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Two Strikes

Two Strikes Game Cover
92%Game Brain Score
gameplay, graphics
story, stability
92% User Score Based on 182 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
Two Strikes Game Cover

About

Two Strikes is a single player and multiplayer casual fighting game with fantasy, historical and dark fantasy themes. It was developed by Retro Reactor and was released on May 23, 2025. It received very positive reviews from players.

Dive into the heart of ancient Japan in Two Strikes, a 2D combat extravaganza with breathtaking hand-drawn animations. As a fearless samurai, warrior monk, or daring outlaw, engage in electrifying duels where every strike can be your last.

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92%
Audience ScoreBased on 182 reviews
gameplay24 positive mentions
stability2 negative mentions

  • Stunning hand-drawn art style with fluid animations that create a beautiful and immersive samurai-themed atmosphere.
  • Simple to learn yet deep combat system focused on timing, spacing, mind games, and psychological warfare, offering intense and satisfying fights.
  • Unique, well-balanced characters with distinctive playstyles that encourage experimentation and fresh gameplay experiences.
  • Limited content currently, including a small roster and few game modes, with some missing basic features like online multiplayer and robust control customization.
  • Technical issues such as bugs, inconsistent keyboard controls, long load times, and occasional performance problems detract from the experience.
  • The AI can be frustrating with repetitive and perfect parry patterns; some players find the combat overly simplistic or relying too much on rock-paper-scissors mechanics.
  • gameplay
    60 mentions Positive Neutral Negative

    The gameplay is praised for its simple yet deep mechanics that emphasize strategic footsies, precise timing, and psychological dueling, creating intense, fast-paced matches centered around one- or two-hit kills. Players appreciate the accessible control scheme and unique character traits that add variety and depth, while the refined parry and feint systems elevate the tactical experience. Though some find it somewhat minimalistic or stiff, the gameplay shines in competitive and online settings, offering a fresh, addicting take on traditional fighting game fundamentals.

    • “Each character possesses unique attributes, weapon types, and subtle mechanical differences that influence playstyle.”
    • “Its simple control scheme allows newcomers to grasp the fundamentals quickly, making it easy to understand the core mechanics within minutes.”
    • “By stripping away excess systems and centering gameplay on lethal precision, it delivers an experience that is both accessible and deeply strategic.”
    • “I think it needs more depth to the gameplay and I get the gimmick, but I feel like it's too stiff of a game for the concept.”
    • “Maybe this kind of fighter on a gameplay level isn't for me and that's okay; I recommend it anyway because I love the art so much and the potential is there.”
    • “Gameplay with a controller feels slow and clunky.”
  • graphics
    58 mentions Positive Neutral Negative

    The game boasts a stunning, hand-drawn art style inspired by historical Japanese motifs, delivering visually breathtaking and fluid animations that set it apart within the fighting genre. Reviewers consistently praise its unique, painterly aesthetics and engaging visuals that enhance gameplay immersion. Overall, the graphics are lauded as a major highlight, complementing the game's atmosphere and making it a standout experience.

    • “The art direction evokes a painterly aesthetic inspired by historical Japanese motifs, giving each duel a dramatic and almost theatrical presentation.”
    • “The main selling point of this game is its absolutely beautiful artstyle which is mixed with fluid animations to create visual eye candy that is unmatched.”
    • “The artstyle is among the most gorgeous I've ever seen in a fighting game.”
    • “The game is still lacking in some basic features like graphics options, keybinding, and volume sliders.”
    • “I reduced the graphic settings and that sped up the load times a lot but I can't imagine what about this game would make it take long to load at all.”
    • “Not to say they were bad of course, they most definitely fit the aesthetic the game presented, but for a fighting game itself, they lacked that "fighting game music" charm.”
  • music
    39 mentions Positive Neutral Negative

    The music in the game is widely praised for complementing the art style and atmosphere, effectively enhancing emotional and dramatic tension during gameplay. While many find the soundtrack fitting and memorable, a few note that it can feel repetitive or lacks the intensity typically expected in fighting games. Overall, the music and sound design are considered standout elements that significantly enrich the gaming experience.

    • “Music and ambient effects contribute to the dramatic tension, supporting the idea that these battles are not casual sparring sessions but life-or-death encounters.”
    • “The music in this game is something that took me by surprise; it takes the environment that you are in and shows a specific mood which really makes you feel that emotion. For example, the stage for the character "Ayai" with destroyed homes and desolated lands accompanied by somber music shows how much she has lost, this grief manifesting in the form of rage, beautifully depicted by the game's breathtaking art style.”
    • “The character designs are memorable, the music is sick, and the gameplay feels visceral as hell.”
    • “Some songs have a completely different vibe than others, and while I usually respect a studio's sound direction, I prefer fighting game songs with a good kick that keeps the adrenaline going.”
    • “Apart from maybe the two songs released in the demo (Return to Solace & Live to Die), most of the songs weren't my favorite.”
    • “Not to say they were bad, they definitely fit the game's aesthetic, but for a fighting game, they lacked that classic 'fighting game music' charm.”
  • story
    17 mentions Positive Neutral Negative

    The story aspect offers multiple endings and requires repeated playthroughs, but is hindered by lengthy, repetitive dialogue sequences and numerous English mistakes. While some appreciate the character lore and difficulty options, many players feel the current solo content is limited and are eagerly awaiting a full, polished story mode promised by the developers.

    • “Story mode has a lot of dialogue to read and there are 3 endings to unlock for each character by beating the story mode three times with that character.”
    • “To get the final ending for one character, you have to complete the story mode for all characters twice, and then a third time with that particular character.”
    • “While I stubbornly played through the story mode with all characters on the hardest difficulty, I examined how to defeat my opponents.”
    • “If you mess up and die in the middle of the story run, you have to wait for all the lines to show up again and again.”
    • “To get the final ending for one character, you have to complete the story mode for all characters twice, and then the third time for that one character.”
    • “Every time you press retry on story mode, (probably other modes too) you go through the same order of opponents set with the same behaviours.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere is highly praised for its effective combination of art and music, creating immersive and theme-appropriate settings that enhance the feudal ambiance without overwhelming gameplay. The soundtrack, especially key themes, is noted for its strong atmospheric impact.

    • “Loved the atmosphere they created with the art and music.”
    • “Backgrounds complement this style, offering atmospheric settings that reinforce the feudal theme without distracting from the action.”
    • “Two Strikes also succeeds in creating a strong sense of atmosphere.”
  • character development
    3 mentions Positive Neutral Negative

    The character development is praised for its unique and memorable designs, showcasing immense creativity and an excellent concept that enhances the overall experience.

    • “The character designs are awesome and all feel unique.”
    • “The character designs are memorable, the music is sick, and the gameplay feels visceral as hell.”
    • “Excellent concept and immense creativity in the character design.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is subtle and well-crafted, avoiding hokey in-jokes or outdated attempts, which contributes to its stylish and mature tone. Local fights are noted as particularly funny, enhancing the enjoyable and casual yet respectful gameplay experience.

    • “Fight + parry is a great idea, the gameplay is so good, local fights are so funny.”
    • “Two Strikes is a bare bones fighter whose initial simplicity appeals to players who might enjoy games like Nidhogg, Divekick, or especially Footsies. However, Two Strikes excels in many areas where each of these games leave a lot to be desired; it has an artistic vision dripping with style and noticeable from a single glance, and it makes no hokey in-jokes or outdated attempts at humor.”
    • “While Two Strikes boldly claims to be a casual game, it does not condescend to players by presenting itself as an 'easy alternative to fighting games' or a 'stepping stone into bigger games.'”
  • stability
    2 mentions Positive Neutral Negative

    The game experiences multiple bugs and stability issues, some of which the developers have indicated may not be fixed. Despite this, it remains enjoyable and worth the price.

    • “But be warned that the game is very buggy, and many of the bugs are unlikely to be fixed as stated by the developers.”
  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is generally satisfactory, with ongoing improvements driven by active developer-player communication, though online performance and loading times still lag behind titles like Monster Hunter World.

    • “Although there is still some work to be done in certain aspects (like online performance), the experience is satisfactory overall and the developers have direct contact with players via Discord, constantly working on improving the game.”
    • “Although there is still some work to be done in certain aspects (like online performance), the experience is satisfactory overall, and the developers have direct contact with players via Discord, constantly working on improving the game.”
    • “Monster Hunter World loads faster than this, so there must be something lacking with the optimization.”
  • replayability
    1 mentions Positive Neutral Negative

    The game's current bugs significantly hinder its replayability, making it difficult to enjoy beyond a short playtime. Until these issues are resolved, replay value remains limited.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Two Strikes is a casual fighting game with fantasy, historical and dark fantasy themes.

Two Strikes is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 2 hours playing Two Strikes.

Two Strikes was released on May 23, 2025.

Two Strikes was developed by Retro Reactor.

Two Strikes has received very positive reviews from players. Most players liked Two Strikes for its gameplay but disliked it for its story.

Two Strikes is a single player game with multiplayer and local co-op support.

Similar games include Sclash, Hellish Quart, Slice, Dice & Rice, BlazBlue Entropy Effect, SAMURAI SHODOWN and others.