We Need To Go Deeper Game Cover

We Need To Go Deeper is a 2-4 player cooperative submarine roguelike game, where players dive into a Verne-inspired undersea universe. The Deluxe Edition includes a giant atom-age vessel, a digital art book, and a 35-track extended soundtrack. Teamwork is essential for success, as you explore the depths and battle dangerous sea creatures.

  • Mac OS
  • Nintendo Switch
  • PC
  • Windows
  • Linux

Reviews

87%
Audience ScoreBased on 5,232 reviews
gameplay112 positive mentions
stability180 negative mentions
  • gameplay292 mentions

    The gameplay of the game is a mixed bag, with some players praising its cooperative mechanics and engaging art style, while others criticize its repetitive nature and clunky controls. Many reviews highlight the fun of teamwork and the chaotic underwater exploration, but also note significant bugs and a lack of depth in gameplay mechanics. Overall, it offers a unique experience that can be enjoyable with friends, but may feel shallow and frustrating at times, especially in its current early access state.

    • “The gameplay is a perfect mix of action-packed intense levels and cool moments, and you can play with pretty much any number of friends and have fun.”
    • “The gameplay excels in its simplicity by having a micromanaging system that is easy to understand in this 2D side-scroller context and does not overwhelm the player with too many variables.”
    • “This game is a gem; it has a unique style inspired by Jules Verne with fun and frantic gameplay.”
    • “The game’s a mess, with controls that handle like a soggy piece of toast, and gameplay that’s more twisted than Adam on a zesty Tuesday.”
    • “Gameplay gets very repetitive very quickly.”
    • “The gameplay is incredibly repetitive and dull; while not controlling the submarine, you either wait around for a hull breach to occur, or hold the trigger of the infuriatingly slow rotating turret.”
  • graphics262 mentions

    The graphics of the game receive mixed reviews, with many players appreciating the unique and charming art style that adds to the overall atmosphere, while others criticize the visuals as lacking polish and being somewhat simplistic or buggy. Some users find the cartoonish 2D graphics endearing and fitting for the gameplay, while others feel that the graphics detract from the experience, especially when combined with gameplay issues. Overall, the art style is seen as a significant aspect of the game, though opinions vary on its execution and appeal.

    • “The art style is unique and gives me Don't Starve vibes.”
    • “The graphics are great, and the style is interesting.”
    • “The art style adds just a little bit of a whimsy feeling to the game, and when combined with the pressures of piloting a submarine through monster-infested waters searching for treasure, creates a one-of-a-kind experience that I believe everyone should try at least once.”
    • “It seems like just about every imaginable lazy shortcut possible was taken on the visuals.”
    • “Lack of content and awful graphics.”
    • “The graphics are still buggy, the gameplay is kind of broken sometimes, servers break, and they actually seem to have removed Mac support, which means my friend can no longer play online after buying it when it did have Mac support.”
  • humor182 mentions

    The humor in this game is widely praised, with players highlighting its chaotic and slapstick moments that lead to hilarious interactions, especially when playing with friends. Many reviews mention the amusing animations, quirky art style, and the funny situations that arise from gameplay mechanics and bugs, making it a source of laughter and entertainment. Overall, the game is described as a fun and lighthearted experience that thrives on cooperative play and comedic mishaps.

    • “Great game to play with friends; it also leads to funny moments when you steal and all get chased back to your ship.”
    • “The game leaves room for funny blunders as well and all around is a blast to play.”
    • “An amazing game to play with friends even if you mostly fail at the game in hilarious ways.”
  • stability182 mentions

    The game is widely criticized for its numerous bugs and glitches, which significantly impact gameplay and enjoyment. While some players find the experience fun, especially with friends, many report game-breaking issues and connection problems that detract from the overall experience. Frequent updates are noted, but the game's early access status means that stability remains a major concern for players.

    • “Runs great on Linux and is one of the best co-op experiences I've had.”
    • “I like the game, but it's so buggy that it makes the experience bad.”
    • “Far too buggy to enjoy the game.”
    • “The game freezes or crashes constantly in the middle of the game.”
  • music70 mentions

    The music in the game has received overwhelmingly positive feedback, with many players praising its ability to enhance the atmosphere and immerse them in the gameplay experience. Reviewers highlight the soundtrack's diversity, fitting each environment perfectly, and describe it as beautiful, dramatic, and even bone-chilling at times. Overall, the music is considered a standout feature, elevating the game's ambiance and contributing significantly to its enjoyment.

    • “The soundtrack is one of my favorite bits about this game.”
    • “Each song fits its respective environment so well, and some of them downright slap (I definitely recommend listening to the songs for the Aurelian Depths, Ancient Abyss, and the Meteor).”
    • “The music is classical, yet it still manages to feel dramatic and adventurous... even bone-chilling at times.”
    • “It would be better if they released the soundtrack already!”
    • “Music was decent and matches the theme of Verne-inspired.”
  • story54 mentions

    The game's story is described as a mix of compelling and loose narratives, featuring explorers trapped in a time loop and a rich atmosphere filled with lore and character backstories. While some players find the story engaging and immersive, others feel it lacks depth or relevance, with a few noting that it can be cryptic or overshadowed by gameplay mechanics. Overall, the story contributes to the game's replayability and unique charm, despite varying opinions on its execution.

    • “Anyways, it's a great submarine game, hilarious and actually has a compelling story of a bunch of explorers trying to find the deepest part in the world only to be trapped forever in a time loop.”
    • “From the creatures to the movement and general mechanics, this game is a chaotic masterpiece with a cryptic story that made me go 'what the f***' more than once.”
    • “I also like the fact that you and your crew are just a bunch of smucks in the underwater civilization's eyes, and the fact they all have their own stories and thoughts about the guardians of each level.”
    • “The story is given, but very irrelevant.”
    • “There doesn't seem to be much story or context to speak of.”
    • “While far from lacking color, the environment of 'We Need to Go Deeper' has this sort of dry, bland look to it, almost like the game takes place in the pages of a storybook.”
  • replayability50 mentions

    Overall, the game is praised for its high replayability, with many players noting that each run offers a unique experience and the potential for self-created challenges. While some users mention bugs and a desire for more content updates, the game's fun mechanics and cooperative play enhance its replay value, making it enjoyable both solo and with friends. However, a few reviews suggest that the current content may be limited, indicating that players might want to wait for additional updates or sales.

    • “Every run is different, almost unlimited replayability, and the potential to create challenges for yourself in case you are looking for a more difficult experience.”
    • “The game will constantly give you new ways to play, making the game's replayability all the more captivating and fresh.”
    • “Loads of fun, lots of replayability, and even more fun with friends!”
    • “But not much content and not much replayability, so wait for a sale.”
    • “However, I believe that the developers should try to add more DLC and content updates to increase the game's replay value.”
    • “It has a lot of replayability value with a creative art style and mechanics, though there are a few annoying bugs that can be found semi-commonly and the community is very small.”
  • grinding22 mentions

    Players consistently find the grinding in the game to be excessively tedious and time-consuming, often describing it as a chore that detracts from the overall experience. The repetitive nature of combat and exploration, combined with a lack of engaging content, leads to frustration, particularly in multiplayer settings. Many reviewers express a desire for improvements in gameplay mechanics and a more rewarding progression system to alleviate the grind.

    • “You'll need a second life for grinding.”
    • “Going from aesthetics to mechanics, disembarking from your sub to explore means hopping through tedious, blocky, randomly generated mazes blandly smacking endless waves of enemies.”
    • “Not enough to keep four people occupied, and gameplay is shallow and tedious.”
    • “However, the grinding is too long.”
  • atmosphere16 mentions

    The game's atmosphere is widely praised for its immersive and unique blend of surreal and avant-garde elements, enhanced by a fitting art style and an amazing soundtrack. Players appreciate how the atmosphere contributes to the overall experience, making it feel epic and engaging, despite some concerns about the game's marketing not fully capturing its depth and lore. Overall, the atmosphere is considered a significant strength, adding to the game's replay value and enjoyment.

    • “Amazing soundtrack that fits the atmosphere of the game completely.”
    • “Each biome gets more challenging the deeper you go with their unique boss blocking the way to the next one, and the art style and sound fit the atmosphere.”
    • “Instead of playing to the game's many strengths, whoever is in charge of advertising at Deli Interactive catered to more of the fans of the YouTubers who played this game, who really did not care or see its full atmosphere and lore. It suffers from an identity crisis; the lore wants to be, no pun intended, a cult game, but its advertisement is trying to appeal to a general audience. Don't Starve wasn't popular for years, but slowly over time and hard work, its fans grew bigger as the game became more refined.”
    • “It seemed unique with a mix of surreal and avant-garde atmosphere.”
    • “Each biome gets more challenging the deeper you go, with their unique boss blocking the way to the next one, and the art style and sound fit the atmosphere.”
  • optimization8 mentions

    The game shows promising performance and runs smoothly on a good connection, but users report significant issues with connectivity and multiplayer functionality, indicating a need for further optimization and developer attention.

    • “Run smoothly if you're playing on a good connection.”
    • “Performance is outstanding but I cannot play with people because of the 'failed to connect'.”
    • “Needs optimization and care from the developers, though.”
    • “Another issue I see is that there needs to be more optimization for connecting.”
  • monetization6 mentions

    The game's monetization strategy is notable for its absence of microtransactions, which is a positive aspect for players. However, there is criticism regarding its advertising approach, which seems to target a broader audience rather than focusing on the game's rich lore and atmosphere, leading to an identity crisis. There is also potential for future DLC content, which could enhance the game's appeal.

    • “This leads me to my biggest problem with the game: the advertising. When I was talking about Don't Starve, Klei made animations about the game and showcased gameplay. It's kind of what you do with a Lovecraftian-style game; you build up mystery about the world around it.”
    • “Instead of playing to the game's many strengths, whoever is in charge of advertising at Deli Interactive catered to more of the fans of the YouTubers who played this game, who really did not care or see its full atmosphere and lore. It suffers from an identity crisis; the lore wants to be, no pun intended, a cult game, but its advertisement is trying to appeal to a general audience. Don't Starve wasn't popular for years, but slowly over time and hard work, its fanbase grew bigger as the game became more refined.”
    • “Has no microtransactions and tons of potential for DLC content.”
  • emotional4 mentions

    Players express a mix of frustration and emotional engagement, noting that while the game became easier with bosses falling quickly, the experience still elicited strong feelings, including moments of sadness and intensity. The emotional impact is highlighted by the player's reaction of crying despite the gameplay's simplicity.

    • “I torped, I shot, I cried.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy We Need To Go Deeper

Play time

7hMedian play time
47hAverage play time
4-14hSpent by most gamers
*Based on 48 analyzed playthroughs

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