- October 20, 2008
- Shorebound Studios
- 2h median play time
Spectraball
Platforms
About
"Spectraball is a single-player platformer game with excellent mechanics, awesome visuals, and stellar music, but can have bugs. It offers addictive gameplay with diverse environments, online leaderboards, achievements, and unlockable content. The game also includes a map editor, controller support, and free content updates, providing hours of entertainment."
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- Spectraball offers a fun and challenging gameplay experience, reminiscent of classic marble games like Marble Madness.
- The game features beautiful environments and a variety of themed stages, making it visually appealing.
- It's a decent time-waster with a level editor and user-generated content that adds replayability.
- The controls are often unresponsive and frustrating, leading to a poor gameplay experience.
- Level design can be confusing and linear, with poorly placed checkpoints that exacerbate the difficulty.
- The game suffers from bugs and glitches, including camera issues that can obstruct the player's view.
graphics
82 mentions Positive Neutral NegativeThe graphics in Spectraball receive mixed reviews, with some players praising the appealing art style and decent visuals, while others criticize the overall quality as mediocre or reminiscent of older gaming eras. Many note that adjusting the settings can enhance the visual experience, but issues like camera clipping and low-resolution textures detract from the overall presentation. Despite these shortcomings, the game's graphics are often described as nice or good, contributing to an enjoyable atmosphere.
“Spectraball is an indie game that combines elements of platforming, puzzle solving, addictive gameplay, and stunning visuals to deliver an experience that sets a new standard for the genre.”
“The visuals are amazing, the gameplay is smooth and fast-paced (when you're not falling off of stuff), the controls work well, and the music is good.”
“Graphics are awesome, music is very breathtaking.”
“The camera clips through walls; there aren't even any screen transitions when you change rooms. Most of the graphics are so rudimentary they could easily be a student project that got a D-.”
“The graphics are rather crude - while the actual ball itself looks nice enough, everything else in the levels looks like something from the PS2 era, with crude models and low-res textures being the rule rather than the exception.”
“Graphics from around the millennium.”