- July 9, 2015
- Bento Studio
Cosmophony
Platforms
About
Cosmophony is a single-player shooter game with a delightful soundtrack, designed for experienced gamers. Players must control the heart of a fallen goddess and progress through levels timed to a drum and bass soundtrack. The game stands out with its unique synesthetic design, impressive HD graphics, and challenging difficulty level.
- The game features a great Drum and Bass soundtrack that enhances the gameplay experience.
- It offers a challenging difficulty curve that keeps players engaged and motivated to improve their skills.
- The minimalist design and visuals are appealing, allowing players to focus on the gameplay and rhythm.
- The game has a very steep difficulty curve, especially in the later levels, which can lead to frustration and repetitive gameplay.
- There are only five levels, which may feel too short for some players, and the lack of checkpoints can make progress feel tedious.
- Gameplay often relies heavily on memorization rather than reflexes, which may not appeal to all players.
music
53 mentions Positive Neutral NegativeThe music in the game receives mixed reviews, with some praising its high-quality drum and bass tracks that enhance the gameplay experience, while others criticize it for being generic or poorly synced with the action. Many players appreciate the way the music complements the level design, creating a flow that aids in navigation, but some find the repetition of short segments frustrating during challenging levels. Overall, the soundtrack is seen as a significant aspect of the game, appealing particularly to fans of electronic music, despite some dissenting opinions on its quality.
“This game is brutally difficult and has a great soundtrack.”
“Of all the rhythm games I've played (osu!, DDR, Cytus, Audiosurf to name a few), this captures the feel of the music the absolute best by a long way.”
“The music works beautifully with the level design and really helps the player 'flow' better as you practice more and more.”
“Move down an endless tunnel dodging blocks by moving left or right, and sometimes shoot things in your way, all the while listening to completely terrible drum and bass music, some of the worst I've heard, which is inexplicable given how much decent music there is on Creative Commons. The developer could have just asset flipped some of that and the soundtrack would be a lot better.”
“If the business plan for a mobile app is to compete with Spotify, which is free and has effectively unlimited music, all of which is better than the music here, it's failed before it even started.”
“There's music to it, but it's far from a 'rhythm game'; it's just some generic beats that play.”