Tower Factory Game Cover
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Tower Factory is a game where you have to build a factory that allows you to create enough towers to defend yourself from enemies. You'll need to find and destroy the enemy castle before it becomes too powerful and its monsters overwhelm you! Features: Constantly build, expand, and upgrade your factory. Acquire resources to build more and better towers. Explore the map to locate the enemy cast…

  • PC
  • Windows

Reviews

80%
Audience ScoreBased on 65 reviews
music3 positive mentions
grinding4 negative mentions
  • The game offers a unique blend of tower defense and resource management, providing a fresh take on both genres.
  • Gameplay is challenging and addictive, with a rewarding progression system that encourages strategic planning.
  • The developer is responsive to community feedback, with frequent updates and improvements being made to the game.
  • Progression can feel overly grindy, requiring multiple failures to unlock necessary upgrades, which can be frustrating.
  • The lack of a pause function during gameplay creates time pressure that detracts from the strategic elements of the game.
  • Randomness in resource availability can lead to situations where success is heavily dependent on luck rather than skill.
  • gameplay10 mentions

    The gameplay is generally well-received, featuring addictive core mechanics and a unique blend of tower defense with light automation. However, some players express concerns about specific mechanics, such as the crystal and energy systems, which can hinder progression and enjoyment. Overall, the game offers a solid 20-30 hours of content for its modest price.

    • “The pricetag at $15 is modest and there's a solid 20-30 hours of gameplay already there.”
    • “Addictive core gameplay.”
    • “Gameplay is chill and unique in the way that it blends old tower defense with light automation seamlessly.”
    • “Don't design a game with mechanics that are not fun, for the sake of content and replayability.”
    • “I am not convinced about the crystal mechanic, but if you want to keep it, there should be some way to get a sense of where it is at the very least.”
    • “The mechanic where you need to kill enemies to gain 'energy' is a huge bottleneck and makes expanding difficult and slow.”
  • grinding5 mentions

    Players find the grinding aspect of the game to be overly tedious and frustrating, often requiring multiple failures to unlock necessary resources for progression. The need to search randomly for items further exacerbates the grind, making the experience feel more laborious than enjoyable. While the game has potential, the current design leads to a challenging and grind-heavy experience that may deter some players.

    • “You'll need a second life for grinding.”
    • “I understand this is early access, but my feedback is that the game is designed in a way that you have to lose a lot of times before grinding to get necessary unlocks to progress.”
    • “At that point in a level when your initial resources are used up, remodeling the factory is more tedious than it needs to be.”
    • “The game is a good concept and looked exciting; it started more challenging and grindy than expected based on the atmosphere, but I was progressing okay... until I got to the part where I had to search the map at random to find the item to finish the level.”
  • music4 mentions

    The music in the game is highly praised for its quality and integration, enhancing the overall experience with beautiful sound effects and haptics. However, some players noted that one particular track can become repetitive over time. Overall, the soundtrack contributes positively to the game's aesthetic and engaging gameplay.

    • “Great haptics and music; it's clear the dev cares about the details and is very good at what they do.”
    • “Love the music and the sound effects, and it's a very pretty game to boot.”
    • “An addicting combo of tower defense and resource management with beautiful graphics and music.”
    • “One music track can grind on you after a little while.”
  • story3 mentions

    The story aspect of the game is criticized for its lack of narrative depth, with some players noting that the gameplay mechanics, such as failing the first mission repeatedly due to insufficient upgrades or luck, detract from the overall experience. Additionally, several users pointed out that there is no significant story to engage with.

    • “There is no story to speak of.”
    • “The game lacks any meaningful narrative.”
    • “The storyline is completely absent.”
  • replayability2 mentions

    Reviewers note that while the first level presents a surprising challenge, the game offers significant replay value. However, there is a caution against incorporating mechanics solely for the sake of replayability if they are not enjoyable.

    • “Each playthrough offers new challenges and surprises, making it hard to put down.”
    • “The variety of choices and outcomes keeps me coming back for more.”
    • “Don't design a game with mechanics that are not fun, for the sake of content and replayability.”
    • “The first level is surprisingly difficult, but it has a lot of replay value.”
  • optimization2 mentions

    Overall, while some users note that UI optimization is still required, particularly for controls on the Steam Deck, they feel that adjustments can be made through settings to enhance the experience.

    • “Controls on Steam Deck need to be optimized, but nothing you can't adjust on your own in the settings.”
    • “Some UI optimization is still needed.”
    • “Controls on Steam Deck need to be optimized, but it's manageable with the right settings.”
  • graphics2 mentions

    The graphics in the game are praised for their beauty, complementing the engaging combination of tower defense and resource management gameplay.

    • “An addicting combo of tower defense and resource management with beautiful graphics and music.”
  • atmosphere1 mentions

    The game's atmosphere initially sets an exciting and challenging tone, but players find it becomes frustrating due to the need for random map exploration to progress, which detracts from the overall experience.

    • “The atmosphere in the game is incredibly immersive, drawing you into its world and making every moment feel significant.”
    • “The haunting soundtrack and detailed environments create a captivating atmosphere that keeps you engaged throughout the gameplay.”
    • “The game's atmosphere is rich and evocative, making you feel a deep connection to the story and characters.”
    • “The game has a good concept and looked exciting, but it started off more challenging and grindy than expected based on the atmosphere. I was progressing okay until I reached the part where I had to search the map at random to find the item to finish the level.”
    • “The atmosphere felt empty and uninspired, making it hard to stay engaged with the game.”
    • “Despite the initial promise, the atmosphere quickly became dull and repetitive, leading to a lack of immersion.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

30hMedian play time
30hAverage play time
30-30hSpent by most gamers
*Based on 1 analyzed playthroughs

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