- May 17, 2024
- Vibedy
- 9h median play time
Seablip
Platforms
About
"Seablip is a single-player, open world pirate RPG with good gameplay, stunning visuals, and a stunning soundtrack. Upgrade your ship with over 48 unique cannons and special upgrades, and experiment with different combinations for an edge in battle. Hire unique sailors, each with their own abilities, but treat them well as they are in limited supply."
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- The pixel art and overall aesthetic of the game are charming and well-executed.
- The ship combat mechanics are engaging and provide a fun challenge.
- The game has a lot of potential for future updates and expansions, with a solid foundation already in place.
- Many quests are incomplete or bugged, leading to frustration and lack of direction.
- The game can feel repetitive after a few hours, with limited content currently available.
- The controls and mechanics can be clunky, making navigation and combat less enjoyable.
story
159 mentions Positive Neutral NegativeThe story aspect of the game has received mixed reviews, with many players noting that it feels incomplete and lacks depth. While some appreciate the whimsical and engaging elements, they criticize the pacing and the abundance of unfinished quests, which detracts from the overall experience. Overall, players express hope for future updates to enhance the narrative and quest structure, as the foundation shows potential but currently leaves much to be desired.
“The story is whimsical, cheeky, and at times, sinister.”
“Even though the story and the characters of the game don't seem to be complete yet, it's clear to see that the dev has thought carefully about what kind of story they want to tell and I'm looking forward to seeing it become more fleshed out.”
“The dialogue is fun, the story is basic, but engaging.”
“The story felt arbitrary somehow, like it was written by a teenager.”
“The game is so unifinished, almost every single quest has a developer note saying that it cannot be completed yet.”
“The story goes by itself and isn't even relevant in early game - everything goes too fast with story pacing - there's no real choices it seems.”