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UBERMOSH Game Cover

About

UBERMOSH is a single player action game. It was developed by Walter Machado and was released on August 13, 2015. It received very positive reviews from players.

Ubermosh is an arcade game about cutting bullets with a sword, in a gun-filled cyberpunk mosh pit.

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92%
Audience ScoreBased on 2,341 reviews
music260 positive mentions
story18 negative mentions

  • Addictive and fast-paced arcade gameplay that keeps you coming back for more
  • Unique bullet-deflection mechanic that adds depth and satisfaction to combat
  • Excellent soundtrack that perfectly complements the cyberpunk aesthetic and intense action
  • Camera is zoomed in too tightly, causing visibility issues and unfair deaths from offscreen enemies
  • Limited content and replayability due to few enemy types, weapons, and arenas
  • Lack of options menu, including volume controls and settings, and occasional technical issues like crashes or freezes
  • music
    448 mentions Positive Neutral Negative

    The music in Ubermosh receives widespread praise for its aggressive, energetic, and metal/industrial soundtrack that perfectly complements the fast-paced, chaotic gameplay and cyberpunk aesthetic. Many players find the soundtrack highly motivating and immersive, often citing it as a key reason to keep playing and even purchasing separately. However, some users note the lack of in-game volume controls as a drawback, making it difficult to balance or mute the music without adjusting system settings.

    • “The brutal visual style—black voids, acid-pixel explosions, and a pounding electronic soundtrack—forms a unique club-like atmosphere of chaos.”
    • “The music is insane - feels like playing inside a cyberpunk rave!”
    • “The soundtrack is a masterpiece.”
    • “There are no independent sound or music volume controls; in fact, there are no volume controls whatsoever.”
    • “The game lacks an options menu completely so the repetitive music is overpoweringly loud and the only recourse is to lower the game's volume in Windows.”
    • “Sound effects are okay, and even somewhat useful in helping you get into 'the zone' given the difficulty of the game, but since there are no volume settings, and I don't want to listen to that music anymore, I've had to mute the sound effects while playing as well.”
  • gameplay
    439 mentions Positive Neutral Negative

    Gameplay in Ubermosh is fast-paced, intense, and addictive, centered around a unique bullet-deflection sword mechanic combined with shooting and dodging in short, frenetic rounds. While praised for its smooth controls, energetic soundtrack, and arcade-style simplicity, the gameplay can become repetitive due to limited variety and content, with some players noting issues like close camera zoom and occasional unfair difficulty spikes. Overall, it offers a satisfying challenge ideal for quick sessions, though its shallow mechanics may limit long-term engagement.

    • “Ubermosh is a really fun and fast-paced game; the gameplay feels smooth and satisfying, especially when you get into the rhythm of dodging and deflecting bullets. Simple but very addictive.”
    • “The core mechanics are just so strong and simple that I find it incredibly addictive and genuinely rewarding when I get a decent score.”
    • “With its chunky pixels, copious amounts of screen-shake, and immensely satisfying gameplay, Ubermosh feels like the best game Vlambeer never made, and I can't think of a much higher compliment for an arcade shooter than that.”
    • “This game is quite fun; however, it gets quite stale after a while because of the repetitive gameplay loop and the easy way to die.”
    • “Ubermosh is excessively simple, more a tech demo than a game and not a particularly impressive one at that, as the 20 seconds of gameplay in the trailer covers the whole breadth and depth that the game has to offer.”
    • “My biggest complaint is that the actual gameplay feels unfair; hit detection is too lenient, enemies don't give you any elbow room, swarm you from every direction, the screen centers on your mouse leading to cheap deaths when you round a corner without enough room to see enemies coming, and overall it feels 'slippery'.”
  • graphics
    162 mentions Positive Neutral Negative

    The game's graphics feature a retro, pixel-art style with a cyberpunk and neon aesthetic that many find stylish, memorable, and fitting for its fast-paced gameplay. While the visuals are generally simple and minimalist, they effectively complement the intense action and energetic soundtrack, though some note a lack of graphical options and occasional technical issues on lower-end systems. Overall, the graphics are praised for their unique artistic appeal despite not being highly detailed or advanced.

    • “The visuals, though low-fi and retro-inspired, are purposefully chaotic—pixelated enemies swarm, bullets fly in dense patterns, and screen shakes and flashes accentuate every impact.”
    • “The cyberpunk aesthetic isn't just window dressing; it's an integral part of the game's identity, amplifying its intensity and giving it a unique atmosphere few other indie titles manage to capture.”
    • “The retro art style is lovely and really matches the game's theme while the soundtrack is amazingly energizing, fueling your space killing-sprees.”
    • “Fixed resolution, fixed controls, terrible retro pixel graphics from an extremely lazy developer.”
    • “The music is not as good as the storepage would make you want to believe, neither are the graphics or the gameplay.”
    • “The game is running slower, there are constant graphical glitches and I'm having trouble with lag when you change weapon.”
  • story
    73 mentions Positive Neutral Negative

    The story aspect of Ubermosh is minimal to nonexistent, with most reviewers noting its focus on fast-paced, arcade-style action rather than narrative depth. The game offers a simple cyberpunk backdrop as a loose excuse for the gameplay, but there are no significant plot, progression, or exploration elements, appealing primarily to players who prioritize reflex-driven chaos over story.

    • “The storyline is genuinely good and keeps you hooked.”
    • “Awesome storyline and great innovative ideas.”
    • “Story is simple & quick to the point, cyberpunk utopian future colony where violence, crime & poverty is a non-issue but violence is a “basic need”, so what better way to blow off much needed stress than dropping you in a hostile environment.”
    • “Its lack of traditional structure or rewards can be off-putting to players expecting progression systems, detailed storylines, or variety in level design.”
    • “If you want story, exploration, or varied handcrafted levels, it will feel too bare because its entire purpose is the short-run survival loop.”
    • “There is no progression, almost no weapon variance, no levels, no story, no upgrades, there is literally no substance.”
  • replayability
    28 mentions Positive Neutral Negative

    Replayability in this game is largely influenced by different class mods and randomized arenas, offering varied gameplay experiences that many find addictive and fun. While some praise its high replay value and engaging mechanics, others point out limited content and repetitiveness, which may reduce long-term appeal. Overall, it is generally regarded as a replayable, enjoyable arcade-style game, though it may not sustain prolonged play for everyone.

    • “Replayability: different class mods (like Kensai or Warlock) completely change how you approach the arena.”
    • “The combination of simple mechanics and challenging gameplay results in an addictive game with high replayability value.”
    • “Get this game, it's cheap, fun, intense and a real good time killer; I've not seen a single bug in this game, runs perfectly, massive replayability, and all of this just makes me thankful for buying this obscure gem on Steam.”
    • “It lacks content; the replayability is there but once you find out there's only 5 guns in the game and 3 enemies, it gets super boring.”
    • “Limited replay value due to lack of progression or meaningful variety.”
    • “Almost no replay value.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The atmosphere is a intense blend of gritty cyberpunk aesthetics, fast-paced arcade action, and a pounding electronic soundtrack that creates a chaotic, club-like energy. This unique combination immerses players in a high-octane experience reminiscent of classic bullet hell and twin-stick shooters, appealing to fans of mechanical challenge and frenetic gameplay. Despite its simplicity, the game's atmosphere stands out as a key element that enhances its satisfying, adrenaline-fueled combat.

    • “The brutal visual style—black voids, acid-pixel explosions, and a pounding electronic soundtrack—forms a unique club-like atmosphere of chaos.”
    • “The cyberpunk aesthetic isn't just window dressing; it's an integral part of the game's identity, amplifying its intensity and giving it a unique atmosphere few other indie titles manage to capture.”
    • “The fast-paced combat, heavy metal atmosphere, and ultra-responsive controls come together to create a pure arcade experience that’s both challenging and incredibly satisfying.”
  • optimization
    11 mentions Positive Neutral Negative

    Optimization reviews are mixed: many users praise the game for smooth and solid performance even on older hardware, while others report significant performance issues, including frame drops and crashes, indicating poor optimization on some systems.

    • “Great performance!”
    • “Performance is smooth even on my old laptop.”
    • “Low system requirements—runs smoothly even on older machines.”
    • “I experienced multiple performance issues, frame drops, and game crashes that made the game basically unplayable, particularly noticeable at higher scores.”
    • “It is poorly optimized.”
    • “Needs optimization.”
  • humor
    10 mentions Positive Neutral Negative

    The game is consistently praised for its humor, with users finding it funny and relatable despite its simplicity and occasional AI glitches. While it may be challenging and have some missing features, the humor remains a strong, enjoyable aspect.

    • “Funny but hard”
    • “Relatable humor”
    • “It misses so many things, but still very funny!”
  • grinding
    7 mentions Positive Neutral Negative

    The game involves significant grinding, especially for farming cards, packs, and badges, with better value during sales. Grinding is a core aspect, often described as intense and sometimes tedious due to enemy mechanics, but it remains engaging for players aiming to improve scores or progress.

    • “This game is about grinding.”
    • “Hardcore grinding with cyberpunk seasoning.”
    • “A lot of this seems to depend on the enemy you kill as well, so avoiding their aptly color coded guns for the sake of sticking with the one you prefer can be a little more tedious when it comes to that shot of adrenaline you're looking for.”
  • stability
    6 mentions Positive Neutral Negative

    The game suffers from frequent and consistent freezing issues that cause loss of progress, alongside noticeable lag and graphical glitches, significantly impacting stability and overall gameplay experience.

    • “I have literally had this game freeze every single time I play it; I will be mid-run, and every time without fail, it freezes.”
    • “It freezes frequently, killing all of your progress.”
    • “Every time I deflect a ton of bullets, it freezes.”
  • emotional
    5 mentions Positive Neutral Negative

    Players experience a wide range of strong emotions in the game, from unexpected attachment to items to feelings of intense violence and discouragement. The emotional impact is profound and unique, although some find it overwhelming or challenging to engage with for long periods.

    • “I got emotionally attached to a random item.”
    • “The emotions Ubermosh has made me feel are indescribable.”
    • “Could honestly not play this game for more than a few minutes at a time because of how discouraged it made me feel—something few, if any, games have ever done.”
  • character development
    4 mentions Positive Neutral Negative

    Character development is minimal, reflecting the game's arcade style and leaving little depth for narrative-focused players. While character design, theme, and art style are praised, the limited variety and lack of clear boss indicators reduce the overall sense of progression and distinction.

    • “Awesome character design, theme, and art style.”
    • “The lack of character development aligns with the game’s arcade roots but leaves narrative enthusiasts out in the cold.”
    • “Sadly, there's no major indicator of who the level boss is unless you know all the standard minions, which isn't too hard after a while since there seems to only be a handful of various character designs at the moment.”
  • monetization
    1 mentions Positive Neutral Negative

    The reviews suggest that users are critical of the game's monetization, implying it feels more like paid promotion than fair gameplay.

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111h Median play time
833h Average play time
3-1650h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

UBERMOSH is a action game.

UBERMOSH is available on PC, Steam Deck, Windows and Linux.

On average players spend around 833 hours playing UBERMOSH.

UBERMOSH was released on August 13, 2015.

UBERMOSH was developed by Walter Machado.

UBERMOSH has received very positive reviews from players. Most players liked this game for its music but disliked it for its story.

UBERMOSH is a single player game.

Similar games include UBERMOSH:BLACK, UBERMOSH Vol.5, UBERMOSH Vol.3, UBERMOSH:WRAITH, Akane and others.