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Two Point Museum Game Cover

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Two Point Museum is a single player simulation game. It was developed by Two Point Studios and was released on January 2, 0. It received overwhelmingly positive reviews from players.

Two Point Museum: Explorer Edition lets you curate a unique museum filled with rare relics and exclusive exhibits sourced from adventurous expeditions around the world. Enhance your displays with custom decorations, interactive features, and special events while managing your team to uncover new treasures. Dive into a dynamic experience of exploration and exhibition.

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96%
Audience ScoreBased on 4,077 reviews
gameplay248 positive mentions
grinding115 negative mentions

  • Engaging and addictive gameplay with a variety of museum themes and exhibits.
  • Humorous tone and charming graphics that enhance the overall experience.
  • Frequent updates and community engagement from developers, improving quality of life and adding new content.
  • Repetitive expedition mechanics can lead to grindy gameplay, especially in the late game.
  • Some bugs and pathfinding issues can disrupt the flow of gameplay.
  • Limited sandbox mode that requires players to unlock content again, which can be frustrating for those wanting a more open experience.
  • gameplay
    659 mentions Positive Neutral Negative

    The gameplay in "Two Point Museum" has been widely praised for its engaging mechanics and charming presentation, successfully blending familiar elements from previous titles with innovative features like the expedition system. Players appreciate the variety of museum themes, each offering unique gameplay challenges, while the intuitive controls and humor enhance the overall experience. However, some mechanics, such as the expedition and theft systems, have drawn criticism for being tedious or frustrating, leading to a mixed reception regarding the game's pacing and depth.

    • “The game mechanics are super easy to master and very intuitive; it has that Two Point charm about the whole game, and best of all, it's fun!”
    • “The gameplay loop is incredibly engaging and satisfying to achieve things.”
    • “The expedition mechanic gives you a lot of agency over what exhibits you want to add to your museum.”
    • “Even if the whole expeditions mechanic is a horrific, tedious, repetitive, and boring chore.”
    • “The gameplay loop is very much hurry up and wait.”
    • “The theft mechanic ruins this game.”
  • humor
    405 mentions Positive Neutral Negative

    The humor in "Two Point Museum" is widely praised for its quirky charm, clever puns, and engaging character interactions, reminiscent of its predecessors in the series. Players appreciate the light-hearted, British-style humor that permeates the game, from amusing radio commentary to the whimsical behavior of guests and staff. While some find the humor occasionally repetitive, the overall consensus is that it adds a delightful layer of enjoyment to the management simulation experience.

    • “I laugh so often at the jokes in the game; the PA lady is hilarious and is honestly a huge point when I've recommended this to people before.”
    • “The humor is as cheeky as its predecessors, and I love the continuity between hospital, campus, and museum referencing the same in-universe jokes.”
    • “The humor throughout is enjoyable, which makes playing even more entertaining.”
    • “This game isn't even half as fun as that game (which is also not very fun) and you put unskippable, unfunny commercials in this?”
    • “Meanwhile, the annoying and unfunny lady radio host introduced in TPC is back and still just monotonous and boring as ever.”
    • “The newly introduced radio host voice actress is deeply unfunny, going over and over on baguettes.”
  • graphics
    228 mentions Positive Neutral Negative

    The graphics in "Two Point Museum" have received widespread praise for their vibrant, charming, and cartoonish art style, which enhances the overall gameplay experience. Players appreciate the attention to detail, smooth animations, and the game's ability to create an engaging atmosphere, although some have noted performance issues when expanding their museums. Overall, the visuals are considered a significant strength, contributing to the game's fun and lighthearted vibe.

    • “The graphics are absolutely brilliant and the humor is just spot on for lifting your spirits.”
    • “The graphics strike an excellent balance between cartoon charm and polished realism, effortlessly immersing players in each thematic world.”
    • “The graphics are bright and cheerful, perfectly matching the lighthearted vibe.”
    • “The graphics are not impressive, but the aesthetic doesn't need them to be.”
    • “Developers do have a lot of work to go on fixing bugs and optimizing as even basic museums can run poorly on mediocre graphics settings.”
    • “I always play games on 'ultra' graphics and highest settings, but find I am going to have to lower my settings in order to reduce some lag I do experience, which unfortunately is noticeable.”
  • story
    164 mentions Positive Neutral Negative

    The game's story is rich and engaging, featuring multiple museums, each with its own unique narrative and challenges that keep players invested. Players appreciate the balance between mission objectives and creative freedom, with a variety of quests that introduce new mechanics while maintaining a manageable pace. However, some find the quest design repetitive and express frustration over certain gameplay mechanics, such as staff management and mission requirements, which can detract from the overall experience.

    • “The story mode does a great job of consistently introducing new and interesting mechanics and systems, which keeps the game feeling fresh for a long time.”
    • “Each museum has its own well-developed storyline that still allows you the freedom to build as you see fit.”
    • “The combination of unique museum themes, engaging gameplay mechanics, and hilarious storytelling makes it stand out in the simulation genre.”
    • “The story mode has you get a 1 star rating on your first museum, then moving onto another museum to get a 1 star there, after that you return to your first museum to obtain a 2 star rating, during which a quest is mandatory that you expand your museum to a new plot next door... why???”
    • “The modified approach to the story mode — which encourages the player to move between and revisit different museums at a slightly different pace than in the prior games — keeps the flow and structure feeling fresh and enjoyable.”
    • “Still the game is far from perfect and highly limited by its design and what I can just describe as uninspired storytelling.”
  • grinding
    119 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback, with many players finding it tedious and repetitive, particularly during the late game and when managing expeditions. While some enjoy the loot box mechanic and the overall relaxing nature of the game, others feel that the constant need to send staff on expeditions and wait for artifacts can detract from the enjoyment, leading to a frustrating experience. Overall, while the game offers engaging mechanics and creative opportunities, the grind can feel excessive and detract from the fun for some players.

    • “Variation in levels keeps interest for longer, and the later levels aren't as grindy.”
    • “I loved this one, and as long as you are just playing through the story and aiming for 100% achievements, it's not grindy at all.”
    • “Engaging, and yet not tedious.”
    • “Even if the whole expeditions mechanic is a horrific, tedious, repetitive, and boring chore.”
    • “The biggest gripe I have is that it is so boring, and annoyingly grindy.”
    • “Expeditions get grindy as hell at some point - lasting 60+ days with requirements that not always allow to use staff with pilot trait (quicker expeditions) or with requirements so specific that either I need to sacrifice a staff member or recruit and train someone just for this one point of interest (that takes so much time)... worst part is - sometimes you need to go on them multiple times to get everything!”
  • music
    94 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players appreciating its cozy and relaxing vibe, complemented by humorous radio segments and DJ commentary. However, some users find the radio interruptions and repetitive tracks annoying, expressing a desire for more variety and the ability to play custom music. Overall, the soundtrack enhances the gameplay experience, though opinions vary on its memorability compared to previous titles in the series.

    • “The soundtrack is very cozy and well done as well.”
    • “The soundtrack maintains the franchise’s delightful style, providing relaxing yet catchy tunes perfectly suited for long hours of designing and managing.”
    • “The music is wonderful, the voice-acting is funny (reminds me a lot of Tropico), and the UI is easy to understand.”
    • “Another point against the game - and I recognize this is very much a subjective judgment - is the... 'soundtrack', for lack of a better word.”
    • “While playing, you're stuck listening to 'Two Point Radio', and while the music is just fine, it's regularly interrupted by DJs and ad spots.”
    • “The soundtrack, while technically fine, doesn't really measure up to the other games.”
  • optimization
    66 mentions Positive Neutral Negative

    Overall, the game's optimization has received mixed reviews. While some players report smooth performance and high frame rates on various hardware, many others experience significant lag and frame drops as their museums expand and guest numbers increase, indicating potential optimization issues, particularly with CPU usage. Despite some early performance improvements, the consensus suggests that further optimization is needed, especially for late-game scenarios with high NPC counts.

    • “With a steady stream of objectives, tons of customization options, and an irresistible loop of discovery and optimization, Two Point Museum is one of the most satisfying and replayable management sims I’ve played in a long time.”
    • “The performance is fantastic—smooth gameplay, intuitive controls, and no noticeable hiccups.”
    • “It's nice when a studio releases a well-optimized and fun game on release.”
    • “The only real negative I have is that some work needs to be done in optimization when you start getting tons of visitors to your museums; at the highest settings, the game can slow down a tiny bit once in a while.”
    • “Only thing I don't like is that once the museum gets better, performance drops a lot and GPU usage drops from 100%, showing the CPU is probably having a tough time, even though I play on a 14700k, so I feel there's an optimization problem, as shown by online searches of this problem in this game too.”
    • “It still tanks performance no matter what access media wants to make you believe.”
  • stability
    52 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag; while many players report a lack of major crashes and a generally smooth experience, numerous bugs and glitches persist, often causing minor annoyances. Some users have experienced significant issues, such as lost progress and pathfinding problems, but frequent updates from the developers have addressed many of these concerns. Despite the bugs, many players appreciate the game's performance and stability compared to other recent releases.

    • “Technically, there are no issues - no crashing, no glitches, no game-breaking bugs; which is almost unheard of in a brand new game.”
    • “I really love this game and it's a breath of fresh air to have a game that runs great from release.”
    • “This game is an example to other developers, on how to wait until a game is polished and relatively bug free and full of playtime before releasing a product.”
    • “Bugs and glitches pop up regularly, and sometimes get patched out after a while, but that's not even the annoying part.”
    • “After a crash, my 100 hours of progress just disappeared. This seems to be a common problem, and the developers have a confusing troubleshooting post on Steam, but following that did not work either.”
    • “Its super buggy and not fun to play with, disruptive to gameplay and no way to toggle it off in the campaign mode (meaning if you get frustrated with the broken mechanic, you have to start all over again in sandbox mode).”
  • replayability
    37 mentions Positive Neutral Negative

    The game offers significant replayability through its sandbox elements, extensive customization options, and engaging gameplay mechanics, making it a favorite among players. While some tasks may become repetitive and the humor can wear thin, the overall experience remains polished and enjoyable, encouraging players to return for more. Additionally, mod support enhances replay value, allowing for continuous exploration and creativity.

    • “With a steady stream of objectives, tons of customization options, and an irresistible loop of discovery and optimization, Two Point Museum is one of the most satisfying and replayable management sims I’ve played in a long time.”
    • “In the end, one will realize that Two Point Museum is a game that will make you spend hours just designing the ideal museum that visitors can enjoy, which can end up being played for hundreds of hours with a high replayability factor.”
    • “Replayability has always been a concern with the franchise, but Two Point Museum has actually done a great job of making the game refreshing enough to revisit, and you can tell the developers actually care about the game and its fans.”
    • “Allowing modders to add new stories or cities to build in may help keep this game replayable, but this lack of balance between player spontaneity and being forced to min-max value per square foot of museum space makes for an experience that comes dangerously close to being both stressful and monotonous at the same time.”
    • “So all in all, it's a must play if you're into the series, but low replay value and even struggling to keep motivated to end it because of the 'get more buzz' thing.”
    • “It was a lot of fun but the replayability was fairly poor.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its cozy, unique, and humorous art style, which effectively balances cartoon charm with polished realism. Players appreciate the distinctiveness of each location, contributing to an immersive experience, although some minor bugs in atmospheric elements have been noted. Overall, the combination of visuals, music, and environmental design creates a pleasant and engaging atmosphere that enhances gameplay.

    • “The atmosphere and art style is cozy, unique, and funny.”
    • “It's also pleasant, atmospheric, and aesthetically appealing.”
    • “The graphics strike an excellent balance between cartoon charm and polished realism, effortlessly immersing players in each thematic world, from the eerie atmosphere of Wailon Lodge to the futuristic charm of Pebberley Heights.”
    • “Which is a shame, as that part was really important for the overall atmosphere.”
    • “Optional day/night cycle and weather effects – would add atmosphere and variety to the museum experience.”
    • “The atmosphere, the visuals, the music.”
  • monetization
    10 mentions Positive Neutral Negative

    The monetization in the game has received mixed feedback, with some players viewing the microtransactions as a cash grab, while others appreciate the humorous advertisements and extra cash offers that aid in gameplay. Although the ads can be intrusive and cause minor game freezes, they add a layer of variety and financial support for new players. Overall, while there are criticisms regarding the monetization strategy, it does not significantly detract from the game's enjoyment.

    • “Such a cash grab from Two Point!”
    • “My first foray into the Two Point series of games, I wasn't expecting much as the advertising and what I'd seen of the Two Point games felt underwhelming.”
    • “This is in comparison to one of my recent negative reviews for Planet Coaster 2, which was a greedy cash grab that acted like something that was essentially DLC constituted a reason to publish a new game that lacked more content than the base game version of its predecessor despite how easy upscaling and porting old assets has become.”
  • emotional
    8 mentions Positive Neutral Negative

    Players find "Two Point Museum" to evoke a sense of nostalgia and joy, reminiscent of childhood experiences, despite not having the same emotional depth as its predecessor, "Two Point Hospital." The game successfully engages users by allowing them to create and manage a vibrant museum environment, fostering a sense of attachment and satisfaction through its whimsical design and interactive elements. Overall, it is described as a wholesome and heartwarming experience that resonates emotionally with players.

    • “This is probably the best simulator/tycoon game ever released. I'm not a museum person, but I feel like this game has made me feel like I am, who knows?”
    • “Really loved Two Point Hospital, was disappointed with Campus, but Museum... Museum finally scratched the itch with how Hospital made me feel when I first played it.”
    • “Genuinely a wholesome, bubbly little game.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is highlighted by a diverse range of character designs that add depth to the game, complemented by humorous announcers that enhance the overall experience.

    • “The character designs exhibit a variety that keeps the gameplay fresh, and even the announcers will have you laughing.”
    • “The depth of character development allows players to form genuine connections with the characters, making every decision feel impactful.”
    • “Each character's backstory is rich and engaging, adding layers to the gameplay that enhance the overall experience.”
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60h Median play time
94h Average play time
20-102h Spent by most gamers
*Based on 43 analyzed playthroughs
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Frequently Asked Questions

Two Point Museum is a simulation game.

Two Point Museum is available on PC, Mac OS, Windows and Linux.

On average players spend around 94 hours playing Two Point Museum.

Two Point Museum was released on January 2, 0.

Two Point Museum was developed by Two Point Studios.

Two Point Museum has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Two Point Museum is a single player game.

Similar games include Two Point Campus, Tavern Keeper, Two Point Hospital, Megaquarium, Parkitect and others.