthrough feels unique due to the different choices and paths available, making me want to dive back in for more.”
    • “The random events and dynamic world ensure that no two sessions are ever the same, enhancing the overall replay value.”
Positive mentions (%)Positive
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Negative mentions (%)Negative

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