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Parkitect

Parkitect offers a well constructed attraction, even if the ride is overly familiar.
Parkitect Game Cover
92%Game Brain Score
graphics, gameplay
stability, grinding
95% User Score Based on 5,451 reviews
Critic Score 77%Based on 1 reviews

Platforms

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Parkitect Game Cover

About

Parkitect is a single player and multiplayer casual city builder game with a business theme. It was developed by Texel Raptor and was released on November 29, 2018. It received mostly positive reviews from critics and very positive reviews from players.

"Parkitect" is a business strategy game that allows 2-8 players to collaborate in building and managing their dream theme parks, complete with custom coaster designs and themed decorations. The game features a campaign mode, sandbox mode, and online co-op, with a wide range of scenery objects and the ability to share creations through the Steam Workshop. Despite some bugs, the game boasts impressive graphics, soundtrack, and humor.

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95%
Audience ScoreBased on 5,451 reviews
graphics245 positive mentions
stability39 negative mentions

  • Parkitect is a fantastic modern successor to the classic RollerCoaster Tycoon games, capturing the nostalgia while adding new mechanics.
  • The game offers extensive customization options, allowing players to create unique and visually appealing parks.
  • Multiplayer mode enhances the experience, enabling players to collaborate and build parks together.
  • The lack of an undo button can lead to frustrating mistakes, such as accidentally deleting important structures.
  • Some players find the employee management and logistics systems cumbersome and tedious.
  • The game can become repetitive over time, especially in sandbox mode, as players may struggle to maintain a profitable park.
  • graphics
    723 mentions Positive Neutral Negative

    The graphics of the game have received mixed feedback, with many players appreciating the charming, cartoonish art style that evokes nostalgia for classic titles like RollerCoaster Tycoon. While some criticize the simplicity and lack of detail compared to competitors like Planet Coaster, others find the visuals appealing and well-suited for the gameplay, emphasizing that the graphics do not detract from the overall experience. Overall, the game's aesthetic is described as colorful, clean, and enjoyable, making it accessible even on lower-end systems.

    • “The graphics are great for this camera view, the animations are outstanding, the sounds are top notch and the campaign is really well designed!”
    • “The art style is clean, colorful, and full of charm.”
    • “The graphics while clean just look like basic stock clip art from a 90's PowerPoint presentation.”
    • “The graphics are distractingly bad.”
    • “The graphics are simple yet pleasing to the eye.”
  • gameplay
    608 mentions Positive Neutral Negative

    The gameplay of Parkitect is widely praised for its blend of nostalgia and modern mechanics, effectively evolving the classic RollerCoaster Tycoon formula. Players appreciate the intuitive controls, deep management systems, and the innovative "immersion" mechanic that requires hiding staff areas from guests, enhancing the overall experience. While some find certain mechanics cumbersome or frustrating, the game offers a rich and engaging simulation with extensive customization options and a supportive modding community, making it a compelling choice for fans of the genre.

    • “The campaign is interesting, the gameplay is intuitive and easy to grasp, and game mechanics are fun.”
    • “Parkitect takes the framework from the original roller coaster tycoon games and expands upon it, adding guest immersion mechanics and behind-the-scenes park management, encouraging you to make a nice looking park without letting guests break their immersion by seeing the inner workings of the park.”
    • “It takes the familiar formula of building rides, setting prices, managing a team of staff, and achieving the scenario goals and adds quality of life improvements and sensible evolutions to the gameplay that make it a challenging and engaging experience.”
    • “While sandbox mode is a welcome feature, it's still surprisingly limiting — you're still bound to harsh ride rating systems and a backstage management mechanic that can clash with aesthetic park design.”
    • “The campaign mode has moments which punish you harshly for not engaging with key mechanics.”
    • “The mechanics, janitors, haulers, and security people do not do their jobs.”
  • music
    162 mentions Positive Neutral Negative

    The music in the game is generally described as cheerful and fitting for a theme park atmosphere, enhancing the overall experience with pleasant background tracks and ride-specific audio. However, some players find the music repetitive or generic, lacking iconic tracks, and express frustration with issues like music cutting out during gameplay. The ability to add custom music is a notable feature, but technical problems with its implementation have been reported, detracting from the enjoyment for some users.

    • “The cheerful soundtrack and park ambiance (think screaming coaster riders and excited guests) complete the experience.”
    • “The music sets a really relaxing mood, the graphics are borderline too cute but very similar to RCT really, and the interface makes playing this game a joy.”
    • “The soundtrack is equally bubbly and upbeat, kicking in at just the right moments to bring a smile to your face.”
    • “Recently I was feeling nostalgic and wanted to play some RCT 2 - I opened the game and it was unplayable - the music was incredibly grating, the display didn't work with my screen, very disappointing.”
    • “The game has a very annoying bug: the music you can set to play at the different rides in your park cuts out all the time. The only way to resume it is to change the music to another track and then back to the one you actually want.”
    • “The music is absolutely horrible and unfitting for a theme park game; it needs a total revamp.”
  • story
    106 mentions Positive Neutral Negative

    The game's story aspect is largely centered around its campaign missions, which are generally well-received for their variety and challenge, though many players note a lack of a cohesive narrative. While some enjoy the nostalgic feel reminiscent of classic park simulators, others criticize the repetitive nature of mission goals and the absence of a deeper storyline. Overall, the campaign offers engaging scenarios, but players seeking a rich narrative may find it lacking.

    • “Scratches that RCT itch perfectly and the story campaign improves on the formula!”
    • “The two biggest strengths of this game in my opinion are a) its super long and fun story campaign featuring dozens of different scenarios with some having very specific situations (such as building your entire park on a very small beach of a town, having your park being split in two by a massive highway, etc.) and b) the extremely well-designed building tools and UI that make building really fancy things super quick and effortless.”
    • “Each campaign mission has its own goals (though they are very similar after a while) and its own environment: you're going to build amusement parks in hills, deserts, islands, lakes, martian-like plains, and such.”
    • “8/10 -2 points because there is not really a storyline.”
    • “Story: n/a (there is a campaign, but there's not much story, like you basically just try to meet certain goals on each map).”
    • “Everything about this game is great, except the campaign missions are simple and super repetitive.”
  • optimization
    97 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with some players praising its performance on lower-end systems and smooth gameplay, while others report significant slowdowns and stuttering as park sizes increase. Many users note that the game is still in development, indicating that ongoing updates may improve performance issues, particularly for larger parks. Overall, while the game runs well for many, there are clear areas for improvement, especially regarding multi-core processor support and handling extensive park designs.

    • “The game feels optimized with no problems.”
    • “The game has great performance, even on less-powerful systems, and makes the game accessible to a lot of different players.”
    • “The optimization is amazing.”
    • “Really wish it was optimized for multi-core processors so we could build truly massive parks.”
    • “Keeps freezing and stuttering once my park gets bigger.”
    • “Poorly optimized; when you use a modded camera in a big park zoomed out, the FPS tanks.”
  • stability
    46 mentions Positive Neutral Negative

    Overall, the game's stability is a mixed bag, with many players reporting a range of bugs and glitches, particularly in multiplayer mode, while others have experienced smooth gameplay on various platforms. Some users noted that despite being in early access, the game runs well and is less buggy than similar titles, though issues like freezing and desync in multiplayer persist. While many find it enjoyable and polished for an early access title, others caution that it still requires improvements to achieve full stability.

    • “I love the cartoony graphics, but it runs great on my new PC build and on my laptop.”
    • “Runs great on Linux (Ubuntu 20.10).”
    • “Mechanically, this game runs great; the environmental decoration system is very interesting and is executed really well.”
    • “Multiplayer has been buggy and crashy and horrible for years.”
    • “This game is so buggy that it is unplayable.”
    • “Game constantly freezes and crashes.”
  • grinding
    40 mentions Positive Neutral Negative

    Reviews on the aspect of "grinding" highlight a mixed experience, with some players finding certain achievements and tasks excessively tedious and requiring significant time investment, while others appreciate the balance of fun and complexity without feeling overwhelmed. Many noted that while some elements can be grindy, the overall gameplay can be enjoyable, especially with features like blueprints that alleviate some of the tedium. However, issues such as micromanagement and cumbersome controls were frequently mentioned as detracting from the overall experience.

    • “This game is really coming along nicely; it is challenging without being tedious and rewarding without being a letdown.”
    • “A bit grindy sometimes.”
    • “You'll need a second life for grinding.”
    • “Of the relatively short time I've played, almost all of it was spent in 'pause mode', and almost none of it actually enjoying my park, and it felt like far longer than it actually is because I found it extremely tedious.”
    • “Building new buildings gets extremely tedious after a while; many of the shortcuts that exist in other park building games don't exist here, so every little wall, gutter, and stone has to be placed individually.”
  • humor
    27 mentions Positive Neutral Negative

    The humor in the game is widely praised for its engaging and whimsical NPC interactions, which enhance the overall experience and make the park feel lively and enjoyable. Players appreciate the funny visuals and reactions, as well as the comedic potential in park design, such as creating absurd roller coasters. While the humor is generally well-received, some players noted that it can become repetitive over time, but the game's charming details and creative opportunities keep the experience entertaining.

    • “The park customers are hilarious looking and react in a funny way to enjoyable rides too.”
    • “Good park building game, always funny to make a roller coaster that falls into lava.”
    • “Very nice game and full of funny little details.”
  • atmosphere
    19 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its charm, enhanced by smooth ride animations, expressive guest reactions, and effective nighttime lighting, particularly during fireworks. However, some players feel that the immersive experience is hindered by managerial challenges and the visibility of staff facilities, which detracts from the overall enjoyment. While many appreciate the colorful and fun atmosphere, opinions vary on whether the graphics and sound design effectively contribute to a cohesive experience.

    • “Ride animations are smooth, guests have expressive little reactions, and nighttime lighting adds a warm atmosphere that’s especially appealing during fireworks shows or illuminated coaster rides.”
    • “I love the atmosphere (the option to switch between day and night is awesome!).”
    • “It's really fun, the mechanics are very solid, the atmosphere is great, and it's worth picking up, even at the non-sale price.”
    • “It might be the graphics, it might be the sound design, but something about the atmosphere is missing and I couldn't get into it.”
    • “There's just no atmosphere to it.”
    • “This robs the game of so much of its atmosphere that it caused me to stop playing much, much sooner than I would have otherwise.”
  • replayability
    19 mentions Positive Neutral Negative

    The game boasts exceptional replayability, largely due to its extensive design options for roller coasters and rides, as well as robust mod support through the Steam Workshop. Players can enjoy infinite replayability in sandbox mode and a variety of campaigns, making it a standout alternative to the "Roller Coaster Tycoon" franchise. Overall, the game's diverse content and active modding community significantly enhance its replay value.

    • “With lots of replay value and the ability to design roller coasters and other rides, it also has Steam Workshop support to enhance replayability, making it a gem for those seeking a good alternative to the 'Roller Coaster Tycoon' franchise!”
    • “Once you have played enough scenarios, you can use the sandbox mode, and this is where the infinite replayability of this game shines, especially with mods!”
    • “There is a ton of variety in the game that really ensures a high amount of replayability.”
    • “Isometric lets you create nice symmetrical designs to copy/paste, and the content on the workshop is (for the most part) incredible and adds practically unlimited replay value.”
    • “There is a ton of variety in the game that really ensures that there is a high amount of replayability.”
    • “To me it's worth the price, because it has a huge modding community which ups its replay value.”
  • monetization
    16 mentions Positive Neutral Negative

    The monetization aspect of the game has received mixed reviews, with some players appreciating the absence of microtransactions and aggressive DLC practices that plague other titles in the sim/management genre. While the core game offers a satisfying experience without additional purchases, concerns have been raised about the reliance on loans, advertising, and the overall financial management system, which some view as a cash grab. Overall, players feel that the game allows for creative and strategic gameplay without constant pressure to spend more money, contrasting sharply with other franchises that heavily monetize expansions and content.

    • “Plus, it doesn't rely on microtransactions, letting you fully immerse yourself in the creative and strategic aspects without any interruptions.”
    • “Aggressive DLC and mod pack monetization has changed this review to negative.”
    • “Just lazy and a pure cash grab at this point.”
    • “The customization is horribly lacking, looks great in screenshots but runs sickeningly awful, and it to the RTC series is like THPS5 is to the THPS/THAW/THUG series, an attempt at a cash grab with no care or effort put in.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by its relaxed and wholesome atmosphere, evoking feelings of nostalgia and joy reminiscent of classic park builders. Players appreciate the heartfelt design and engaging campaign, which fosters a sense of enjoyment and community, especially when played with friends. Overall, it stands out for its ability to create a warm and fulfilling gaming experience, contrasting sharply with more corporate and less genuine game designs.

    • “Instead of strained, falsely humorous, soul-sucking corporatized game design, we get a sprawling campaign and heartfelt, warm, ingenious game design.”
    • “But I know Parkitect never made me feel that; it is enjoyment from start to finish.”
    • “A wonderfully fun park builder with a few challenging missions, a bunch of interesting rides, and a wholesome aesthetic.”
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29h Median play time
186h Average play time
11-42h Spent by most gamers
*Based on 26 analyzed playthroughs
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Frequently Asked Questions

Parkitect is a casual city builder game with business theme.

Parkitect is available on PC, Mac OS, Windows and Linux.

On average players spend around 186 hours playing Parkitect.

Parkitect was released on November 29, 2018.

Parkitect was developed by Texel Raptor.

Parkitect has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its graphics but disliked it for its stability.

Parkitect is a single player game with multiplayer and local co-op support.

Similar games include Planet Coaster, Planet Zoo, Planet Coaster 2, Megaquarium, RollerCoaster Tycoon 3: Platinum and others.