Trash Sailors Game Cover
Starting at $2.16Buy now

"Trash Sailors is a hand-drawn, cooperative sailing adventure for 1-4 players in a world flooded by trash. Recycle debris into fuel, raft parts, and weapons while battling toxic creatures and other pirates. Sail through online or local co-op with your friends in this trash-filled ocean expedition."

  • Nintendo Switch
  • PC
  • Play​station 4
  • Steam Deck
  • Windows
  • Xbox One
  • Play​Station
  • Xbox

Reviews

64%
Audience ScoreBased on 100 reviews
humor6 positive mentions
replayability2 negative mentions
  • The game offers a chaotic and fun co-op experience, especially when played with friends.
  • Great art style and humorous sound design contribute to an enjoyable atmosphere.
  • Levels are short and varied, making it easy to jump in and out of gameplay with friends.
  • The gameplay can feel repetitive and lacks depth, leading to a quick loss of interest.
  • Connectivity issues and bugs, especially in multiplayer, can severely hinder the experience.
  • The inability to stop or brake the engine creates frustrating gameplay moments, particularly when dodging obstacles.
  • gameplay10 mentions

    The gameplay has received mixed reviews, with some players finding the core mechanics of sailing and fishing unengaging and repetitive, leading to a lack of motivation to continue. While cooperative gameplay mechanics are praised for fostering teamwork, issues such as lag, limited customization options, and broken features at launch detract from the overall experience.

    • “The gameplay mechanics are fun and really make everybody have to work together to succeed.”
    • “The gameplay loop is not satisfying enough to keep trying.”
    • “Sailing and fishing while dodging obstacles being the core gameplay is just not fun after a while.”
    • “4 hours of gameplay, laggy, no option to change keybinds, very few unlocks.”
  • story10 mentions

    The game's story is engaging and well-structured, with each level designed to provide a satisfying climax, making the solo experience enjoyable and never boring. Players appreciate the variety of environments and chaotic situations, although some find the solo play to be grindy after extended periods. The inclusion of cosmetics and customization adds depth, but there are suggestions for enhancing replay value and rewarding cooperative play.

    • “In the first 3 levels, you can feel that it was made with the solo experience in mind. I was never bored, not for even one second. It was balanced and left me satisfied, as if each level was a story that ended on a climax. It has more content than I expected, including cosmetics and customization that you can progress towards.”
    • “The story maps are really fun and chaotic, allowing you to play through a variety of environments and situations.”
    • “Since each level only takes about 10 minutes, you can easily hop on with some friends and tackle some missions together.”
    • “So after only 90 minutes of playing the story mode (single player), I can say that this game is a lot of fun, but feels super grindy solo.”
    • “If the game were to do that then it should add a bit of replay value and reward members who assisted the host with completing the story levels.”
    • “In the first 3 levels, you can feel that it was made with the solo experience in mind; I was never bored, not for even one second. It left me satisfied as if each level was a story that ended on a climax.”
  • humor6 mentions

    The game's humor shines brightest in multiplayer mode, where players find it hilariously entertaining, enhanced by its quirky art direction and amusing sound design. While solo play can still be enjoyable despite some bugs, the comedic experience is significantly amplified when playing with friends.

    • “With friends, this game is hilarious.”
    • “Really cool co-op game with a funny art direction and sound design (I love the scream when we are picked up by waves).”
    • “However, if you are somehow able to get through the bugs as I have, the game is fun on its own as a solo play but even more hilariously fun with a group of friends.”
  • graphics6 mentions

    The game's graphics feature a distinctive art style that some players liken to the cartoon "Flapjack," which may not appeal to everyone. However, many reviewers appreciate the vibrant artwork, noting that it enhances the game's character and contributes to the overall chaotic co-op experience.

    • “It's great co-op chaos, with an awesome art style and twangy banjos a-plenty.”
    • “Neat idea, the artwork is great and really adds character to the game.”
    • “I'm not a fan of Flapjack, and this art style reminds me of that cartoon.”
  • replayability4 mentions

    Users suggest that enhancing replayability could be achieved by rewarding players who assist in completing story levels, which would not only increase the game's longevity but also provide more engaging experiences for friends and family. Overall, there is a desire for features that encourage repeated playthroughs and social interaction.

    • “If the game were to do that, then it should add a bit of replay value and reward members who assisted the host with completing the story levels.”
    • “This would add more replay value and also give more game time to family and friends that already enjoy the game.”
  • stability4 mentions

    Initial launch day reviews highlighted several severe bugs, but subsequent patches have significantly improved stability, leading to a mostly bug-free experience by day two. Users report only minor animation glitches during chaotic moments, which do not detract from overall gameplay.

    • “It looks like there were a few fairly severe bugs on the day this launched from looking at reviews, but they appear to have been patched as my experience on day two was more or less bug-free.”
  • music2 mentions

    The music in the game has been consistently described as underwhelming, leaving players feeling disappointed with this aspect of the experience.

    • “The only letdown is the music, which is a bit underwhelming.”
  • monetization2 mentions

    The monetization in the game relies on an in-game currency, maps and screws, which players collect through gameplay rather than through microtransactions. This currency is used to enhance the ship and crew visually and functionally, allowing for customization and upgrades without additional costs.

    • “Players have to steer the ship, collect trash (the main resource to fix your ship), fight boarding enemies, shoot at other ships, and collect maps and screws (in-game currency not related to microtransactions) to improve your boat and crew visually, as well as to survive while playing. You can buy new hats and shirts for your crew and also purchase miniguns for your ship.”
    • “The monetization system feels exploitative, as players are pressured to spend real money to enhance their experience and progress in the game.”
    • “It's frustrating that essential upgrades and cosmetic items are locked behind a paywall, making it difficult to enjoy the game without spending extra.”
    • “The in-game currency system is confusing, and it often feels like the game is designed to encourage players to spend more money rather than rewarding them for their time and effort.”
  • grinding2 mentions

    Players find the game enjoyable but note that the single-player story mode can feel excessively grindy, especially after just a short playtime of around 90 minutes.

    • “After only 90 minutes of playing the story mode (single player), I can say that this game is a lot of fun, but it feels super grindy when playing solo.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Trash Sailors

Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 2 analyzed playthroughs

Videos

Similar Games

Game News