- November 28, 2012
- Core Design
- 10h median play time
Tomb Raider: Chronicles
Platforms
About
"Tomb Raider: Chronicles" is the fifth game in the series, following "The Last Revelation." It features Lara Croft in a variety of global locales, from Rome to the Bermuda Triangle, as she explores tombs and solves puzzles. New skills, such as tightrope walking and grappling hooks, add to the gameplay, and a level editor allows players to create their own stages.
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- The four distinct episodes represent some of the best storytelling within the original Core Designs series, exploring unique gameplay styles and recalling different versions of Lara from earlier installments.
- The game features clever level design that can be enjoyable once players understand the secrets and logic behind the puzzles.
- The nostalgic elements and familiar gameplay mechanics provide a sense of familiarity for fans of the earlier titles in the series.
- The game suffers from numerous bugs, particularly in the final levels, which can lead to frustrating experiences and game-breaking issues.
- The default Steam version has poor graphics and lacks native controller support, making it difficult to play without extensive patching and configuration.
- The episodic nature of the game leads to a disjointed narrative, and some levels are overly difficult due to obscure puzzles and unfair traps.
story
92 mentions Positive Neutral NegativeThe story of "Tomb Raider: Chronicles" is presented as a series of four episodic adventures that delve into Lara Croft's past, but many players find the narrative disjointed and lacking cohesion, with each episode feeling disconnected from the others. While some appreciate the nostalgic elements and character development, others criticize the overall execution as rushed and underwhelming, leading to a perception of the game as a filler rather than a substantial continuation of the series' lore. Despite its shortcomings, the storytelling quality is noted to be better than previous installments, offering enjoyable moments amidst its flaws.
“The game offers four different adventures, each with their own story.”
“Each act tells a story of one of Lara's many past adventures, reminisced by her butler and past friends.”
“The storyline consists of four separate adventures each recalled by a mourner following Lara’s funeral.”
“In terms of story, Tomb Raider IV-VI are connected, but this game does nothing to advance the overarching plot in the slightest.”
“The game is set in several different sections and points in time as a retelling of some of Lara Croft's past adventures, and each section is disconnected from the others, making the story not very cohesive.”
“This feels more to me as a filler story, while the others had stories that followed Lara in a logical order, with a start, middle, and end.”