- December 15, 2015
- Long Division LLC
Turnover
Platforms
About
"Turnover" is a stealth-based video game set in a near-future America dominated by corporate monopolies. Players must avoid enemies by using cover, silence, and distractions while rescuing fellow workers and disabling security networks. With adjustable difficulty levels and the option for custom levels, the game offers a challenging and engaging experience for players, with a soundtrack by Jeremiah Pena.
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- The game features clean stealth mechanics with clear sight lines and noise indicators, making it engaging for stealth enthusiasts.
- The music and political premise are well-received, adding depth to the gameplay experience.
- The game offers a challenging yet rewarding experience, encouraging players to learn from their mistakes and strategize their approach.
- The game suffers from frustrating mechanics, such as unavoidable deaths and companion delays that can lead to repeated failures.
- Many levels are linear and lack replayability, with only two endings based on a single decision.
- The graphics are basic and may not appeal to players looking for a more visually appealing experience.
gameplay
22 mentions Positive Neutral NegativeThe gameplay is characterized as challenging yet fair, with easy-to-learn mechanics that require time to master. While the fast-paced action and engaging soundtrack create an exciting experience, some players find the stealth mechanics lacking and the combat frustrating. Overall, the game offers addictive gameplay with solid mechanics, though it may lead to frustration due to its brutal difficulty and repetitive level design.
“Gameplay is hard but fair.”
“However, the gameplay itself is quite exciting in Hotline Miami, being very fast-paced, and the thumping soundtrack almost makes the player feel as though they're in a trance.”
“Excellent writing, addictive gameplay, and mechanics that are just plain fun.”
“I like the art style, but the stealth mechanics are kind of bad, and the wide variety of levels means nothing for content due to the fact that you get deja vu on every advancement in the story. Brief combat is awful, throwing things to distract highly trained military units.”
“However, the slow, quiet, unexciting pace of the gameplay coupled with the brutal difficulty lends to quite a bit of frustration.”
“The mechanics aren't too difficult to understand, but mastering how you get around takes time to learn.”