Turnover
- December 15, 2015
- Long Division LLC
"Turnover" is a stealth-based video game set in a near-future America dominated by corporate monopolies. Players must avoid enemies by using cover, silence, and distractions while rescuing fellow workers and disabling security networks. With adjustable difficulty levels and the option for custom levels, the game offers a challenging and engaging experience for players, with a soundtrack by Jeremiah Pena.
Reviews
- The game features clean stealth mechanics with clear sight lines and noise visibility, making it engaging for stealth enthusiasts.
- The storyline and political themes are intriguing, providing depth beyond just gameplay.
- The game is challenging yet fair, rewarding patience and strategic planning, which many players found satisfying.
- The game suffers from frustrating mechanics, such as unavoidable deaths and companion AI that can hinder progress.
- Many levels are linear and repetitive, leading to a lack of replayability and excitement.
- Technical issues, including framerate drops and control problems, detract from the overall experience.
- gameplay11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The gameplay is characterized by a mix of challenging yet fair mechanics that are easy to learn but require time to master. While the fast-paced action and engaging soundtrack create an exciting experience, some players find the stealth mechanics lacking and the overall pace can lead to frustration. Despite these issues, the game offers addictive gameplay and solid mechanics that encourage learning from mistakes.
“Gameplay is hard but fair.”
“The mechanics are easy to learn; I do recommend, however, to quickly go through the optional tutorial in the menu as some interactions aren’t very obvious at first.”
“However, the gameplay itself is quite exciting in Hotline Miami, being very fast-paced, and the thumping soundtrack almost makes the player feel as though they're in a trance.”
“I like the art style, but the stealth mechanics are kind of bad, and the wide variety of levels means nothing for content due to the fact that you get deja vu on every advancement in the story. Brief combat is awful, throwing things to distract highly trained military units?”
“However, the slow, quiet, unexciting pace of the gameplay coupled with the brutal difficulty lends to quite a bit of frustration.”
“The mechanics aren't too difficult to understand, but mastering how you get around takes time to learn.”
- story11 mentions
- 27 % positive mentions
- 45 % neutral mentions
- 27 % negative mentions
The story has received mixed reviews, with some players finding it clever and engaging, particularly appreciating its themes of corporate greed and its decent length of over two hours. However, others felt that the narrative was repetitive and marred by frustrating gameplay mechanics, leading to a disconnect between the story and the player's experience. Overall, while the story has its merits, it may require patience and investment to fully appreciate.
“The storyline and plot are very clever, and the graphics, while not extravagant, have a certain charm to them.”
“The story was a lot better than expected.”
“It's not a game where you can just run through it; you really need to take your time and plot your path.”
“I honestly just skipped most of the story until the very end.”
“The wide variety of levels means nothing for content due to the fact that you get deja vu on every advancement in the story, and brief combat is awful, throwing things to distract highly trained military units.”
“But the worst part is how many times I failed a mission due to something that wasn't my fault.”
- graphics9 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The graphics in the game are described as basic and pixelated, with a minimalist art style that some players find charming, while others consider them ugly and unremarkable. Although the visuals are not the main focus of the game, they run smoothly on high-end systems. Overall, the graphics are functional but lack detail and sophistication, aligning with the game's old-school aesthetic.
“I like the art style, but the stealth mechanics are kinda bad and the wide variety of levels means nothing for content due to the fact that you get deja vu on every advancement in the story, and brief combat is awful, throwing things to distract highly trained military units?”
“The storyline and plot are very clever, and the graphics, while not extravagant, have a certain charm to them.”
“It's a decent old-school stealth-based game with minimalistic graphics.”
“It ran great on my Win10 Alienware GTX 1080, and played with an Xbox 360 controller on a 65" TV with large pixel graphics.”
“Pixelated graphics, a top-down view, the ability to pan your view out in each direction, and the absurdly quick death animations.”
“The graphics are really basic and simple.”
- music5 mentions
- 60 % positive mentions
- -20 % neutral mentions
- 60 % negative mentions
The music in the game is highly praised for its quality and ability to enhance the gameplay experience, with a thumping soundtrack that creates an immersive, trance-like atmosphere. Reviewers highlight its effectiveness in complementing the fast-paced action and stealth elements, contributing significantly to the overall enjoyment of the game.
“However, the gameplay itself is quite exciting in Hotline Miami, being very fast-paced, and the thumping soundtrack almost makes the player feel as though they're in a trance.”
“I love the premise and the music is fantastic.”
“Music: 9/10”
“The music in this game is repetitive and lacks variety, making it feel monotonous after a while.”
“The soundtrack doesn't match the intensity of the gameplay, which is disappointing.”
“While the game has a unique style, the music often feels out of place and detracts from the overall experience.”
- replayability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game offers limited replayability due to its linear level design and the presence of only two endings, which are determined by a single binary choice.
“It has very limited replayability as the levels are linear and there are only 2 endings based on a single binary decision.”
- stability1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Users report that the game is largely bug-free, indicating a high level of stability.
“The game also appears to be bug-free.”
“I haven't encountered any crashes or glitches during my playtime.”
“The stability of the game allows for a smooth and enjoyable experience.”