We Need To Go Deeper Game Cover

We Need To Go Deeper is a 2-4 player cooperative submarine roguelike game, where players dive into a Verne-inspired undersea universe. The Deluxe Edition includes a giant atom-age vessel, a digital art book, and a 35-track extended soundtrack. Teamwork is essential for success, as you explore the depths and battle dangerous sea creatures.

  • Mac OS
  • Nintendo Switch
  • PC
  • Windows
  • Linux

Reviews

87%
Audience ScoreBased on 2,616 reviews
gameplay56 positive mentions
stability90 negative mentions
  • Fun and chaotic gameplay, especially when played with friends.
  • Unique art style and engaging atmosphere that enhances the experience.
  • Regular updates from developers show commitment to improving the game.
  • Frequent bugs and connectivity issues can hinder gameplay.
  • Repetitive gameplay loop may lead to boredom after extended play.
  • AI bots are often unhelpful, making solo play frustrating.
  • gameplay146 mentions

    The gameplay of the game is a mixed bag, with some players praising its cooperative mechanics and engaging art style, while others criticize its repetitive nature and clunky controls. Many reviews highlight the fun of playing with friends, but also note significant bugs and a lack of depth in gameplay elements. Overall, while the game offers enjoyable moments and a unique experience, it suffers from issues that detract from its potential, especially in its current early access state.

    • “The gameplay is a perfect mix of action-packed intense levels and cool moments, and you can play with pretty much any number of friends and have fun.”
    • “The gameplay excels in its simplicity by having a micromanaging system that is easy to understand in this 2D side-scroller context and does not overwhelm the player with too many variables.”
    • “This game is a gem; it has a unique style inspired by Jules Verne with fun and frantic gameplay.”
    • “The gameplay is incredibly repetitive and dull; while not controlling the submarine, you either wait around for a hull breach to occur, or hold the trigger of the infuriatingly slow rotating turret.”
    • “Gameplay gets very repetitive very quickly.”
    • “The main issue is the fact that you cannot choose what biome you get, meaning 3-4 hours of gameplay to get to the final biome.”
  • graphics131 mentions

    The graphics of the game receive mixed reviews, with many players appreciating its unique and charming art style, which is often described as whimsical and reminiscent of vintage hand-drawn aesthetics. However, some users criticize the visuals as lacking polish, with reports of bugs and poor animations detracting from the overall experience. Despite these issues, the graphics contribute to the game's fun and engaging atmosphere, particularly in multiplayer settings.

    • “The art style is unique and gives me Don't Starve vibes.”
    • “The graphics are great, and the style is interesting.”
    • “The art style adds just a little bit of a whimsical feeling to the game, and when combined with the pressures of piloting a submarine through monster-infested waters searching for treasure, creates a one-of-a-kind experience that I believe everyone should try at least once.”
    • “It seems like just about every imaginable lazy shortcut possible was taken on the visuals.”
    • “Lack of content and awful graphics.”
    • “The graphics aren't anything to write home about but possess a charm I haven't encountered a lot before and it's pleasantly easy to host a private game with friends.”
  • humor91 mentions

    The humor in this game is widely praised, with players highlighting its chaotic and funny moments, especially when playing with friends. Many reviews mention the amusing bugs, quirky animations, and slapstick elements that contribute to a lighthearted atmosphere, making for memorable and hilarious gameplay experiences. Overall, the game is described as a fun and entertaining cooperative experience that thrives on comedic interactions and unexpected mishaps.

    • “Great game to play with friends; it also leads to funny moments when you steal and all get chased back to your ship.”
    • “The game leaves room for funny blunders as well and all around is a blast to play.”
    • “An amazing game to play with friends even if you mostly fail at the game in hilarious ways.”
  • stability91 mentions

    The game is widely reported to be plagued by numerous bugs and glitches, which can significantly detract from the overall experience. While some players find the issues amusing or manageable, many express frustration with game-breaking problems, particularly in online multiplayer. Frequent updates are noted, but the game's stability remains a concern, especially given its early access status.

    • “Runs great on Linux and is one of the best co-op experiences I've had.”
    • “The game maintains a steady frame rate, ensuring smooth gameplay throughout.”
    • “I've experienced minimal bugs, which makes for a more enjoyable and stable gaming experience.”
    • “I like the game, but it's so buggy that it makes the experience bad.”
    • “The game freezes or crashes constantly in the middle of the game.”
    • “Game is a buggy mess that frequently deletes your hard-earned items and resets your progress.”
  • music35 mentions

    The music in the game has received overwhelmingly positive feedback, with many players praising its ability to enhance the atmosphere and immerse them in the gameplay experience. Reviewers highlight the soundtrack's diversity, fitting various environments perfectly, and describe it as beautiful, dramatic, and even bone-chilling at times. Overall, the music is considered one of the standout features of the game, elevating its ambiance and emotional impact significantly.

    • “The soundtrack is one of my favorite bits about this game.”
    • “Each song fits its respective environment so well, and some of them downright slap. I definitely recommend listening to the songs for the Aurelian Depths, Ancient Abyss, and the Meteor.”
    • “Amazing soundtrack that fits the atmosphere of the game completely.”
    • “A 'mysterious' soundtrack (though you don't hear it much).”
    • “Music was decent and matches the theme of Verne-inspired.”
    • “It would be better if they released the soundtrack already!”
  • story27 mentions

    The game's story is described as a mix of compelling and chaotic elements, featuring explorers trapped in a time loop and a rich atmosphere filled with lore and character backstories. While some players find the narrative engaging and immersive, others feel it lacks depth or relevance, with varying opinions on its execution and clarity. Overall, the story adds a layer of intrigue to the gameplay, though its significance may vary for different players.

    • “Anyways, it's a great submarine game, hilarious and actually has a compelling story of a bunch of explorers trying to find the deepest part in the world only to be trapped forever in a time loop.”
    • “From the creatures to the movement and general mechanics, this game is a chaotic masterpiece with a cryptic story that made me go 'what the f***' more than once.”
    • “Not sure what else to say about the game, I really think the visual art fits the game for what it is, and the game is very immersive and atmospheric, making it feel like an 'epic' kind of story.”
    • “☐ no story”
    • “The story is given, but very irrelevant.”
    • “There doesn't seem to be much story or context to speak of.”
  • replayability25 mentions

    Overall, the game is praised for its high replayability, with many players noting that each run offers a unique experience and the potential for self-created challenges. While some users mention bugs and a lack of content, the fun factor and creative mechanics contribute to its enduring appeal, especially in multiplayer settings. However, there are calls for additional content updates to further enhance replay value.

    • “Every run is different, almost unlimited replayability, and the potential to create challenges for yourself in case you are looking for a more difficult experience.”
    • “The game will constantly give you new ways to play, making the game's replayability all the more captivating and fresh.”
    • “Loads of fun, lots of replayability, and even more fun with friends!”
    • “But not much content and not much replayability, so wait for a sale.”
    • “However, I believe that the developers should try to add more DLC and content updates to increase the game's replay value.”
    • “It has a lot of replayability value with a creative art style and mechanics, though there are a few annoying bugs that can be found semi-commonly and the community is very small.”
  • grinding11 mentions

    Players consistently find the grinding aspect of the game to be tedious and overly time-consuming, often describing it as requiring a "second life" to manage. The gameplay is criticized for its shallow mechanics and repetitive enemy encounters, leading to a lack of engagement and enjoyment. Many hope for future updates to improve the interface and introduce more meaningful gameplay elements to reduce the grind.

    • “You'll need a second life for grinding.”
    • “Going from aesthetics to mechanics, disembarking from your sub to explore means hopping through tedious, blocky, randomly generated mazes blandly smacking endless waves of enemies.”
    • “Not enough to keep four people occupied, and gameplay is shallow and tedious.”
    • “However, the grinding is too long.”
  • atmosphere8 mentions

    The atmosphere of the game is widely praised for its immersive and unique qualities, enhanced by a fitting art style and an amazing soundtrack. Reviewers note that the game's lore and design contribute to a surreal and avant-garde experience, making it feel epic and engaging. However, there are concerns about the game's identity crisis due to its marketing strategy, which may not fully capture its atmospheric strengths.

    • “The replay value is immense and the art style contributes to the atmosphere.”
    • “Amazing soundtrack that fits the atmosphere of the game completely.”
    • “Instead of playing to the game's many strengths, whoever is in charge of advertising at Deli Interactive catered to more of the fans of the YouTubers who played this game, who really did not care or see its full atmosphere and lore. It suffers from an identity crisis; the lore wants to be, no pun intended, a cult game, but its advertisement is trying to appeal to a general audience. Don't Starve wasn't popular for years, but slowly over time and hard work, its fans grew bigger as the game became more refined.”
    • “It seemed unique with a mix of surreal and avant-garde atmosphere.”
    • “Each biome gets more challenging the deeper you go, with their unique boss blocking the way to the next one, and the art style and sound fit the atmosphere.”
  • optimization4 mentions

    The game's optimization is a mixed bag; while performance is generally outstanding on good connections, users report frequent connectivity issues and a need for further developer attention to improve overall stability and multiplayer functionality.

    • “Run smoothly if you're playing on a good connection.”
    • “Performance is outstanding, but I cannot play with people because of the 'failed to connect' issue.”
    • “Needs optimization and care from the developers, though.”
    • “Another issue I see is that there needs to be more optimization for connecting.”
  • monetization3 mentions

    The game's monetization strategy has been criticized for its ineffective advertising, which fails to capture the game's atmospheric strengths and instead targets a broader audience. However, players appreciate the absence of microtransactions and see potential for future DLC content, suggesting a focus on quality over exploitative monetization practices.

    • “The game has no microtransactions and offers tons of potential for DLC content.”
    • “I appreciate that there are no pay-to-win mechanics, making the experience fair for everyone.”
    • “The monetization model is refreshing, focusing on optional expansions rather than in-game purchases.”
    • “This leads me to my biggest problem with the game: the advertising. When I was talking about Don't Starve, Klei made animations about the game and showcased gameplay. It's kind of what you do with a Lovecraftian-style game; you build up mystery about the world around it.”
    • “Instead of playing to the game's many strengths, whoever is in charge of advertising at Deli Interactive catered more to the fans of the YouTubers who played this game, who really did not care or see its full atmosphere and lore. It suffers from an identity crisis; the lore wants to be, no pun intended, a cult game, but its advertisement is trying to appeal to a general audience. Don't Starve wasn't popular for years, but slowly over time and hard work, its fanbase grew bigger as the game became more refined.”
    • “Has no microtransactions and tons of potential for DLC content.”
  • emotional2 mentions

    Players express a mix of frustration and emotional engagement, noting that while the game became easier with bosses falling quickly, the experience still elicited strong feelings, including moments of sadness and intensity.

    • “I torped, I shot, I cried.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

7hMedian play time
47hAverage play time
4-14hSpent by most gamers
*Based on 24 analyzed playthroughs

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