Skip to main content

Shadow Tactics: Blades of the Shogun

Shadow Tactics: Blades of the Shogun is a game that hits me right square in the nostalgia, almost completely disarming of my faculties as a critic. As a love letter to the fans of Commandos, it is a dream come true.
Shadow Tactics: Blades of the Shogun Game Cover
87%Game Brain Score
story, gameplay
grinding, stability
95% User Score Based on 11,174 reviews
Critic Score 95%Based on 27 reviews

Platforms

Nintendo SwitchPlaystation 5Playstation 4XboxSteam DeckWindowsPlayStationLinuxXbox Series X|SPCMac OSXbox OneNintendo Switch 2
Shadow Tactics: Blades of the Shogun Game Cover

About

Shadow Tactics: Blades of the Shogun is a single player tactical real-time strategy game. It was developed by Mimimi Games and was released on December 6, 2016. It received very positive reviews from both critics and players.

Skillfully hide from and sneak past the enemies fields of view, take their formations apart and hide their bodies to cover your tracks. Quick Save will enable you to execute your plans perfectly. Tactically plan actions for your whole team and execute them all at once. Make use of the vertical gameplay and jump from roof to roof to silently kill your foes from above.

Skip User Reviews

95%
Audience ScoreBased on 11,174 reviews
story1.8k positive mentions
grinding114 negative mentions

  • Engaging and challenging real-time tactical stealth gameplay with multiple characters and varied mission design, requiring careful planning and rewarding experimentation.
  • Beautifully stylized and atmospheric art style that vividly captures Edo-period Japan, complemented by authentic voice acting and a fitting, immersive soundtrack.
  • Strong character development with memorable personalities and humorous, witty dialogue that enhances narrative depth and player investment.
  • Predictable and occasionally simplistic story with some plot holes, which may fall flat for players seeking narrative complexity or deeper character interactions.
  • Gameplay can be frustrating due to clunky controls, buggy pathfinding, camera issues, and reliance on trial-and-error save-scumming, which may hinder pacing and enjoyment.
  • Some outdated or low-poly graphics and occasional performance issues reported, alongside minor intrusive in-game advertising that might detract from the experience for some players.
  • story
    5,068 mentions Positive Neutral Negative

    Shadow Tactics: Blades of the Shogun features a well-executed story set in feudal Japan, blending political intrigue, betrayal, and camaraderie with engaging character development and voice acting. While the main plot is somewhat predictable and straightforward, the narrative effectively complements the immersive gameplay and rich atmosphere, keeping players invested through emotional moments and satisfying progression. Overall, the story adds meaningful context and depth without overshadowing the game's challenging and highly replayable stealth mechanics.

    • “Shadow Tactics immerses players in a richly detailed edo-period Japan, with memorable characters and tense, cinematic sequences that make each mission feel purposeful and engaging.”
    • “The story follows a ragtag group of operatives—led by the stoic samurai Hayato—who are tasked with rooting out a shadowy conspiracy threatening the shogunate.”
    • “The story is well written but kinda falls flat at the end due to a very predictable twist, but overall has great characters with tons of personality.”
    • “The story is simple but fit the game style.”
    • “The story might be kind of rote and have a giant plot hole at the center of it, but the characters are well fleshed out for the genre, and the dialogue script as well as the voice work elevate the game quite a bit.”
    • “The story is predictable and bland.”
  • gameplay
    2,631 mentions Positive Neutral Negative

    Shadow Tactics: Blades of the Shogun delivers a polished real-time tactical stealth experience reminiscent of classic Commandos gameplay, enhanced with unique mechanics like shadow mode for simultaneous actions and varied character abilities. The gameplay is challenging, rewarding, and methodical, requiring careful planning, timing, and experimentation, though its trial-and-error nature and some clunky controls may frustrate casual players. Overall, it offers deep strategic gameplay with diverse mission designs and environments that keep the experience engaging throughout its approximately 20-30 hours of content.

    • “The gameplay is top-notch, with tight movement, multiple ways to complete your objectives, challenging and varied levels, and strategic depth using multiple characters simultaneously.”
    • “Shadow tactics: blades of the shogun is a superb stealth strategy game that excels in its meticulous design, challenging gameplay, and rich atmosphere.”
    • “The gameplay mechanics in 'Shadow Tactics' are extremely robust and perfectly make you feel immense satisfaction whenever your plans come to fruition.”
    • “We can't accumulate shadows and we can't create a timeline, which really hurts the gameplay.”
    • “It's just a one-time move that you execute only to have to clumsily clean up its effects by individually controlling each character again, making the mechanic another one of the game's underdeveloped ideas that could've been so much more (not to mention an annoying bug where characters would refuse to do a high-profile kill no matter how many times you double-click in shadow mode).”
    • “The gameplay relies on save-scumming because it's the only way the player can time moves perfectly enough to succeed because the stealth, squad teamwork, and combat mechanics are not effective enough alone because they can't be properly planned and executed.”
  • graphics
    1,267 mentions Positive Neutral Negative

    The graphics of "Shadow Tactics: Blades of the Shogun" are widely praised for their beautiful, stylized, and atmospheric art style that vividly captures the Edo-period Japan setting through detailed, lush environments and expressive character designs. While not cutting-edge or ultra-realistic by modern standards, the cel-shaded, semi-cartoonish visuals are sharp, functional, and timeless, enhancing immersion without demanding high-end hardware. Overall, the visuals complement the gameplay and story excellently, contributing significantly to the game's charm and acclaim.

    • “The hand-drawn art style is breathtaking, with lush landscapes, detailed environments, and expressive character animations.”
    • “Beautiful graphics & design: the art style captures feudal Japan in stunning detail, with vibrant environments that are both gorgeous and functional.”
    • “Shadow Tactics: Blades of the Shogun is a masterpiece of a game that combines engaging gameplay, captivating storytelling, and breathtaking visuals to create an immersive experience that is both challenging and rewarding.”
    • “The graphics is a little bit outdated, but the gameplay is insanely fun.”
    • “The graphics are innovative and diverse at times but are overall not crisp and too low-poly compared to what I expected from the screenshots.”
    • “The graphic of the game is bad; I don't mind playing video games with simple graphics but when you represent complex art with low graphics it just hurts my eyes.”
  • music
    690 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric and authentic Japanese Edo-period style, combining traditional instruments like the koto and shamisen with modern compositions to enhance immersion and tension. Reviewers highlight the soundtrack as a standout feature that beautifully complements the visuals and story, creating a captivating and memorable experience. While a few note slight repetitiveness or subdued moments, overall the soundtrack is regarded as exceptional, fitting perfectly with the gameplay and setting.

    • “The soundtrack is equally captivating, blending traditional Japanese instruments with haunting melodies and heart-pounding action cues.”
    • “The soundtrack acts as a stunning minstrel of the visuals, following it everywhere, composing fitting tunes that amplify the atmosphere and take the presentation to greater heights.”
    • “The music is beautiful, and takes you back to feudal Japan, perfectly suiting the setting with well-produced compositions.”
    • “Music a little annoying at times as it seems to not loop clearly, or is just overall fairly bad.”
    • “-music wasn't great, I turned it off and listened to something else.”
    • “-music could be improved.”
  • replayability
    473 mentions Positive Neutral Negative

    Shadow Tactics: Blades of the Shogun offers high replayability due to multiple ways to complete each mission, with numerous badges, challenges, and difficulty levels encouraging experimentation and mastery. While the core campaign can be completed in 20-40 hours, the optional achievements and alternate objectives provide significant additional content for completionists and tactical enthusiasts. Some players note replay value may diminish after fully completing these challenges, but overall the game's design fosters varied, engaging playthroughs and substantial replay potential.

    • “One of the few games I highly recommend getting all the badges (different from achievements) as they genuinely make fun puzzles, are well thought out (not just lazy memes or repetitive grinds), not brutally difficult and reveal different aspects of the game content (extend length and replayability a lot; I often would miss entire portions of the map and possible mechanisms if not trying out unearned badges).”
    • “Each mission also has many different ways to approach it, and there are badges that require you to play each mission more than once in order to get all of them, which provides replayability.”
    • “The freedom to tackle missions in multiple ways ensures endless replayability, making each playthrough feel fresh and exciting.”
    • “The fact that you can only see the badge requirements after finishing a level makes it feel more like busywork than meaningful replay value, especially since there’s an achievement tied to getting all badges across all missions, including things like beating levels on hardcore or under tight time limits.”
    • “There's lots of replay value in the game but if you have any games in the backlog all of the optional medal stuff feels a bit too gimmicky and slow to grind through, compared to games like Hitman games of last decade where the experimentation and in-game achievements come naturally if you like to experiment with the sandbox.”
    • “My general complaint is lack of replayability (I am on the last mission, I think, but I also thought that to be the case 3 missions ago too...).”
  • atmosphere
    248 mentions Positive Neutral Negative

    The game excels in creating a rich, immersive atmosphere that vividly captures the essence of feudal Japan through stunning art design, authentic Japanese voice acting, and a fitting, atmospheric soundtrack. Its detailed environments, weather effects, and cultural authenticity combined with well-crafted characters and story deepen the mood, making each mission engaging and memorable. Overall, the atmosphere is widely praised as a standout feature that significantly enhances the gameplay experience.

    • “The game's impressive graphics, sound design, and attention to detail create an immersive atmosphere that captures the essence of the Edo period of Japan.”
    • “The soundtrack acts as a stunning minstrel of the visuals, following it everywhere, composing fitting tunes that amplify the atmosphere and take the presentation to greater heights.”
    • “The attention to detail is evident in every aspect, from the lush landscapes to the authentic architecture and atmospheric lighting.”
    • “Ruins atmosphere and setting.”
    • “The only really positive things I have to say about this game are the atmospheres and aesthetics.”
    • “I tried Robin Hood but wasn't really feeling the atmosphere to really get into it... gone was my attention on these type of games with just keeping the memory of Commandos 2 mostly in my mind as I probably had my most fun with that game regarding this style of gameplay.”
  • grinding
    128 mentions Positive Neutral Negative

    The game's grinding mainly consists of tedious trial-and-error stealth sequences with tight timing and micromanagement, often requiring repeated reloads and careful planning that many players find frustrating. While some appreciate the challenge and puzzle-solving aspects, the lack of active pause, poor controls, and camera issues compound the repetitive and slow pacing, making progression feel more like a grind than an engaging experience. Achievements and post-game content can also extend this tediousness, leading to mixed feelings about replay value.

    • “I'm playing through blind, with no reference to guides or walkthroughs but it reloads really fast after death/failure etc, so quicksaves make sure it's not tedious.”
    • “Multiple types of enemies, guard formations and positioning, cover mechanics, optional hazards and multiple abilities per character will make sure each level feels unique and no grinding or repetition.”
    • “It's not too easy not too tedious.”
    • “Every guard is watched by others, creating tedious chains where you must clear entire sections just to eliminate one target.”
    • “Killing guards becomes a process of tediously killing your way through an entire section of the map just so you can kill one guard that was blocking a gate.”
    • “There's a huge amount of save-scumming; the quicksave is at least pretty painless, but you're saving every 2 minutes and grinding away from each save to try to get to the next safe spot to quicksave again.”
  • optimization
    108 mentions Positive Neutral Negative

    The game is generally praised for its solid optimization, delivering smooth performance, quick load/save times, and stable frame rates even on mid-range PCs, with minimal crashes or major issues. Some users noted minor occasional frame drops and a few bugs, while a few reported struggles on lower-end GPUs, but overall it runs well with customizable graphics and input options, supporting both keyboard/mouse and controllers. Patches have improved optimization further, making it a well-polished and responsive experience across most systems.

    • “Shadow Tactics: Blades of the Shogun is a well-polished game that has been optimized for PC, and can be played using both keyboard and mouse as well as controller.”
    • “The game is highly optimized with quick save/load, so risky tactics and failures do not cost much time to reload and don't take the player out of the flow.”
    • “I have a pretty old ROG gaming laptop (1.5 GB GPU, 2nd Gen i7, 8 GB RAM) and was getting about 30 FPS on medium 1080p settings; the game was well optimized with no stutter or lag, running like the wind.”
    • “Seems to have a memory leak or something that causes severely degraded performance after playing for a while.”
    • “It suffers from terrible performance issues on all hardware.”
    • “I wish it was a bit more optimized; it struggled a little on my 960m 2GB card (1080p medium settings) despite not looking like an overly demanding game.”
  • emotional
    96 mentions Positive Neutral Negative

    The game delivers a deeply emotional experience, with heartfelt storytelling and well-developed characters that foster strong player investment, especially in the latter half. While some found the story predictable or initially slow, the narrative's emotional climaxes, touching moments, and character interactions resonated powerfully, making the gameplay more rewarding and memorable. Overall, it combines strategic gameplay with a compelling, emotionally engaging tale that many players found moving and immersive.

    • “The final missions in particular have real emotional weight, driven by the characters’ arcs and the culmination of everything you've learned.”
    • “Your team is more than just little automatons moving around an isometric map - you'll soon become invested in them, which makes the big action sequences and emotional payoffs much more rewarding.”
    • “One of the greatest real time strategy games I've ever played in my life, equally written with one of the most amazing, emotional heartfelt video game stories ever too.”
  • stability
    88 mentions Positive Neutral Negative

    The game generally runs smoothly and is well-optimized on most platforms, offering a polished experience with minimal crashes. However, occasional glitches occur, particularly with pathfinding, controls, camera, and some missions—especially on Linux, macOS, and certain ports—sometimes requiring mission restarts. Despite these issues, bugs seldom break the game, and developers appear responsive to fixing rare problems, making it a solid but not entirely flawless offering.

    • “First off, the mechanics are near flawless -- characters are super responsive, hotkeys are easy and simple to remember, there aren't any 'slippery detection windows', and almost no glitches as far as I've found (at least, none that break the experience).”
    • “It's just like Commandos in the old days, except everything is very nicely put together - there are no glitches and no 'pixel hunting', meaning you can focus entirely on strategy rather than wrestling with controls or the game engine.”
    • “+ almost perfectly bug free, and the devs are getting right to work on fixing the one or two bugs that did slip through because they are true samurai.”
    • “The pathfinding is buggy when you have a full group, with characters moving on their own because their bounding boxes keep pushing each other.”
    • “The camera and mouse-control system are sometimes extremely irritating: the UI frequently glitches and causes you to command a character to perform entirely useless actions because the mouse intersects something else from its janky camera viewpoint.”
    • “The gameplay is great, but it's buggy to the point that I can't complete the game due to freezing in the final level.”
  • humor
    71 mentions Positive Neutral Negative

    The game's humor is widely praised for its funny dialogue, charming character interactions, and amusing situations, often blending slapstick moments with witty banter and dark humor. Players enjoy the comedic glitches, clever stealth antics, and culturally inspired jokes, which add lightheartedness to an otherwise challenging tactical stealth experience. Overall, the humor enhances the narrative depth and gameplay, creating a memorable and engaging atmosphere.

    • “Maybe it's the solid tactical stealth gameplay, the beautifully crafted levels, the medieval Japanese story, flawless voice acting for both Japanese and English, spamming quicksave/load to try out different strategies, or maybe it's just the funny dialogues between the characters during missions - Shadow Tactics definitely has its charm to keep you captivated till the end.”
    • “The scenario, humor and gameplay are solid.”
    • “The dialogue is short but snappy (my favorite is the thief character: a young girl who earnestly believes she is setting the things she steals "free" and it's hilarious).”
  • character development
    70 mentions Positive Neutral Negative

    Character development in the game is generally well-executed, with distinct, well-designed characters whose personalities and skills enhance engagement, though some find the depth and story somewhat basic or stereotypical. Dialogue and voice acting contribute positively, providing emotional investment and motivation, while a few reviewers wished for more fleshed-out arcs and interactions. Overall, character design is praised as a highlight, complementing solid development despite occasional narrative simplicity.

    • “While the story of political intrigue and rebellion isn’t groundbreaking, it is well-executed, with thoughtful character development and dialogue that highlights each member’s personality.”
    • “The characters all have their own unique personalities and experience logical character development as the game unfolds.”
    • “The character development is superb and is a highlight of the game.”
    • “Then there's the story, I feel that it was a solid 7/10; there are some clichés in it but I still felt compelled to keep playing to get closure on it. A little more character development and a more complete epilogue is something I long for, but that just speaks to the strength of the story—I actually care for the characters here.”
    • “I admit I didn't play it long, but I didn't see any kind of skills, level-building, or character development.”
    • “The characters all have different relationships with each other, but there isn't enough 'screen time' for any real meaningful interaction or true character development.”
  • monetization
    12 mentions Positive Neutral Negative

    The game is praised for its fair monetization approach, featuring no microtransactions, loot boxes, or paid DLCs beyond an optional soundtrack purchase, and delivering a complete, bug-free experience with generous demo and full controller support. However, a minor criticism is the presence of a "more games" tab acting as in-game advertising, which some players might find intrusive but doesn't significantly detract from the overall quality. Overall, the game is lauded for avoiding common cash-grab tactics prevalent in mainstream titles.

    • “I also want to point out that these guys put out an original product bug-free, with full controller support, a generously sized demo, no microtransactions, and actually listen to their customers.”
    • “There's no microtransactions!!!!”
    • “With a decent amount of difficulty, plenty of content, replay value, excellent gameplay and no cash grab gimmicks for $40?”
    • “But all these great genres and games reached their peak and are a lot more mainstream, nowadays are repetitive and filled with BS microtransactions and other bad stuff.”
    • “In-game advertising: one minor drawback is the presence of a 'more games' tab in the main menu, showcasing other titles by the developers.”
    • “Although this doesn't impact the gameplay directly, it can be seen as intrusive in-game advertising, which may not appeal to some players.”
Skip Critic Reviews
Skip Game Offers

Buy Shadow Tactics: Blades of the Shogun

28h Median play time
29h Average play time
25h Main story
55h Completionist
20-35h Spent by most gamers
*Based on 62 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Shadow Tactics: Blades of the Shogun
Skip Game News
Skip FAQs

Frequently Asked Questions

Shadow Tactics: Blades of the Shogun is a tactical real-time strategy game.

Shadow Tactics: Blades of the Shogun is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 25 hours, while the entire game is estimated to take about 55 hours to finish. On average players spend around 29 hours playing Shadow Tactics: Blades of the Shogun.

Shadow Tactics: Blades of the Shogun was released on December 6, 2016.

Shadow Tactics: Blades of the Shogun was developed by Mimimi Games.

Shadow Tactics: Blades of the Shogun has received very positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

Shadow Tactics: Blades of the Shogun is a single player game.

Similar games include Desperados 3, Eriksholm: The Stolen Dream, Sumerian Six, Mark of the Ninja, Aragami and others.