Tower Factory
- November 7, 2024
- Gius Caminiti
- 30h median play time
"Tower Factory is a game where you build and expand your own factory to produce towers and defend against enemies. Explore procedurally generated maps to find and destroy enemy castles, while acquiring resources and permanent upgrades. The demo includes 4 levels, 12 towers, and over 20 factory buildings to choose from."
Reviews
- A fantastic blend of tower defense and resource management, offering unique gameplay and strategies.
- Challenging yet rewarding, with procedural map generation that keeps each playthrough fresh and engaging.
- Regular updates from the developer show commitment to improving the game and addressing player feedback.
- The game can feel overly grindy, requiring repeated attempts to unlock upgrades and progress.
- Lack of a pause function can lead to frustrating gameplay, especially during intense moments.
- Some players find the reliance on RNG for resource locations and upgrades to be a significant drawback.
- gameplay27 mentions
- 33 % positive mentions
- 56 % neutral mentions
- 11 % negative mentions
The gameplay is characterized by a unique blend of tower defense and automation mechanics, offering a satisfying loop that is enjoyable for casual play. However, many players find it repetitive and lacking in depth, with a desire for more varied objectives and engaging mechanics. While the core gameplay is addictive and has potential, some features, like the crystal mechanic, need refinement to enhance player experience and reduce frustration.
“The unique gameplay and satisfying gameplay loop make it easy to play and perfect for killing time.”
“It's a really engaging game; the graphics and gameplay drag you in.”
“Gameplay is chill and unique in the way that it blends tower defense with light automation seamlessly.”
“I'd recommend other games if you are looking for more complex strategy gameplay.”
“Gameplay itself is repetitive after a few hours and does not have a very unique and engaging personality.”
“The mechanic where you need to kill enemies to gain 'energy' is a huge bottleneck and makes expanding difficult and slow.”
- grinding14 mentions
- 14 % positive mentions
- 0 % neutral mentions
- 86 % negative mentions
Players find the grinding aspect of the game to be tedious and overly repetitive, often feeling that it detracts from the overall enjoyment. Many reviewers express frustration with the necessity to grind for resources and upgrades, which can lead to a stressful experience rather than a fun one. While the game has potential, the current design forces players to repeatedly fail and grind for progress, making it feel more like a chore than an engaging challenge.
“Game mechanics should be fun, not tedious or repetitive just to pad out content and replayability.”
“You'll need a second life for grinding.”
“Additionally, the overall grind for coins to upgrade towers and factories can feel tedious at times.”
“There is a progression of sorts, but it's incredibly limited and very, very grindy.”
“Right now, the game’s focus on time pressure and grinding makes it more stressful than enjoyable.”
- story7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The reviews indicate a significant lack of narrative in the game, with players expressing a desire for a cohesive story to enhance the overall experience. While the gameplay mechanics and progression are noted, they feel disconnected and underwhelming without a compelling storyline to tie them together. The absence of a story detracts from player engagement, making the experience feel less memorable.
“The concept is good, but having to fail the first mission over and over no matter how well you play because you don't have the right upgrades or you were unlucky finding these specific buildings in the fog of war to beat the enemy is a huge turn-off.”
“Only recommendation is for developers to come up with a story to link to the progression, as it would create a more enjoyable and memorable experience.”
“Only recommendation is for developers to come up with a story to link to the progression as it would create a more enjoyable, memorable experience.”
“☑ no story”
“Would be nice to add more roguelite elements during playthrough which may mix up how players approach completing the mission.”
- graphics7 mentions
- 71 % positive mentions
- 29 % neutral mentions
- 0 % negative mentions
The graphics of the game are widely praised for their vibrant and cheerful art style, featuring a great color palette and crisp visuals that enhance the overall gameplay experience. Players find the combination of beautiful graphics and engaging gameplay to be particularly captivating, contributing to the game's addictiveness.
“The look and feel of the game is vibrant, cheerful with a great color palette, and crisp graphics.”
“It's a really engaging game; the graphics and gameplay drag you in.”
“An addicting combo of tower defense and resource management with beautiful graphics and music.”
- music5 mentions
- 60 % positive mentions
- 20 % neutral mentions
- 20 % negative mentions
The music in the game has received praise for its quality and immersive qualities, with comparisons to the soundtrack of "Arcane." Players appreciate the attention to detail in both the music and sound effects, enhancing the overall aesthetic experience. However, some users noted that one particular track can become repetitive over time.
“Bonus points for the background music; it reminds me of Arcane.”
“Great haptics and music; it's clear the developers care about the details and are very good at what they do.”
“I love the music and the sound effects, and it's a very pretty game to boot.”
“One music track can grind on you after a little while.”
- replayability4 mentions
- 75 % positive mentions
- 0 % neutral mentions
- 25 % negative mentions
Players find the game highly replayable, likening it to a blend of Factorio and tower defense, with engaging mechanics that encourage multiple playthroughs. The challenge of the first level adds to its replay value, although some users caution against tedious content that could detract from the experience. Overall, the game is praised for its addictiveness and enjoyable gameplay.
“Super addicting and replayable; it's such a great mix of something like Factorio and a tower defense game.”
“Good game, very nice replayability.”
“The first level is surprisingly difficult, but it has a lot of replay value.”
“Game mechanics should be fun, not tedious or repetitive just to pad out content and replayability.”
- optimization2 mentions
- 50 % positive mentions
- -50 % neutral mentions
- 100 % negative mentions
Overall, users note that while some UI optimization is still required, particularly for controls on the Steam Deck, players can adjust settings to improve their experience.
“Controls on Steam Deck need to be optimized, but nothing you can't adjust on your own in the settings.”
“Some UI optimization is still needed.”
“Controls on Steam Deck need to be optimized, but there's nothing you can't adjust on your own in the settings.”
- atmosphere1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game's atmosphere initially presents an exciting and engaging concept, but players find it becomes frustratingly grindy, particularly during sections that require random map exploration to progress.
“The atmosphere in the game is incredibly immersive, drawing you into its world and making every moment feel significant.”
“The game's environment is beautifully crafted, with stunning visuals and sound design that enhance the overall experience.”
“I was captivated by the eerie atmosphere that kept me on edge, making exploration both thrilling and unnerving.”
“The game has a good concept and looked exciting, but it started off more challenging and grindy than expected based on the atmosphere. I was progressing okay until I reached the part where I had to search the map at random to find the item to finish the level.”
“The atmosphere felt disconnected from the gameplay, making it hard to immerse myself in the experience.”
“Despite the intriguing setting, the atmosphere lacked depth and failed to engage me throughout the game.”