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"Seablip is a single-player, open world pirate RPG with good gameplay, stunning visuals, and a stunning soundtrack. Upgrade your ship with over 48 unique cannons and special upgrades, and experiment with different combinations for an edge in battle. Hire unique sailors, each with their own abilities, but treat them well as they are in limited supply."

Seablip screenshot
Seablip screenshot
Seablip screenshot
Seablip screenshot
Seablip screenshot
Seablip screenshot
Seablip screenshot
Seablip screenshot
Seablip screenshot
Seablip screenshot
Seablip screenshot
+6

83%
Audience ScoreBased on 1,282 reviews
story36 positive mentions
grinding88 negative mentions

  • The game features a charming art style and relaxing music, creating an enjoyable atmosphere.
  • Ship combat is engaging and reminiscent of FTL, allowing for strategic gameplay with various ship upgrades.
  • The game has a lot of potential with its mix of exploration, farming, and pirate-themed mechanics.
  • Many quests are incomplete or bugged, leading to frustration and a lack of direction.
  • The controls can be clunky and unintuitive, making interactions and combat feel frustrating at times.
  • The game currently lacks sufficient content, making it feel repetitive after a few hours of play.
  • story
    318 mentions Positive Neutral Negative

    The game's story is currently underdeveloped, with many quests marked as incomplete or bugged, leading to a frustrating experience for players. While some find the initial premise engaging, the pacing is criticized for being rushed, and the overall narrative lacks depth and meaningful choices. Despite these issues, there is potential for improvement as the game evolves, with players expressing hope for a more fleshed-out storyline in future updates.

    • “Already such an amazing game.. super fun and addicting with some really good characters and story ... I definitely recommend this game.. definitely looking forward to seeing where this game and its story goes.”
    • “The story is whimsical, cheeky, and at times, sinister.”
    • “Even though the story and the characters of the game don't seem to be complete yet, it's clear to see that the dev has thought carefully about what kind of story they want to tell and I'm looking forward to seeing it become more fleshed out.”
    • “The story development is awful.”
    • “The story goes by itself and isn't even relevant in early game - everything goes too fast with story pacing - there's no real choices it seems .. it just feels like a cluster of different games or concepts clumped into one jumble without much thought.”
    • “You will also run into quests and missions that are half finished which can be a real let down if you become invested in finishing what you have started.”
  • gameplay
    260 mentions Positive Neutral Negative

    The gameplay is a blend of pirate-themed exploration and combat, drawing inspiration from titles like Stardew Valley and Faster Than Light, offering a nostalgic yet addictive experience. Players enjoy the core mechanics of ship battles, island hopping, and resource management, though many feel the game requires further polish and depth, particularly in its integration of various mechanics and the overall pacing. While the game shows promise with its engaging gameplay loop and customization options, it currently suffers from a lack of content and clarity in certain mechanics, leaving players eager for future updates.

    • “The core mechanics revolve around island hopping, sea battles, and finding new loot.”
    • “That being said, the gameplay is so addictive and well-designed that I didn’t mind at all.”
    • “While the game may utilize mechanics and concepts from a variety of other games, it's quite clear that they are integrated in a way that overall provides a satisfying gameplay experience for players who are looking for a semi-cozy pirate adventure ripe with ship combat and enough treasure to keep a player's inner loot goblin happy.”
    • “Very much hurts the seamless gameplay from before, now it feels like I'm always in the menu or loading to the next map instead of just sailing to the next point of interest.”
    • “Not sure why the developer added half-baked Stardew Valley mechanics; it feels forced and the game lacks its own identity as a sea-exploring game.”
    • “The game feels disjointed, almost as if different teams developed various mechanics in isolation. Specifically, disconnected mechanics such as combat, fishing, lock-picking, and item interaction need better integration.”
  • grinding
    92 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be tedious and time-consuming, often feeling that it detracts from the overall enjoyment. Many reviews highlight the repetitive nature of tasks like farming, mining, and ship upgrades, which can feel like a slog without meaningful rewards or progression. While some appreciate the strategic elements of combat and the variety of activities, the consensus is that excessive grinding hampers the game's potential and can lead to frustration.

    • “Because when you're not farming pirates, collecting bounties, dodging krakens, and trying not to smash your ship to bits on icebergs or rocks, you can also enjoy the grind.”
    • “You'll need a second life for grinding.”
    • “There is an extremely limited set of ships which are viable for defeating tier 3 enemy ships, which is a major bottleneck before you can access the rest of all the tasks you received when you were still using the first ship... making a large chunk of the progression in this game simply a grind and a very frustrating leap of faith that grinding will somehow get you somewhere.”
    • “This all necessitates a hell of a lot more grinding than before, especially since many of the new enemies are extremely difficult to deal with.”
  • graphics
    90 mentions Positive Neutral Negative

    The graphics of the game have received largely positive feedback, with many players praising the charming pixel art style, detailed environments, and cohesive ambiance that enhance the overall experience. While some critiques mention a lack of outstanding visuals, the whimsical and cute aesthetic, along with the effective use of color and design, contribute to a fun and immersive gameplay atmosphere. Overall, the graphics are seen as a strong point, complementing the game's engaging mechanics and themes.

    • “The graphics are stunning, the music sets the perfect mood, and taking down enemies is endlessly satisfying.”
    • “Graphics are not only very cute, but also very detailed, with every house interior being handcrafted and special.”
    • “The animations and graphics are very nice and play a major role in making the pirate and seafaring theme convincing and lively.”
    • “There was very little guidance and the graphics aren't great.”
    • “Just feels like a cheap ripoff of a game - my character on start even looked like Luffy from One Piece - it feels like it's just grasping at aesthetic points rather than conceptual mechanics, and that just kind of sucks.”
    • “While there are no outstanding graphics, the main point of the game (ships) are done very nicely.”
  • music
    54 mentions Positive Neutral Negative

    The music in the game has received widespread praise for its charm and ability to enhance the overall atmosphere, with many players finding it catchy and enjoyable during gameplay. The soundtrack complements the stunning graphics and cozy art style, creating a relaxing experience that players appreciate while exploring and engaging in various activities. However, some users noted occasional interruptions in the music, which can detract from the immersion.

    • “The graphics are stunning, the music sets the perfect mood, and taking down enemies is endlessly satisfying.”
    • “The music really ties it all together and the core gameplay mechanics are really enjoyable!”
    • “Very cozy and relaxing, beautiful pixel art, lovely music.”
    • “While the game’s music and pixel-style graphics are undeniably beautiful, the gameplay lacks overall refinement.”
    • “However, at some points the music will stop for long periods of time before an event triggers a different one to play.”
    • “You are met with a typical character creation menu and a pretty loud music at first.”
  • atmosphere
    24 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its cozy, idyllic setting that immerses players in a charming pirate world filled with exploration and hidden secrets. The art style and relaxing music enhance the experience, creating a captivating environment that encourages leisurely island hopping and interaction with the vibrant world. Despite being in early development, the atmosphere is considered unmatched, though some critiques mention a lack of uniqueness due to imitative elements.

    • “I particularly liked the cozy atmosphere and the seafaring and pirate theme.”
    • “The atmosphere is honestly unmatched.”
    • “I appreciate the atmosphere tone set into this game, though it may still be in the early development stage.”
    • “The atmosphere of the game immediately captivates you and lets you experience the world of pirates in a very relaxed way.”
    • “The 'little things' you see in the world add to the atmosphere: like ships and islands in the background, critters that come out of bushes (rabbits/butterflies), the dirt (earthworms) and the sand (crabs), and even the trees when you chop them down (birds).”
  • humor
    22 mentions Positive Neutral Negative

    The humor in the game is widely praised for its originality and charm, with players enjoying the funny quests, quirky combat mechanics, and amusing story moments. Many reviews highlight the game's ability to blend humor with engaging gameplay, although some note that certain aspects of progression can feel nonsensical rather than humorously absurd. Overall, the comedic elements contribute significantly to the game's appeal, making it a fun and entertaining experience.

    • “Loving this game and the simultaneously cosy, funny and challenging vibes it has!”
    • “The gameplay hooks you up for hours with its funny quests and secrets.”
    • “There's a couple of simple quests to go on currently, and the writing in them is funny and charming.”
  • stability
    14 mentions Positive Neutral Negative

    The game's stability is a mixed bag, with several users reporting significant bugs, including freezing issues, buggy hitboxes, and problematic NPC interactions. While some players find the game charming enough to overlook these flaws, others have experienced severe issues like soft locks and a poorly implemented quest system. Overall, the game is described as "slightly rough around the edges" but not overwhelmingly buggy.

    • “This game gives no sense of direction, is not fun, every combat is the same thing, takes literally no skill, has buggy hit boxes on the world map and soft locked me 3 hours into the game.”
    • “This is a neat game but the quest system is buggy or just poorly implemented.”
    • “Like I load the game and it freezes consistently.”
  • emotional
    8 mentions Positive Neutral Negative

    The game is described as surprisingly wholesome, featuring heartfelt moments with family and friends, particularly a touching relationship with the protagonist's grandpa. The emotional tone is further enhanced by a unique approach to violence, which is presented in a manner reminiscent of Nintendo's family-friendly style.

    • “You start off having a heartfelt moment with your grandpa and making friends in town.”
    • “Surprisingly wholesome.”
    • “Wholesome game.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers limited replayability in terms of its linear story, which remains consistent across playthroughs. However, the diverse combat mechanics allow for varied tactical approaches, enhancing replay value in that aspect. Overall, while the narrative may not encourage multiple runs, the combat system provides enough depth to keep players engaged.

    • “The combat has so many different mechanics that this part of the game is definitely replayable, allowing for completely different tactics on each playthrough.”
    • “The game feels very linear with no replay value.”
    • “Since the story seems to always be the same, that part of the game doesn't have much replayability.”
    • “Pirate FTL with more customizations and replayability.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization of the game is generally viewed positively, as it is not perceived as a cash grab or low-quality product, suggesting that players appreciate the value and integrity of the game's financial model.

  • optimization
    2 mentions Positive Neutral Negative

    The reviews highlight that players can enhance their crew's morale and performance through daily gifts, suggesting a well-optimized system for crew management that encourages regular engagement.

Buy Seablip

9h Median play time
9h Average play time
5-15h Spent by most gamers
*Based on 14 analyzed playthroughs

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