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Transience Game Cover

About Transience

Transience is a single player tactical shooter game with a violence theme. It was developed by RESURGENT and was released on December 4, 2025. It received mostly positive reviews from players.

Become an Accountant - a hired mercenary who keeps the books balanced by any means necessary. This time though, you are the intended target. Take a journey through New Houston in the year 2056 and follow one man's tale of redemption as he escapes Transience.

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Games Like Transience

Looking for games like Transience? Here are top tactical shooter recommendations with a violence focus, selected from player-similarity data — start with LONN, Crisol: Theater of Idols or MindsEye.

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Reviews

69%Audience ScoreBased on 710 reviews
story130 positive mentions
optimization22 negative mentions

  • Strong and satisfying gunplay with extensive weapon customization that improves gameplay variety.
  • Engaging and immersive cyberpunk noir atmosphere with well-crafted level design and good attention to visual and audio details.
  • Passionate and competent indie development team delivering a solid single-player tactical shooter experience with an interesting, if clichéd, story.
  • Stealth mechanics are inconsistent and weak, with enemies spotting the player too quickly and stealth gadgets having long cooldowns.
  • Enemy AI is simplistic and erratic, sometimes dumb and easily exploitable, other times unrealistically accurate and unfair, detracting from the challenge and immersion.
  • The story and dialogue are overly verbose and often cringe-worthy, with unpolished cutscenes and tedious, excessive monologues that break pacing and engagement.
  • story

    607 mentions Positive Neutral Negative
    21% positive mentions, 72% neutral mentions, 7% negative mentions

    The story in this game receives mixed reviews, with many finding it generic, overly verbose, and sometimes confusing or corny, especially in early missions. While the narrative and noir-style presentation have moments of engagement and a solid dystopian world, the pacing and extensive monologues often detract from immersion. However, some players appreciate the world-building, character development, and the story's improvement after initial slow sections, making it a decent but not standout aspect of the experience.

    • “Transience manages to craft an interesting world and an enjoyable story.”
    • “The story is well designed, although slow at first it gets very good.”
    • “If you like story driven, stealth fps, you'll enjoy this game!”
    • “The story is forgettable and not well voice acted, and overall it's just not very fun to play.”
    • “The story makes no sense and the dialogue sounds like a Stephen Seagal movie if it were written by a four year old.”
    • “The story is terribly generic and the protagonist is extremely unlikeable.”
  • gameplay

    296 mentions Positive Neutral Negative
    27% positive mentions, 68% neutral mentions, 5% negative mentions

    The gameplay offers solid tactical gunplay and on-the-fly customization with a blend of stealth and action elements, though the stealth mechanics feel underdeveloped, inconsistent, and often ineffective due to poor AI and spotting systems. While some players enjoy the slow-paced, methodical combat and gun customization, others find the AI frustratingly overpowered or dumb, and the pacing sluggish, especially in the early levels. Overall, the game shows strong mechanical foundations and potential but suffers from execution issues, uneven stealth integration, and bugs that undermine the experience.

    • “The mechanics are wonderful, changing gun attachments at any point is excellent.”
    • “Gameplay mechanics are well thought-out, there are a number of ways to go about completing encounters with the gadgets available and ways you can interact with the environment.”
    • “The gameplay is fun, engaging, and the narration consistently makes the player feel like the main character throughout the journey.”
    • “The stealth mechanics in this game feel half-baked, especially the light/dark visibility system; it might as well not exist.”
    • “The stealth system copies standard mechanics but somehow makes them worse and genuinely unfun.”
    • “None of the mechanics for healing or armor repair are quick enough to justify a high level of confrontation, and then the game grades you on how stealthy, accurate, and aggressive you were or weren't at the end of the mission without allowing the player any of the freedom to engage as they saw fit.”
  • graphics

    188 mentions Positive Neutral Negative
    34% positive mentions, 57% neutral mentions, 9% negative mentions

    The game's graphics are marked by a unique semi-cell-shaded, comic book art style that blends realism with stylized visuals reminiscent of titles like "XIII" and "Borderlands." While many praise the distinctive aesthetic, lighting, and weapon models, the graphics can appear inconsistent, dated, and occasionally suffer from performance issues such as stuttering and low FPS even on high-end hardware. Overall, the visuals fit the cyberpunk, noir-inspired setting well but may divide players due to uneven quality and artistic choices.

    • “Nice graphics with a mix of realism and cell shading gives the game a unique vibe.”
    • “The graphics are gorgeous and exceeded my expectations given the price of the game (2 London beers).”
    • “The visuals are impressive, the gameplay feels great, and the amount of interactable elements in the world makes exploring genuinely fun.”
    • “The graphics look straight out of an early PS3 game, in all the bad ways, while also utilizing a bunch of cheap toon shading shaders that look absolutely horrible, all mixed with the realistic tone it is going for.”
    • “Graphics from 2010 with performance worse than playing Crimson Desert on max settings.”
    • “The graphics and level design are poor, most textures you are able to see individual pixels. Most of the areas only have simple geometry with little to no clutter, for example level 2.”
  • optimization

    110 mentions Positive Neutral Negative
    15% positive mentions, 65% neutral mentions, 20% negative mentions

    Optimization for the game is highly inconsistent, with many users reporting frequent stuttering, frame drops, and poor performance even on high-end systems, especially in levels with many ragdolls or detailed environments. While some players experience smooth gameplay with minor hiccups, others note severe issues affecting aim precision, level loading, and graphical settings, compounded by a lack of advanced options like DLSS. Overall, the game requires substantial optimization improvements to provide a stable and enjoyable experience across different hardware configurations.

    • “It's well optimized; only one level with too many ragdolls caused FPS to dip, but that seemed more due to level design and respawning enemies than overall optimization.”
    • “The game is very well optimized and runs at 130+ FPS on 1440p max settings.”
    • “Game runs great, solid 165 FPS on my setup with no stutters or major performance issues.”
    • “Truly one of the worst games I have ever played. Even on ultra settings, the extreme stuttering and poor optimization make it barely playable. The game feels like a low-budget mess with no basic features like god mode or infinite ammo, and the developers seem to have abandoned the player base.”
    • “Mission 6 (the underwater nightclub) has severe stuttering and framerate issues, sometimes dropping well below 20 fps despite running on high-end hardware (GeForce 5070ti, 32GB RAM, Intel i9). The optimization is clearly flawed and affects playability.”
    • “The worst thing is optimization; it makes the game actually impossible to play.”
  • atmosphere

    56 mentions Positive Neutral Negative
    54% positive mentions, 41% neutral mentions, 5% negative mentions

    The game's atmosphere is widely praised for its dark, moody, and immersive cyberpunk noir vibe, with many reviewers highlighting the strong art direction, sound design, and music that enhance this feeling. While some note occasional distractions like inconsistent voice acting or dialogue, the overall ambiance—ranging from neon-lit cityscapes to stealthy, tense environments—is considered a standout aspect that significantly contributes to player immersion.

    • “The atmosphere is dark and heavy, the protagonist's voice reminds me of Max Payne.”
    • “Neon-soaked cyberpunk streets, perfect atmosphere and moody lighting.”
    • “The animations, the ambiance OST, and the dark cyber style look to the atmosphere is truly unique, showcasing hard work and passion that deserves more appreciation.”
    • “And while Big Fry did put his money where his mouth is in terms of atmosphere and passion, the AI just makes it feel somewhat like the early access slop that he has criticized so much in his career, and I hate saying that, but it's just the truth.”
    • “The voice acting doesn’t match the atmosphere the game is aiming for, and nothing in the introduction grabbed me or made me excited to keep going.”
    • “The atmosphere of a grounded cyberpunk city is fitting but nothing special.”
  • music

    50 mentions Positive Neutral Negative
    50% positive mentions, 44% neutral mentions, 6% negative mentions

    The music is widely praised for its strong production, fitting the game's moody, futuristic, and atmospheric setting, with many highlighting its unique and carefully crafted soundtrack. While generally regarded as a significant positive, some users note occasional mismatches—such as an out-of-place rap song—and minor issues with looping and gun sound effects. Overall, the soundtrack greatly enhances the game's ambiance and style.

    • “The art style looks nice and the soundtrack fits the game's setting really well.”
    • “Another thing the game does very well is the soundtrack; it is very well produced and crafted, and the person that handled the soundtrack deserves some huge props for creating a great soundtrack.”
    • “Atmosphere is off the charts, the soundtrack especially nails that moody, futuristic vibe perfectly.”
    • “The music isn't connected to any of the setting; even turning down all volume did nothing.”
    • “The rap song that is halfway through the game is the rap equivalent to 'Christian rock'.”
    • “I took too long in the subway and the music just stopped altogether, and you can clearly hear where the songs cut and restart.”
  • humor

    34 mentions Positive Neutral Negative
    97% positive mentions, 0% neutral mentions, 3% negative mentions

    The game’s humor is praised for its witty easter eggs, quirky NPC interactions, and amusing environmental details that add charm and levity to the stealth gameplay. Players enjoy the funny AI behaviors, character monologues, and playful references, though some note the humor could be deeper or more integrated within the dialogue. Overall, the humor enriches the experience by providing entertaining moments amidst the cyberpunk noir setting.

    • “The game has a good sense of humor when you stop to smell the flowers.”
    • “Full of funny easter eggs, secrets and references to things I know like Randy and Mr. Lahey from Trailer Park Boys (possibly even a Harrier Du Bois reference in there somewhere).”
    • “I love the sleep darts because the way the enemies fall is so funny!”
    • “Enough of your incessant, unwarranted, not funny, not cool, not "deep" dialogue, and let me just stab, and shoot a man.”
  • replayability

    17 mentions Positive Neutral Negative
    29% positive mentions, 53% neutral mentions, 18% negative mentions

    Replayability in the game is mixed, with some players valuing stats, alternate playstyles, and modes like holdout/horde for added longevity, while others find the campaign missions repetitive, lengthy, and lacking sufficient variation or incentives to replay. Although the game offers decent replay value through collectibles and different approaches, issues like repeated dialogue and mission design limit long-term engagement for some. Overall, replayability is present but may grow stale quickly depending on player preference.

    • “I appreciate that there are stats and feedback at the end of levels, providing some replayability if you want to try for cleaner runs or different approaches.”
    • “Seriously though, take a look at the FPS space and this game stands out among them as a unique entry. Despite being single player, there is some replay value between the horde mode and the different ways you can approach levels.”
    • “Replayability for the campaign itself is limited, but the holdout mode appears to be where long-term potential truly lies.”
    • “Why make a game at all if it has literally 0 replay value?”
    • “Desperately needs more added to the missions as they are hardly replayable and can sometimes be a slog.”
    • “Transience is a short game so you would think they had replayability in mind, but forcing the player to listen to the same dialogue every time they replay a mission was simply a terrible decision.”
  • monetization

    16 mentions Positive Neutral Negative
    6% positive mentions, 13% neutral mentions, 81% negative mentions

    Monetization in the game is praised for avoiding typical microtransactions, emphasizing a nostalgic, non-exploitative experience without loot boxes or season passes. However, technical issues with aiming down sights (ADS)—such as slowed ADS speed, input bugs, and aim-punch effects—negatively impact gameplay and give some players the impression of a less polished or even cash grab product despite the developers’ intentions.

    • “The developers describe transience as a throwback to the old days before loot boxes, microtransactions, and season passes.”
    • “It honestly feels like a cash grab.”
    • “This feels less like a passion project and more like a cash grab riding nostalgia.”
    • “Took me back to a time where games were more worried about building a solid experience rather than a formulaic platform for microtransactions.”
  • grinding

    12 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious and repetitive, especially due to frequent stealth sections that require replaying after failure and limited ammo drops. However, some players appreciate the stealth and resource-scavenging concept, finding moments like earning the suit rewarding despite the slow pacing. Overall, the grind can feel more frustrating than fun, compounded by pacing issues and certain gameplay mechanics that hinder smooth progression.

    • “It's tedious to have to slowly sneak my way through a section, only to get discovered, killed, and then have to replay that section over and over again.”
    • “What would make the pacing more bearable is if I could manually save and didn't have to play a tedious section over and over again... but I can't.”
    • “This made the stealth feel more tedious than rewarding, and while the game doesn't really punish or reward you for being stealthy or going loud, it kind of bums me out that you get forced into open combat so often.”
  • stability

    10 mentions Positive Neutral Negative
    10% positive mentions, 0% neutral mentions, 90% negative mentions

    The game exhibits frequent bugs, including issues with AI behavior, weapon swapping, and visual glitches, impacting overall stability. Performance is inconsistent, with some users experiencing high frame rates but others facing slow or buggy fullscreen options and loading problems. Overall, the game's stability is problematic and detracts from the experience.

    • “Game runs great, solid 165 fps on my setup with no stutters or major performance issues.”
    • “I cannot recommend this game at any price currently due to how incredibly buggy it is.”
    • “The AI is buggy, the missions are stale, and the gunplay is meh.”
    • “AI is a buggy mess: 360s at least when loading up saves, animation breaks on loading then resets.”
  • emotional

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact of the game is mixed; while the realistic ballistics create an immersive and satisfying experience, the overall presentation and inconsistent AI behavior hinder deeper emotional investment. The gameplay evokes a nostalgic single-player feel but lacks polish in key areas that affect engagement.

    • “When you get in the nitty gritty of it, it's actually good, but the delivery makes it harder to get emotionally invested.”
    • “This made me feel like I was playing a single-player game from the mid-2000s.”
    • “The ballistics were very satisfying, immersive, and made me feel like I was really using a proper firearm.”
  • character development

    4 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Character development received mixed feedback, with some users finding the storytelling and character growth unengaging. However, character designs, especially enemy suits and distinct visual elements like red and blue eyes, were generally appreciated for their style and creativity.

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Play Times

7h Median play time
9h Average play time
4-10h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Transience is a tactical shooter game with violence theme. Common tags for Transience include first-person, futuristic, 3D, indie, stylized and others.

Transience is available on PC and Windows.

On average players spend around 9 hours playing Transience.

Transience was released on December 4, 2025.

Transience was developed by RESURGENT.

Transience has received mostly positive reviews from players. Most players liked Transience for its story but disliked it for its optimization.

Transience is a single player game.

Similar games include LONN, Crisol: Theater of Idols, MindsEye, Metro Awakening, Homefront: The Revolution and others.