Tor Eternum Game Cover
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In "Tor Eternum," players explore a fantasy world as a sorcerer's apprentice, using magic to battle enemies and solve puzzles across various environments. With a focus on strategic combat and exploration, players will discover unique spells and upgrade their abilities to uncover the mysteries of the tor-eternum. The game features an open world with non-linear progression, allowing players to choose their own path.

  • PC
  • Windows

Reviews

72%
Audience ScoreBased on 41 reviews
gameplay2 positive mentions
grinding2 negative mentions
  • The game offers a fun and engaging multiplayer experience, especially when played with friends, with interesting character builds and abilities.
  • The art, animations, and audio are well done, contributing to an enjoyable overall atmosphere.
  • The developers are active and responsive, frequently updating the game and engaging with the community.
  • The game lacks full controller support, with issues in binding abilities to controller buttons, making it less accessible for some players.
  • There are significant bugs and a lack of ongoing development, leading to concerns about the game's future and content updates.
  • The dungeon variety is limited, and the gameplay loop can become repetitive, especially when playing solo.
  • gameplay5 mentions

    The gameplay is praised for its character balance and solid combat mechanics, offering a fun experience, especially in larger groups where boss fights become chaotic and engaging. However, some players find the gameplay loop overly simplistic and repetitive, consisting mainly of running through mazes to fight bosses and upgrading skills, which can lead to boredom over time. Overall, while the core mechanics are enjoyable, there is a desire for more depth and complexity in future updates.

    • “Great character balance, great gameplay.”
    • “Honestly, my dream game would be if this game eventually gets a fully 3D 2.0 like Risk of Rain did, moving it mechanically closer to the experience of raiding in WoW-style MMORPGs, while maintaining the quick replayability and low barriers to entry.”
    • “Music is great, solid combat, and gameplay.”
    • “The gameplay loop seems way too simple, to be honest. You run in a maze-like area until you find the boss room, activate the boss fight, spam normal attacks until you have enough resources to use abilities, defeat the boss, gain loot to sell or use, and then put some points into a passive skill tree system (which isn't anything special). You repeat this loop until it becomes too boring to continue.”
    • “Honestly, my dream game would be if this game eventually gets a fully 3D 2.0 like Risk of Rain did, moving it mechanically closer to the experience of raiding in WoW-style MMORPGs, while maintaining the quick replayability and low barriers to entry.”
    • “Boss effects can be crazy but fun, especially in large groups. The mechanics of a 10-person game become more chaotic as boss effects scale, but they are definitely more enjoyable.”
  • grinding2 mentions

    Players appreciate the developer's effort to eliminate traditional grinding elements commonly found in MMORPGs, such as leveling, gear acquisition, and time restrictions, creating a more streamlined and accessible raiding experience. However, some still find the overall gameplay to be excessively grindy.

    • “Grindy grind grind.”
    • “Hats off to the developer for executing on an idea that I, and I'm sure plenty of other MMO players, have had in the back of our minds: to condense the 'game' of MMORPG raiding down into a standalone experience, stripped of the level grind, gearing up, gold/item farming, and weekly lockout timers that increase the time commitment of being an MMO raider.”
  • story2 mentions

    The story aspect of the game is enhanced by the social experience of playing in groups, particularly through Discord, which adds excitement to challenging missions. Additionally, the ability to freely respec between missions allows players to adapt their builds dynamically, enriching the overall gameplay experience.

  • replayability1 mentions

    Players express a desire for enhanced replayability through a potential 3D update that could elevate the game's mechanics, drawing comparisons to the engaging raid experiences of MMORPGs while preserving its quick and accessible nature.

    • “Honestly, my dream game would be if this game eventually gets a fully 3D 2.0 like Risk of Rain did, moving it mechanically closer to the experience of raiding in WoW-style MMORPGs, while maintaining the quick replayability and low barriers to entry.”
    • “Honestly, my dream game would be if this game eventually gets a fully 3D 2.0 like Risk of Rain did, moving it mechanically closer to the experience of raiding in WoW-style MMORPGs, while maintaining the quick replayability and low barriers to entry.”
  • music1 mentions

    The music in the game is highly praised, contributing positively to the overall experience alongside solid combat and gameplay mechanics.

    • “The music is fantastic, enhancing the overall experience with its vibrant energy.”
    • “The soundtrack perfectly complements the gameplay, making every moment feel epic.”
    • “I love how the music dynamically changes with the action, adding depth to the combat.”
  • graphics1 mentions

    The graphics are generally considered satisfactory, meeting expectations without standing out as exceptional.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 1 analyzed playthroughs

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