- July 15, 2022
- Sorcerous Gaming
- 2h median play time
Tor Eternum
Platforms
About
In "Tor Eternum," players explore a fantasy world as a sorcerer's apprentice, using magic to battle enemies and solve puzzles across various environments. With a focus on strategic combat and exploration, players will discover unique spells and upgrade their abilities to uncover the mysteries of the tor-eternum. The game features an open world with non-linear progression, allowing players to choose their own path.
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- The game offers a fun co-op experience with up to 10 players, making it enjoyable to play with friends.
- Character customization and build diversity are strong points, allowing players to create unique playstyles.
- The art, animations, and audio are well-executed, contributing to an engaging atmosphere.
- The gameplay loop can become repetitive, primarily focusing on boss rush mechanics with limited dungeon variety.
- There are significant issues with controller support and bugs that hinder the overall experience.
- The developers have seemingly moved on from the game, leaving it in a state that lacks further content and polish.
gameplay
8 mentions Positive Neutral NegativeThe gameplay is characterized by solid character balance and enjoyable combat, though some players find the mechanics to be basic and the gameplay loop repetitive. While the game shines in multiplayer with chaotic boss mechanics and a fun co-op experience, it also offers a rewarding solo mode that balances challenge and accessibility. Overall, the game is praised for its replayability and engaging dungeon-crawling elements, despite some calls for deeper mechanics.
“Great character balance, great gameplay.”
“Although the game hits its stride in multiplayer mode, there is still phenomenal solo play that is simultaneously challenging without being too punishing or grueling due to the cleverly incorporated game mechanics.”
“Pretty basic mechanics.”
“Gameplay loop seems way too simple to be honest: run in a maze-like place till you find the boss room, activate boss fight, spam normal attack till you have enough resources to use abilities till the boss is dead, gain loot to sell/use, put some points into the passive skill tree system (nothing special to see there), and repeat the loop till it's too boring to continue.”
“Honestly, my dream game would be if this game eventually gets a fully 3D 2.0 like Risk of Rain did, moving it mechanically closer to the experience of raiding in WoW-style MMORPGs, while maintaining the quick replayability and low barriers to entry.”