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MythForce

Despite some difficult to ignore flaws, Gamers who spent any part of their childhood in the eighties or for one reason or another harbor a fascination for that era of entertainment have plenty of reason to check out MythForce.
MythForce Game Cover
66%Game Brain Score
graphics, gameplay
grinding, stability
71% User Score Based on 585 reviews
Critic Score 61%Based on 10 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxWindowsPlayStation
MythForce Game Cover

About

MythForce is a single player and multiplayer role playing game with a fantasy theme. It was developed by Beamdog and was released on September 12, 2023. It received mostly positive reviews from both critics and players.

Inspired by beloved 80s cartoons, MythForce unites swords & sorcery with gripping 1st-person combat in a roguelite adventure fit for Saturday mornings. Brave the dungeon alone or join forces with friends to take on an ever-changing Castle of Evil!

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71%
Audience ScoreBased on 585 reviews
graphics78 positive mentions
grinding29 negative mentions

  • Exceptional 80s Saturday morning cartoon aesthetic with vibrant cel-shaded visuals and a nostalgic soundtrack.
  • Engaging cooperative gameplay with distinct characters, fun combat, and a satisfying roguelite progression system.
  • Strong improvements over time with developer responsiveness and frequent updates enhancing combat fluidity and player customization.
  • Limited and repetitive level design with a small variety of enemy types leading to diminishing replay value.
  • Combat and stamina systems can feel sluggish and unbalanced, especially in solo play, making some encounters tedious.
  • Multiplayer suffers from connectivity issues and lacks features like voice chat or match browsing, reducing the overall co-op experience.
  • graphics
    161 mentions Positive Neutral Negative

    The graphics of Mythforce are widely praised for their vibrant, nostalgic 80s Saturday morning cartoon aesthetic, featuring gorgeous cel-shaded visuals, charming character designs, and an upbeat, playful art style reminiscent of classics like He-Man and Dragon’s Lair. While the art style, animations, and soundtrack are standout highlights that create a distinctive and memorable atmosphere, some users note technical issues like foggy visuals at max settings and repetitive environmental design. Overall, the graphics strongly contribute to the game's unique identity and appeal, especially for fans of retro animation styles, despite gameplay and polish shortcomings.

    • “The game absolutely nails its Saturday morning cartoon vibe—the art style is gorgeous, the voice acting is great, and the cutscenes really sell the world.”
    • “From its opening moments, the game establishes a playful, nostalgic atmosphere, complete with bright cel-shaded visuals, heroic silhouettes, and an unapologetically upbeat theme song that feels ripped straight from an old animated intro sequence.”
    • “The art style is a fantastic callback to cartoons of the 80s, and there are a lot of small details that show the amount of care and dedication the team has put into the game.”
    • “Also the graphics feel somehow weird, I would say foggy (on max settings).”
    • “Graphics are terribly jagged on default settings.”
    • “A little rough around the edges, the visuals and UI are a bit blurry but I think this game has potential.”
  • gameplay
    152 mentions Positive Neutral Negative

    The gameplay of this co-op roguelite offers a fun, simple core loop with enjoyable character variety and satisfying combat, especially when played with friends, capturing a nostalgic 80s cartoon vibe. However, it suffers from repetitiveness, lack of depth and challenge, uninspired mechanics, pacing issues, and some balance problems—factors that may limit long-term engagement despite solid art and sound design. Overall, while enjoyable in short bursts and for its style, the gameplay can feel shallow and stale without significant new content or refinements.

    • “Supporting up to four players, the game’s mechanics feel most alive when heroes work together to manage crowds, cover each other’s weaknesses, and revive fallen teammates.”
    • “Your playable classes include a paladin (Victoria), an archer (Hawkins), a mage (Maggie), and a rogue (Rico), each with various build possibilities and traversal mechanics to explore. Plus, the banter between them is both hilarious and delightful.”
    • “The gameplay itself is smooth as butter, the enemies are challenging and move and feel like they have mass to them.”
    • “The game falls apart at its very core gameplay elements.”
    • “There is a distinct lack of variety in the gameplay and that really dooms a game that wants you to build a character up over time.”
    • “The gameplay is boring, repetitive and the gameplay is shoddy (for example, unpredictable hitboxes). Stopped playing and it felt like a chore to pick it back up, so returned it.”
  • story
    71 mentions Positive Neutral Negative

    The story is characterized by cheesy, nostalgic 80s-90s cartoon-style dialogue and charming cutscenes that add personality but lack depth and complexity. While it provides enough lore to keep some players interested, many find it repetitive, with too many underdeveloped characters and a plot that serves mainly as motivation for gameplay rather than a compelling narrative. Overall, the story complements the fun co-op gameplay but could benefit from more variety, richer character development, and expanded content.

    • “The story and characters give off some cheesy but earnest dialogue, with cute little cutscenes at the start of each stage.”
    • “There is a story, accompanied with beautiful cutscenes and voice-overs, which is exactly what you would expect if you grew up watching these shows.”
    • “The world and story have really been fleshed out and are super nostalgic.”
    • “Instead, the cut scenes are just people standing around talking about lore backgrounds, which have nothing to do with the plot and barely kept us interested.”
    • “I didn't care about the story by the midpoint, and we were just going for completion to see what the rest of the game is like.”
    • “Too many characters involved, no story, no reason to care about them.”
  • music
    66 mentions Positive Neutral Negative

    The music in the game is widely praised for its nostalgic, 80s-inspired synth and power metal soundtrack, which perfectly complements the cartoon-style visuals and heroic, upbeat atmosphere. Many players highlight the catchy, dynamic tracks and memorable theme song as key strengths that enhance the overall experience. However, some critique the background music for being repetitive, too mellow for the action, or mixed too low, occasionally detracting from the gameplay intensity.

    • “From its opening moments, the game establishes a playful, nostalgic atmosphere, complete with bright cel-shaded visuals, heroic silhouettes, and an unapologetically upbeat theme song that feels ripped straight from an old animated intro sequence.”
    • “The music is awesome; I love how the track dynamically kicks up and fades out between combat encounters, and as you go from stage to stage, the themes change and get more dynamic.”
    • “The great soundtrack ranges from power metal to synthwave, and the tracks that accompany the boss fights set the tone superbly.”
    • “The music is samey and repetitive; you can easily hear where the loops are.”
    • “The background music is so low in the mix that it is pretty much absent.”
    • “Cons: very repetitive, boring map design, most times you wait for enemies to spawn in a small space, looting makes you backtrack, sound design and music is very bad, you can't hear enemies behind you, game repeats the same shop rooms but makes them bigger than regular dungeons so you waste time.”
  • grinding
    29 mentions Positive Neutral Negative

    The grinding aspect in this game is widely regarded as excessive and tedious, with many players noting slow progression, repetitive enemy encounters, and costly upgrades that require prolonged effort. While some enjoy the challenge and replayability that grinding brings, the late-game grind is often seen as overwhelming and hampers overall enjoyment. Despite improvements, the meta-progression and upgrade systems remain time-consuming and can feel unimpactful or unbalanced.

    • “Weapons are pretty underwhelming and there is a lot of grinding if you want to go deep into upgrading your stuff.”
    • “So far, the constellation system for upgrading yourself personally seems slightly pointless. I understand it will take multiple runs to upgrade it properly, but so far, it just feels like a tedious task, knowing that I have to grind out crystals to upgrade.”
    • “Scaling cost of upgrades is just a tedious grind.”
  • stability
    17 mentions Positive Neutral Negative

    The game exhibits generally stable performance with no major game-breaking issues, though it contains various minor bugs and glitches such as clipping, attack inconsistencies, and occasional janky behavior. Despite these imperfections, the gameplay remains enjoyable and smooth overall, especially after recent updates improving combat and stability.

    • “Actually, the levels feel unpolished in general: there are invisible map barriers where arrows get stuck in mid-air, steps leading to solid stone walls, and minor glitches where rooms are filled with dirt piles but you can clip through and open chests inside the dirt.”
    • “The game was very buggy and my friends and I had a lot of issues.”
    • “I thought it was a good game, not sure if priced right as it's not very big, but gameplay was good although some things were buggy, for example skills getting stuck and not being used, and magic attacks hitting invisible walls and not doing AoE damage even when 5 mobs were in the area of effect.”
  • replayability
    16 mentions Positive Neutral Negative

    Replayability is generally praised due to multiple characters, increasing difficulty levels, and upgrade systems offering varied playthroughs. However, some feel that recent removals of random elements and the grind for upgrades reduce long-term engagement and variety. Overall, the game provides solid replay value through different heroes and challenges, though deeper mechanics and more content could enhance it further.

    • “There's a bit of replay value with the extra difficulties and characters to play as.”
    • “By the way, I have been playing mostly solo, and also, keep in mind that once you beat each level, you unlock increasing difficulties, and you have plenty of things to upgrade, so there is replayability there.”
    • “There is definitely replay value as you get to choose different heroes before embarking on your adventure.”
    • “While the game looked unique and featured significant roguelite elements like random item and talent builds in each run, it has become quite bland as many random factors were removed.”
    • “If you are looking for a game with deep mechanics, engaging combat, interesting build options, or enough diversity to ensure replayability, this isn't it.”
    • “Replayability drops after a while because there is nothing new to find.”
  • humor
    12 mentions Positive Neutral Negative

    The humor in the game is praised for its vibrant, over-the-top characters, witty banter, and a lighthearted, cartoonish tone that enhances the roguelite experience. While some expected more varied comedic elements or character interactions, the game's charm and playful dialogue, especially in co-op, deliver a fresh and enjoyable comedic vibe. However, a few players note a lack of "funny distractions" in the environment, which could add more humor variety.

    • “Everything bursts with color, the heroes are bigger than life, and the villains are hilariously over the top.”
    • “Your playable classes include a paladin (Victoria), an archer (Hawkins), a mage (Maggie), and a rogue (Rico), each with various build possibilities and traversal mechanics to explore. Plus, the banter between them is both hilarious and delightful.”
    • “Co-op mode adds a humorous touch to the experience, delivering on the promised Saturday morning cartoon vibe.”
  • optimization
    8 mentions Positive Neutral Negative

    Optimization is inconsistent, with some users on high-end systems experiencing no issues, while others report poor performance, frustrating menus, and high battery drain on portable devices. The game could benefit from better optimization, especially to improve performance stability and efficiency. Updates have improved responsiveness and performance for some, but optimization still remains a concern.

    • “I never had any performance issues, but given that I'm playing on a high-end system built earlier this year, I wouldn't expect any.”
    • “Combat is more responsive and the performance of the game has improved.”
    • “No one that I've played with has had any performance complaints.”
    • “It's not optimized at all; to get it to run better, I had to crank everything to ultra.”
    • “Maybe in a year it will be better with improved combat, level design, and optimization.”
    • “Horrendous performance, frustrating menus, little specialization or optimization, poorly-paced runs.”
  • character development
    4 mentions Positive Neutral Negative

    The character development in Mythforce is marked by a unique, nostalgic style reminiscent of 1980s cartoons, with charming character designs that complement the game's TV show aesthetic. The opening cinematic and overall design evoke a strong sense of nostalgia that has attracted players, while the characters remain likable and show potential beyond some gameplay quirks.

    • “It has a unique style, especially in cutscenes and character design, that reminds me of the good old cartoon days.”
    • “Mythforce has the look and graphics that fit well with the idea of it being a TV show from the 80's, with character designs that would easily fit in. The game's opening cinematic has a lovely nostalgic feel with an addictive tune, which originally got me interested in the game.”
    • “It has good gameplay and likable character designs.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game excels in creating a playful and nostalgic atmosphere, highlighted by bright cel-shaded visuals, heroic silhouettes, and an upbeat theme song reminiscent of classic animated intros. This vibrant and lively ambiance is consistently praised as one of its strongest elements.

    • “From its opening moments, the game establishes a playful, nostalgic atmosphere, complete with bright cel-shaded visuals, heroic silhouettes, and an unapologetically upbeat theme song that feels ripped straight from an old animated intro sequence.”
    • “Where it shines is the atmosphere!”
  • emotional
    2 mentions Positive Neutral Negative

    The emotional aspect of Mythforce is marked by its heartfelt and distinctive charm, emphasizing personality and cooperative enjoyment rather than intense action or deep storytelling, evoking a poignant and touching experience for players.

    • “In the end, Mythforce is a distinctive and heartfelt project that prioritizes personality and cooperative fun over raw intensity or narrative complexity.”
    • “It was just heartbreaking to watch.”
  • monetization
    2 mentions Positive Neutral Negative

    The game features no microtransactions, allowing all content to be unlocked through gameplay. This approach supports a fair and enjoyable experience with extensive potential for future expansions.

    • “All can be unlocked in game; no microtransactions.”
    • “With near-infinite possibilities for future expansion and no microtransactions, Mythforce is a game that could be a staple in your library for years to come.”
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9h Median play time
10h Average play time
7-15h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

MythForce is a role playing game with fantasy theme.

MythForce is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 10 hours playing MythForce.

MythForce was released on September 12, 2023.

MythForce was developed by Beamdog.

MythForce has received mostly positive reviews from both players and critics. Most players liked MythForce for its graphics but disliked it for its grinding.

MythForce is a single player game with multiplayer and local co-op support.

Similar games include Deadzone: Rogue, Ravenswatch, Abyssus, Heroes of Hammerwatch II, Rotwood and others.