- November 15, 2018
- Desert Fox
- 4h median play time
Bad Dream: Fever
Platforms
About
"Bad Dream: Fever" is a dark, atmospheric adventure game with point-and-click mechanics. The player must navigate a series of unsettling environments and solve puzzles to uncover the mystery behind their bad dreams. With hand-drawn art and a haunting soundtrack, the game delivers a unique and immersive horror experience.
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- The game features beautiful artwork and a unique narrative that keeps players engaged.
- The puzzles are clever and require creative thinking, providing a satisfying challenge.
- The story explores personal themes and resonates with players, making it a memorable experience.
- The gameplay is overly linear, lacking the choices and consequences that made the previous game enjoyable.
- Many puzzles rely on trial-and-error and pixel hunting, which can be frustrating and tedious.
- The constant commentary from the companion character can be annoying and detracts from the overall atmosphere.
story
302 mentions Positive Neutral NegativeThe story of the game has received mixed reviews, with many praising its originality, emotional depth, and engaging twists, particularly in its exploration of meta-narratives. However, some players found the plot predictable and criticized the linearity and forced gameplay mechanics that hindered their experience. Overall, while the narrative is seen as a significant improvement over its predecessor, it may not resonate with everyone, especially those seeking more interactive storytelling elements.
“Bad Dream Fever is a fantastic follow-up that expands upon the Bad Dream world in a distinctly unique story and beautiful art style.”
“The story was incredible and I loved all the references to the older games.”
“The story is oddly touching (and relatable to me as a creative myself), and you can really tell it came from the writers' hearts.”
“Playing it without the knowledge or any nostalgia, love, or even familiarity for the previous game - a vast majority of the game's narrative fell incredibly flat, amounting to a story that shifted from a curious horror narrative of a town being slowly eradicated through uncertain means, to a narrative about a whiny perfectionist man who essentially threw all his toys out of his pram and destroyed his (according to this game), beloved previous game in the search of perfection.”
“The story has legs, but sadly the partner in this journey is not likeable.”
“The story is very personal to the developers and it shows, but it's not something that goes well in this type of game.”