- November 27, 2012
- Core Design
- 20h median play time
Tomb Raider: The Last Revelation
Platforms
About
In Tomb Raider: The Last Revelation, Lara Croft mistakenly releases the evil God Set, and must re-imprison him to prevent Armageddon. Traversing Egypt, Lara faces intricate puzzles, deadly traps, and Werner Von Croy's relentless pursuit, all while trying to save humanity from the impending darkness. This is a thrilling action-adventure game with numerous twists and turns, offering a fitting finale for the series.











- The game features intricate puzzles and a captivating storyline that keeps players engaged.
- The atmosphere and level design are immersive, with a strong Egyptian theme that enhances the exploration experience.
- The game introduces new mechanics, such as rope swinging and item combining, which add depth to the gameplay.
- The controls are clunky and can be frustrating, especially for players accustomed to modern gaming mechanics.
- The backtracking required in interconnected levels can lead to confusion and make progress feel tedious.
- Technical issues, such as poor optimization for modern systems and lack of controller support, detract from the overall experience.
story
117 mentions Positive Neutral NegativeThe story in this installment of the Tomb Raider series is a mixed bag, with some players praising its depth and connection to Egyptian mythology, while others find it lacking in character development and coherence. Many appreciate the ambitious narrative and the integration of puzzles with the storyline, but some criticize it for being overly complicated or disjointed. Overall, it is seen as a significant step forward in storytelling for the franchise, though opinions vary on its execution and engagement.
“The story is one of the best of the core-era games, going hard with those sweet, sweet Egyptian mythological elements.”
“This is definitely my favorite Tomb Raider game to date - it's classic Lara, with some of the most fiendish puzzles in the series and an awesome storyline to bring it all together.”
“The introduction of linked levels that you can travel back and forth through at your leisure brings a totally new dimension to the game, and although it can start to feel a little long-winded towards the end, it's entirely worth it to be able to see all the gorgeous levels and experience the story.”
“The story is sparse, lacking in character depth, and overall not very interesting.”
“But later in the game it seemed the makers of this game forgot about the storyline and just added some extra levels to make the game longer.”
“Yet the story itself is weak in plot design and a lot of things aren't explained in this series, although they get explained later in other sequels.”