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Tormentum II Game Cover

About Tormentum II

Tormentum II is a single player casual puzzle game with horror, fantasy, mystery and dark fantasy themes. It was developed by OhNoo Studio and was released on July 23, 2026. It received very positive reviews from players.

Tormentum II is a dark, surreal point-and-click adventure with elements of psychological horror. Explore a hand-drawn world, solve puzzles, and make morally ambiguous choices that shape the fates of the characters you meet. It tells a new, standalone story, so no knowledge of the original game is required. A world you created. A prison you don't remember.You play as David, who is building a simula…

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Looking for games like Tormentum II? Here are top casual puzzle recommendations with a horror, fantasy, mystery and dark fantasy focus, selected from player-similarity data — start with Tormentum: Dark Sorrow, Silence or Bad Dream: Fever.

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Reviews

93%Audience ScoreBased on 136 reviews
story25 positive mentions
grinding3 negative mentions

  • Stunning, hand-drawn surreal and biomechanical art style inspired by H.R. Giger and Zdzisław Beksiński is a major highlight.
  • Atmospheric audio and soundtrack complementing the dark, grim, and immersive world effectively.
  • Story offers multiple branching paths and endings that add replayability and meaningful choice impact.
  • Puzzles are often too easy and repetitive, lacking cognitive challenge for seasoned point-and-click players.
  • Dialogue and monologues are verbose, cryptic, and sometimes detract from immersion; no option to skip or speed them up.
  • Certain gameplay mechanics like cumbersome item handling and camera effects (mouse-based parallax) may frustrate players.
  • story

    92 mentions Positive Neutral Negative
    27% positive mentions, 68% neutral mentions, 5% negative mentions

    The story in this game is a dark, complex, and atmospheric narrative that expands significantly on its predecessor, featuring branching choices and multiple endings that add depth and replayability. While praised for its rich world-building, intriguing characters, and integration with stunning visuals, some players found the plot convoluted, vague, or overly explanatory, leading to mixed engagement levels. Overall, it offers a compelling but sometimes challenging storytelling experience well-suited for fans of dark, thought-provoking adventures.

    • “Another masterpiece from Ohnoo, and a worthy successor of original Tormentum - great world building, compelling story and puzzles that feel just right.”
    • “From its accessible puzzles and meaningful moral choices that shape the story to its compelling characters and breathtaking hand-painted environments, the game delivers an immersive experience that makes you want to discover every possible ending.”
    • “Tormentum 2 is a deep psychological story in an incredibly macabre setting that really gets under your skin.”
    • “At the very beginning of the game we get some of this, but as we progress the story, the game feels more like its predecessor in terms of repetitiveness and it ended up disappointing me to the point I dropped it.”
    • “The story is more convoluted, vague and confusing at times and boring due to over-explaining and exposition at others.”
    • “I felt like there was not much story-wise for the whole game (only the constant repetition of "omg this world is so messed up who could have done this" or a random NPC has a long monologue which tries to be "deep" but fails) and then the game ends with an actually interesting lore-dump that I did not understand at all.”
  • graphics

    69 mentions Positive Neutral Negative
    46% positive mentions, 50% neutral mentions, 4% negative mentions

    The graphics are widely praised for their stunning, hand-drawn surreal and dark fantasy art style heavily inspired by H.R. Giger and Zdzisław Beksiński, creating a unique, eerie, and atmospheric world rich in biomechanical and macabre visuals. While some find the recurring motifs—like skulls and skeletons—occasionally overused and the world somewhat repetitive, the artwork remains the game's standout strength, delivering a visually captivating experience that deeply complements the story and mood. Fans of dark, gothic aesthetics and detailed point-and-click adventures will find the visuals especially compelling and integral to the game's appeal.

    • “The artwork is genuinely fantastic throughout with some real 'wow' moments on many pieces.”
    • “The artwork - largely 2D with multi-layers to give perspective effects - is stunning and atmospheric (and often disturbing), and is well complemented by the music & sound effects.”
    • “This interesting world is brought to life with stunning surrealism art style, inspired by Giger and Beksinski, as well as moody music that intensifies these feelings of melancholy and despair the world is trying to convey.”
    • “All those Giger-esque and Beksinski-esque sceneries were really cool, even though all those skulls, skeletons and other macabre visuals sometimes felt a bit forced.”
    • “The art feels forced here too; I get that the art style is supposed to be edgy, but every second screen seems to have some skeleton, skull or straight up nudity fused into the environment, which quickly loses its shock value and becomes mundane instead.”
    • “Unfortunately, the world-building is truly poor: the world David finds himself in neither feels authentic nor invites exploration, as all the visuals appear uniformly gloomy and highly repetitive after just an hour.”
  • atmosphere

    46 mentions Positive Neutral Negative
    61% positive mentions, 32% neutral mentions, 7% negative mentions

    The atmosphere of the game is widely praised for its immersive, dark, and unsettling aesthetic, supported by stunning hand-painted visuals and an exceptional, moody soundtrack. While some find the storytelling and dialogue overly dense, most agree the richly crafted ambiance and eerie sound design are the game’s standout features, creating a captivating experience that deeply engages players. Overall, the atmosphere is considered the primary strength, delivering a unique and memorable gothic fantasy world.

    • “From the very first minutes, the game pulls you in with its thick, unsettling atmosphere.”
    • “Every environment is beautifully hand-painted and filled with strange, unmistakable Giger/Beksiński-inspired atmosphere, with unsettling details that make exploration genuinely rewarding.”
    • “Tormentum II is a stunning point-and-click adventure that completely captivated me with its dark fantasy world, psychological horror atmosphere, and truly outstanding artistic direction.”
    • “I think, if nothing else, the game would have benefitted a lot from cutting at least half of the dialogue and almost all of the monologue and just having the mystery, art and atmosphere speak for themselves.”
    • “All in all, if you want good story and solid puzzles, choose a different game; if you liked the original Tormentum for the art and atmosphere, skip through the endless monotonous lore and you'll really enjoy this sequel.”
    • “The atmosphere is heavily contaminated, and citizens are required to wear oxygen masks and protective gear to survive a small stroll in the streets.”
  • gameplay

    41 mentions Positive Neutral Negative
    15% positive mentions, 75% neutral mentions, 10% negative mentions

    The gameplay of Tormentum II offers a traditional point-and-click experience with an emphasis on puzzle-solving and multiple endings, but many find the puzzles repetitive, simplistic, and lacking depth compared to genre standards. While the intuitive mechanics and atmospheric art style are praised, the gameplay can feel mechanical and linear, limiting exploration and challenge. Overall, it appeals mainly to fans of the art and narrative rather than those seeking innovative or complex gameplay.

    • “The gameplay is very smooth and the puzzles are interesting.”
    • “It has a deep storyline that gives you food for thought, and a multichoice gameplay that leads to 5 possible endings with some variations depending on the choices we make through the game.”
    • “Gameplay-wise this game made me feel smart lol, I didn't have to look up solutions at all; only difficulty for me was having to search where to proceed.”
    • “The puzzles get too repetitive at a point, where you are stuck in a constant loop of problems to solve; once you solve some, you get even more, and you end up doing it mechanically without much thought.”
    • “Overall, the game falls short of genre standards despite its intriguing premise: it lacks typical point-and-click mechanics. Although there is an inventory, all puzzles are solved within the immediate vicinity, and the solutions were often so obvious that I felt patronized.”
    • “Most of the gameplay feels like entering a new room, seeing a strangely shaped hole, going to the next room, finding an item with the same strange shape, placing the item in the hole, and unlocking a new room or item, and so on.”
  • music

    38 mentions Positive Neutral Negative
    34% positive mentions, 58% neutral mentions, 8% negative mentions

    The music in the game is widely praised for its atmospheric, moody, and well-matched soundtrack that complements the dark, surreal art style and enhances the overall immersive experience. While some tracks, including standout heavy metal and a memorable German song, receive special mention, a few players found portions of the soundtrack generic or less memorable. Overall, the music and sound design are considered key elements that elevate the game's unsettling and melancholic atmosphere.

    • “It's a lot bigger than the first one, it looks to me like a world that was perhaps intended to be even bigger than it is, and the art is absolutely wonderful and the soundtrack was also really well matched to the visuals.”
    • “Everything is perfectly complemented by a highly atmospheric soundtrack that constantly heightens the appropriate mood.”
    • “The real star, though, is the music and sound design, they elevate every scene and pull you even deeper into its dark atmosphere.”
    • “The music and sound are also present; their application matches the paired art, but these haunting island landscapes would be better off with some favorite dark ambiance or dungeon synth instead.”
    • “As for the music... nothing really stuck in my mind.”
    • “Music was very generic, sort of like leveling in Caelid permanently (matches the ambiance though at least).”
  • replayability

    7 mentions Positive Neutral Negative
    71% positive mentions, 29% neutral mentions, 0% negative mentions

    The game offers strong replayability due to its multiple branching paths and endings, encouraging players to explore different choices and outcomes. Its unique narrative and subtle decision-making elements make replaying the 7–8 hour experience rewarding for discovering all possible endings.

    • “It's also rather rare to have so many branching paths in an adventure that actually change the outcome, providing great replayability.”
    • “Multiple endings, determined by subtle choices made throughout the game, offer great replayability.”
    • “The game takes around 7–8 hours to complete, but it has good replay value.”
  • grinding

    4 mentions Positive Neutral Negative
    0% positive mentions, 25% neutral mentions, 75% negative mentions

    Grinding in the game can become tedious, especially when hunting for achievements and alternate endings, though multiple save slots help mitigate some frustration. Overall, the game maintains engagement despite occasional repetitive tasks.

    • “Clicking through every sentence gets quite tedious when hunting for achievements and alternate endings.”
    • “Achievement hunting was a bit tedious but at least there are several save slots so it's not necessary to replay from the beginning every time.”
    • “You'll need a second life for grinding.”
  • character development

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    Character development is praised for its coherent and cohesive design that fits seamlessly with the detailed, grim, and haunting world. The characters are visually striking and complement the unsettling, grotesque atmosphere perfectly.

    • “The character design was very coherent, cohesive, and adequately matched the rest of the art, with nothing out of place.”
    • “The locations are highly detailed, and the character designs are really cool.”
    • “Beautiful character designs.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Players feel intellectually engaged and appreciate the clearer plot, which enhances emotional connection, though some miss the original's mysterious and eerie atmosphere.

    • “The plot is much clearer than in the first game; while this allows for a deeper emotional connection, it also sacrifices some of that mystical ambiguity and eerie sense of mystery that defined the original.”
  • optimization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers beautiful visuals while achieving smooth and well-optimized performance.

    • “Beautiful as ever, finally smooth performance-wise.”
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Play Times

6h Median play time
6h Average play time
6-6h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Tormentum II is a casual puzzle game with horror, fantasy, mystery and dark fantasy themes. Common tags for Tormentum II include gothic, indie, trading, psychological, exploration and others.

Tormentum II is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 6 hours playing Tormentum II.

Tormentum II was released on July 23, 2026.

Tormentum II was developed by OhNoo Studio.

Tormentum II has received very positive reviews from players. Most players liked Tormentum II for its story but disliked it for its grinding.

Tormentum II is a single player game.

Similar games include Tormentum: Dark Sorrow, Silence, Bad Dream: Fever, Slice of Sea, Bad Dream: Coma and others.