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Two Point Museum

96%Game Brain Score
gameplay, humor
stability, grinding
96% User Score Based on 1,876 reviews

Platforms

MOMac OSPCPCP5Playstation 5WinWindowsXSXXbox Series X|SLinLinuxPlaPlayStationXboxXbox

About

Two Point Museum is a game where you design and manage your own museum, discover new exhibits, and entice guests with exciting finds. As Curator, you'll coordinate experts on expeditions, maintain exhibit safety, keep rooms clean, and ensure staff happiness. With each successful expedition, you'll unlock new locations and expand your museum, creating the ultimate guest experience. Proper maintenance and exhibit upkeep are essential to keeping your museum thriving.

Two Point Museum screenshot
Two Point Museum screenshot
Two Point Museum screenshot
Two Point Museum screenshot
Two Point Museum screenshot
Two Point Museum screenshot
Two Point Museum screenshot
Two Point Museum screenshot
Two Point Museum screenshot
Two Point Museum screenshot
Two Point Museum screenshot
+15

96%
Audience ScoreBased on 1,876 reviews
gameplay132 positive mentions
stability22 negative mentions

  • Two Point Museum is a delightful and engaging management sim that combines humor, creativity, and strategic depth, making it a standout in the Two Point series.
  • The game introduces a unique expedition mechanic that adds excitement and variety to gameplay, allowing players to discover and curate a wide range of exhibits.
  • The customization options for decorating museums are extensive, encouraging players to create visually appealing and thematic spaces.
  • Some players have reported bugs related to staff pathfinding and expedition mechanics, which can disrupt gameplay and lead to frustration.
  • The game can feel repetitive at times, especially when trying to achieve pristine quality exhibits, leading to a grindy experience.
  • The campaign structure, which requires players to bounce between different museums, may feel disorienting and limit player investment in individual locations.
  • gameplay
    353 mentions Positive Neutral Negative

    The gameplay in "Two Point Museum" is characterized by a well-designed and engaging management loop that encourages creativity and strategic planning, with a gentle learning curve that gradually introduces mechanics. Players appreciate the depth and variety of gameplay, particularly through unique museum themes and the innovative expedition mechanic, although some have noted issues with bugs and repetitive elements. Overall, the game successfully combines the series' signature humor with polished mechanics, making it a fun and addictive experience for both newcomers and fans of the franchise.

    • “The gameplay loop is surprisingly engaging and addictive.”
    • “The core gameplay revolves around building and managing a world-class museum, curating exhibits, and keeping visitors happy.”
    • “The gameplay is fun and diverse; honestly, I think they could have made like 2-3 different Two Point games out of all the themes combined in this game.”
    • “The gameplay is repetitive, and being cute is not a saving grace in my eyes.”
    • “My issue is the apparent gameplay loop; it's a lot of waiting and very little doing in my experience.”
    • “The theft mechanic ruins this game.”
  • humor
    187 mentions Positive Neutral Negative

    The humor in "Two Point Museum" is widely praised for its charming, quirky, and often absurd nature, reminiscent of its predecessors in the series. Players enjoy the witty commentary from the announcer and radio, as well as the amusing interactions with guests and the creative exhibit ideas, which contribute to a lighthearted and engaging gameplay experience. While some find the humor less sharp than in previous titles, the overall consensus is that it effectively enhances the game's appeal, making it a delightful choice for fans of simulation games with a comedic twist.

    • “The humor of the game is incredible - the announcer and radio shows which play are silly and entertaining.”
    • “The game brilliantly blends a vibrant sense of humor with robust, thoughtful mechanics, presenting players with diverse thematic museum experiences.”
    • “The humor and charm of this series has yet to wear on me.”
    • “This game isn't even half as fun as that game (which is also not very fun) and you put unskippable, unfunny commercials in this?”
    • “Meanwhile, the annoying and unfunny lady radio host introduced in TPC is back and still just monotonous and boring as ever.”
    • “The newly introduced radio host voice actress is deeply unfunny, going over and over on baguettes.”
  • graphics
    119 mentions Positive Neutral Negative

    The graphics in the game have received widespread acclaim for their vibrant, charming art style and smooth animations, with many players noting the delightful attention to detail and humor that enhances the overall experience. While some users reported minor graphical glitches, particularly on the Mac version, the visuals are generally praised for their polish and optimization, making the game visually engaging and enjoyable. Overall, the graphics effectively complement the lighthearted gameplay, contributing to a fun and immersive atmosphere.

    • “The graphics strike an excellent balance between cartoon charm and polished realism, effortlessly immersing players in each thematic world, from the eerie atmosphere of Wailon Lodge to the futuristic charm of Pebberley Heights.”
    • “The art style is vibrant and playful, giving the game a lighthearted vibe.”
    • “The graphics are bright and cheerful, perfectly matching the lighthearted vibe.”
    • “Maybe I'm missing something, but the cartoon graphics and humor don't work for me.”
    • “I am playing the Mac version and it looks like the particle engine messes up the graphics a bit, but I am sure they will fix the issue soon.”
    • “The art style and color choices are visibly jarring and old looking, with a weird matte and velvet texture everywhere.”
  • music
    59 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players appreciating its relaxing and catchy nature, which complements the gameplay and visuals. However, some users express disappointment over the absence of memorable tracks from previous titles and note that the music can become repetitive. Overall, while the soundtrack and radio features are enjoyable, there are calls for more variety and the option to include custom music.

    • “The soundtrack maintains the franchise’s delightful style, providing relaxing yet catchy tunes perfectly suited for long hours of designing and managing.”
    • “Great fun, the best and funniest audio soundtrack since Theme Hospital and a warmth that not too many games have these days.”
    • “The music is lovely and relaxing.”
    • “My only real complaint is more like a request to allow us to add our own music to the Two Point Radio station like in Two Point Hospital.”
    • “The soundtrack, while technically fine, doesn't really measure up to the other games.”
    • “The music can get repetitive.”
  • story
    46 mentions Positive Neutral Negative

    The story in the game is characterized by a mission-based structure that allows players to manage multiple museums, each with unique themes and challenges. While some players find the repetitive nature of missions tedious, others appreciate the engaging gameplay and the satisfaction of progressing through the story, unlocking new items and decorations. Overall, the narrative is described as fun and challenging, with a coherent progression that keeps players invested, despite some complaints about pacing and quest design.

    • “The story is quite fun, challenging, and engaging.”
    • “The combination of unique museum themes, engaging gameplay mechanics, and hilarious storytelling makes it stand out in the simulation genre.”
    • “The story mode is very fun, and has you jumping around, occasionally, from museum to museum so it never gets stale.”
    • “Because every mission is pretty much the same, just different themes: send people out on expeditions to find new stuff, then show it off and decorate it.”
    • “I had enough at the haunted mansion mission, when you had to capture or talk to a ghost and place it in a room with some stuff from its own timeline just to keep it sane. To me, this was abnormal and tedious.”
    • “My only complaint is that the 2-star story arc took way too long and should have been broken up.”
  • optimization
    42 mentions Positive Neutral Negative

    The game's optimization is a mixed bag, with some players experiencing significant performance issues as museum size and visitor numbers increase, leading to noticeable FPS drops. While many praise the graphics and smooth gameplay on lower settings, others report overheating and lag on higher settings, indicating that further optimization is needed. Overall, while some users find the game well-optimized and enjoyable, others highlight persistent performance problems that could detract from the experience.

    • “Graphics are beautiful and well optimized.”
    • “Extremely well optimized game.”
    • “It's nice when a studio releases a well optimized and fun game on release.”
    • “The game is good, even relaxing, but I don't like that you always need 100 janitors... it's not optimized... it gets boring... the game only has 3 museums... the rest will probably appear as DLC that you pay for... I really won't buy any DLC... the game is way too expensive for what it offers... it still has some bugs but they will definitely fix them... the optimization problem is harder... at first it works well when you don't have much in the museum and it's not populated... but after you crowd the museum the FPS drops drastically.”
    • “However, the optimization is not the best; running the game on medium graphics overheated my mid-high end gaming laptop (with replaced thermal paste) to the point of shutting down.”
    • “The only real negative I have is that some work needs to be done in optimization when you start getting tons of visitors to your museums; at the highest settings, the game can slow down a tiny bit once in a while.”
  • stability
    34 mentions Positive Neutral Negative

    Overall, the stability of the game has received mixed feedback from users. While some players report a smooth experience with minimal bugs and no crashes, others have encountered significant graphical glitches and pathfinding issues, particularly on the Mac version. Despite these inconsistencies, many appreciate the game's overall performance and stability, especially in comparison to other recent releases.

    • “I really love this game and it's a breath of fresh air to have a game that runs great from release.”
    • “This game is an example to other developers on how to wait until a game is polished and relatively bug free and full of playtime before releasing a product.”
    • “In the year 2025, I'm honestly surprised when games release this complete, this polished, this bug free.”
    • “I really wanted to play this, but ugly, distracting visual glitches on Mac make this game unplayable.”
    • “It's clunky and buggy.”
    • “Very unstable, freezes and crashes way too much.”
  • grinding
    32 mentions Positive Neutral Negative

    Reviews indicate that the grinding aspect of the game is a mixed bag; while some players find it tedious and overwhelming, particularly with the expedition system and training mechanics, others appreciate the depth and variety it offers. Many feel that certain tasks, like hunting for specific items or managing staff, can become repetitive and slow, detracting from the overall enjoyment. However, the game's charming aesthetics and engaging gameplay can still make the grind feel rewarding for those who enjoy management games.

    • “Engaging, and yet not tedious.”
    • “The only bad part that I found is that there is no 'repeat expedition', which makes doing repeated runs to a specific place to get that final piece of the fossil kind of tedious.”
    • “Honestly, my only real criticism so far is that since it's a random dice roll what item you get back from an expedition, and each item has multiple quality levels, it can get a bit grindy if you're trying to get a particular exhibit at the highest quality.”
    • “Its very tedious and unpleasant and killed my enthusiasm for the game.”
  • replayability
    18 mentions Positive Neutral Negative

    Overall, the game is praised for its high replayability, with many players noting engaging campaigns, creative building options, and the introduction of new systems that enhance the experience. While some users express concerns about replay value compared to previous titles, the addition of mod support and varied content contributes to a nearly infinite replay potential. Many reviewers highlight the developers' commitment to improving replayability, making it a standout feature of the game.

    • “Lots of replayability and engaging campaign.”
    • “A rewarding experience with high replayability and varied content.”
    • “Great management tools, fantastic humor, and a lot more replayability due to the introduction of new systems (excursions/exhibit quality).”
    • “It was a lot of fun, but the replayability was fairly poor.”
    • “Overall a great game I will be playing to completion, but I'm unsure how much replay value I will get from this game's mechanics compared to the previous two games.”
    • “Replayability has always been a concern with the franchise, but TP Museum has actually done a great job of making the game refreshing enough to revisit, and you can tell the developers actually care about the game and its fans.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its blend of cartoon charm and polished realism, creating immersive and distinct environments that enhance gameplay. Each location offers unique challenges and design elements, contributing to a varied experience, though some minor bugs in atmospheric music have been noted. Overall, the visuals, music, and thematic elements effectively capture the intended ambiance, with suggestions for additional features like a day/night cycle to further enrich the experience.

    • “The graphics strike an excellent balance between cartoon charm and polished realism, effortlessly immersing players in each thematic world, from the eerie atmosphere of Wailon Lodge to the futuristic charm of Pebberley Heights.”
    • “They've absolutely nailed the museum theme, atmosphere, and designs.”
    • “Optional day/night cycle and weather effects would add atmosphere and variety to the museum experience.”
    • “Each location feels distinct, with its own atmosphere, challenges, and design elements that prevent the gameplay from ever becoming monotonous.”
    • “The atmosphere, the visuals, the music.”
  • emotional
    4 mentions Positive Neutral Negative

    Players find "Two Point Hospital" to evoke strong emotional connections through nostalgic experiences, particularly in reuniting with childhood friends. While it may not match the emotional depth of "Theme Hospital," it is praised for its heartwarming and wholesome qualities, making players feel youthful and joyful.

    • “That said, Two Point Hospital has a heartwarming life experience of seeing your very best friends from childhood again.”
    • “Genuinely a wholesome, bubbly little game.”
    • “Made me feel like a kid again.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization in the Two Point series is viewed positively, with players appreciating the extra cash offers from advertisements that aid early gameplay. In contrast, the monetization strategy of Planet Coaster 2 is criticized as a greedy cash grab, lacking substantial new content compared to its predecessor.

    • “This is in comparison to one of my recent negative reviews for Planet Coaster 2, which was a greedy cash grab that acted like something that was essentially DLC constituted a reason to publish a new game that lacked more content than the base game version of its predecessor despite how easy upscaling and porting old assets has become.”
  • character development
    1 mentions Positive Neutral Negative

    Character development is highlighted by a diverse range of character designs that add depth to the game, complemented by humorous announcers that enhance the overall experience.

    • “The character designs exhibit a remarkable variety, and even the announcers will have you laughing.”
    • “The depth of character development is impressive, making each character feel unique and relatable.”
    • “I love how the characters evolve throughout the game, with their backstories and interactions adding layers to the overall experience.”

Buy Two Point Museum

15h Median play time
94h Average play time
7-37h Spent by most gamers
*Based on 13 analyzed playthroughs

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