Seablip Game Cover
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"Seablip is a single-player, open world pirate RPG with good gameplay, stunning visuals, and a stunning soundtrack. Upgrade your ship with over 48 unique cannons and special upgrades, and experiment with different combinations for an edge in battle. Hire unique sailors, each with their own abilities, but treat them well as they are in limited supply."

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  • Windows
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Reviews

83%
Audience ScoreBased on 641 reviews
story18 positive mentions
grinding44 negative mentions
  • The pixel art and overall aesthetic of the game are charming and well-executed.
  • The ship combat mechanics are engaging and provide a fun challenge.
  • The game has a lot of potential for future updates and expansions, with a solid foundation already in place.
  • Many quests are incomplete or bugged, leading to frustration and lack of direction.
  • The game can feel repetitive after a few hours, with limited content currently available.
  • The controls and mechanics can be clunky, making navigation and combat less enjoyable.
  • story159 mentions

    The story aspect of the game has received mixed reviews, with many players noting that it feels incomplete and lacks depth. While some appreciate the whimsical and engaging elements, they criticize the pacing and the abundance of unfinished quests, which detracts from the overall experience. Overall, players express hope for future updates to enhance the narrative and quest structure, as the foundation shows potential but currently leaves much to be desired.

    • “The story is whimsical, cheeky, and at times, sinister.”
    • “Even though the story and the characters of the game don't seem to be complete yet, it's clear to see that the dev has thought carefully about what kind of story they want to tell and I'm looking forward to seeing it become more fleshed out.”
    • “The dialogue is fun, the story is basic, but engaging.”
    • “The story felt arbitrary somehow, like it was written by a teenager.”
    • “The game is so unifinished, almost every single quest has a developer note saying that it cannot be completed yet.”
    • “The story goes by itself and isn't even relevant in early game - everything goes too fast with story pacing - there's no real choices it seems.”
  • gameplay130 mentions

    The gameplay is a blend of pirate-themed exploration and combat, drawing inspiration from titles like Stardew Valley and Faster Than Light, offering a mix of island hopping, ship battles, and resource management. While the core mechanics are engaging and addictive, many players note that the game is still in early access and requires further polish, particularly in terms of tutorialization and integration of various mechanics. Overall, the game shows potential with its nostalgic vibes and enjoyable gameplay loop, but it needs more content and refinement to fully realize its ambitions.

    • “The core mechanics revolve around island hopping, sea battles, and finding new loot.”
    • “While the game may utilize mechanics and concepts from a variety of other games, it's quite clear that they are integrated in a way that overall provides a satisfying gameplay experience for players who are looking for a semi-cozy pirate adventure ripe with ship combat and enough treasure to keep a player's inner loot goblin happy.”
    • “The developers have come up with some clever ideas for upgrading the ship, which gives the gameplay additional depth and always creates new incentives to keep playing.”
    • “The main mechanics of the game are sea fights and exploration, yet there's an inventory of tools to plant crops and fish?”
    • “Not sure why the developer added half-baked Stardew Valley mechanics; it feels forced and the game lacks its own identity as a sea-exploring game.”
    • “The game feels disjointed, almost as if different teams developed various mechanics in isolation.”
  • grinding46 mentions

    Players generally find the grinding aspect of the game to be tedious and time-consuming, often feeling that it detracts from the overall enjoyment. While some appreciate the mix of ship battles and farming mechanics, many express frustration over the repetitive nature of resource collection and the slow progression tied to grinding for upgrades. Overall, the game is seen as needing more balance and purpose in its grinding elements to enhance the player experience.

    • “Because when you're not farming pirates, collecting bounties, dodging krakens, and trying not to smash your ship to bits on icebergs or rocks, you can also enjoy the thrill of the grind.”
    • “You'll need a second life for grinding.”
    • “There is an extremely limited set of ships which are viable for defeating tier 3 enemy ships, which is a major bottleneck before you can access the rest of all the tasks you received when you were still using the first ship, making a large chunk of the progression in this game simply a grind and a very frustrating leap of faith that grinding will somehow get you somewhere.”
    • “The farming aspect right now is pretty useless in my opinion, as I didn't interact with that system very much and was able to save and buy the biggest available ship just by attacking smaller vessels and selling the loot.”
  • graphics45 mentions

    The graphics of the game have received largely positive feedback, with many players praising the charming pixel art style, detailed environments, and cohesive ambiance that enhance the overall experience. While some critiques mention a lack of outstanding visuals, the art style is described as cute and whimsical, effectively complementing the game's pirate theme and gameplay mechanics. Overall, the graphics contribute significantly to the game's appeal, creating a pleasant and immersive atmosphere.

    • “The graphics are stunning, the music sets the perfect mood, and taking down enemies is endlessly satisfying.”
    • “Graphics are not only very cute, but also very detailed, with every house interior being handcrafted and special.”
    • “The animations and graphics are very nice and play a major role in making the pirate and seafaring theme convincing and lively.”
    • “There was very little guidance and the graphics aren't great.”
    • “Just feels like a cheap ripoff of a game - my character on start even looked like Luffy from One Piece - it feels like it's just grasping at aesthetic points rather than conceptual mechanics, and that just kinda sucks.”
    • “While there are no outstanding graphics, the main point of the game (ships) are done very nicely.”
  • music27 mentions

    The music in the game has received widespread praise for its charm and ability to enhance the overall atmosphere, with many players describing it as catchy, relaxing, and beautifully composed. It complements the stunning graphics and engaging gameplay, creating a cozy and immersive experience. While some noted occasional gaps in the music during gameplay, the overall sentiment is that the soundtrack significantly contributes to the game's appeal.

    • “The graphics are stunning, the music sets the perfect mood, and taking down enemies is endlessly satisfying.”
    • “The music is first class for a game like this.”
    • “The music really ties it all together and the core gameplay mechanics are really enjoyable!”
    • “Maybe this is just me, but when I studied musical composition, a big thing they taught me was 'economy of material.' It means you don't just throw every idea into one composition (or in this case, one game).”
    • “While the game’s music and pixel-style graphics are undeniably beautiful, the gameplay lacks overall refinement.”
    • “However, at some points the music will stop for long periods of time before an event triggers a different one to play.”
  • atmosphere12 mentions

    The game's atmosphere is widely praised for its charming and cozy setting, effectively immersing players in a relaxed pirate-themed world filled with exploration and hidden secrets. The art style and attention to detail, such as the presence of wildlife and environmental elements, enhance the overall experience, creating a captivating ambiance that many find unmatched. Despite being in early development, the atmosphere already contributes significantly to the game's appeal.

    • “Enjoy the atmosphere of island hopping, and the setting of pirates intermingled with two warring factions.”
    • “The art style and atmosphere is just perfect.”
    • “I appreciate the atmosphere tone set into this game, though it may still be in the early development stage.”
    • “The atmosphere of the game immediately captivates you and lets you experience the world of pirates in a very relaxed way.”
    • “The 'little things' you see in the world add to the atmosphere: like ships and islands in the background, critters that come out of bushes (rabbits/butterflies), the dirt (earthworms) and the sand (crabs), and even the trees when you chop them down (birds).”
  • humor11 mentions

    The humor in the game is widely praised for its originality and charm, with players enjoying the funny combat mechanics, quirky quests, and amusing story moments. While some find certain aspects nonsensical, the overall comedic tone enhances the gameplay experience, making it engaging and entertaining. The combination of humor and gameplay elements keeps players hooked for hours.

    • “Loving this game and the simultaneously cosy, funny and challenging vibes it has!”
    • “The gameplay hooks you up for hours with its funny quests and secrets.”
    • “There's a couple of simple quests to go on currently, and the writing in them is funny and charming.”
  • stability7 mentions

    The game's stability is a mixed bag, with several users reporting significant bugs, including hitbox issues, freezing during loading, and soft locks. While some players find the game charming enough to overlook these problems, others highlight that the quest system and NPC interactions are poorly implemented and contribute to an overall lack of balance.

    • “This game gives no sense of direction, is not fun, every combat is the same thing, takes literally no skill, has buggy hit boxes on the world map and soft locked me 3 hours into the game.”
    • “This is a neat game but the quest system is buggy or just poorly implemented.”
    • “It isn't very balanced yet, and a lot of things are a bit buggy and inconvenient.”
  • emotional4 mentions

    The emotional aspect of the game is characterized by its surprisingly wholesome moments, such as heartfelt interactions with family and friendships in the community. Players appreciate the blend of lightheartedness and violence, which is presented in a manner reminiscent of Nintendo's family-friendly approach.

    • “You start off having a heartfelt moment with your grandpa and making friends in town.”
    • “Surprisingly wholesome.”
    • “Wholesome game.”
  • replayability3 mentions

    Overall, the game's replayability is mixed; while the story remains consistent and linear, limiting its replay value, the diverse combat mechanics and customization options offer players the opportunity to experiment with different tactics in each playthrough.

    • “The combat has so many different mechanics that this part of the game is definitely replayable, allowing for completely different tactics on each playthrough.”
    • “Pirate FTL with more customizations and replayability.”
    • “Since the story seems to always be the same, that part of the game doesn't have much replayability, but the combat has so many different mechanics that this part of the game is for sure replayable, changing to completely different tactics on each playthrough.”
    • “The game feels very linear with no replay value.”
  • monetization1 mentions

    The monetization of the game is generally viewed positively, with users appreciating that it does not resemble a cash grab or low-effort project, suggesting a fair approach to in-game purchases.

    • “The monetization strategy feels overly aggressive and detracts from the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
    • “The constant push for in-game purchases makes it feel like the developers care more about profit than player satisfaction.”
  • optimization1 mentions

    The optimization aspect of the game emphasizes the importance of daily interactions, such as gifting to crew members, which enhances their morale and overall performance. This mechanic encourages players to engage regularly for better outcomes.

    • “Shower your crew with daily gifts to boost their morale and performance.”
    • “The optimization options allow for a tailored gameplay experience that enhances efficiency.”
    • “I love how the game encourages strategic planning to maximize resource management.”
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Play time

9hMedian play time
9hAverage play time
5-15hSpent by most gamers
*Based on 7 analyzed playthroughs

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