- November 21, 2008
- Crystal Dynamics
- 10h median play time
Tomb Raider: Underworld
Tomb Raider: Underworld is a lackluster adventure. Lara looks great, but gameplay is predictable and thwarted by camera issues.
Platforms
About
In Tomb Raider: Underworld, Lara Croft explores ancient Thailand and Mediterranean locations to uncover the truth about her mother's death. Armed with new weapons and gear, Lara faces dangerous mythological creatures and environmental puzzles. Underwater exploration plays a significant role, offering new challenges and breathtaking visuals in Lara's quest to unravel the mysteries of the Norse underworld.
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- The game features beautiful graphics and stunning environments, especially in levels like Thailand.
- The puzzles are engaging and provide a good challenge, making exploration enjoyable.
- The story wraps up the trilogy nicely, providing closure to Lara's quest for her mother.
- The controls are clunky and unresponsive, leading to frustrating gameplay experiences.
- The camera angles are often problematic, causing disorientation and difficulty in navigation.
- The game is plagued with bugs, particularly with physics that can make certain puzzles impossible to complete.
story
581 mentions Positive Neutral NegativeThe story of "Tomb Raider: Underworld" serves as a direct continuation of the narratives established in "Legend" and "Anniversary," focusing on Lara Croft's quest to uncover the fate of her mother while exploring themes of Norse mythology. While some players appreciate the intriguing plot and character development, many criticize it for being convoluted, underdeveloped, or lacking the depth of its predecessors, often feeling rushed or unsatisfying. Overall, the game wraps up the trilogy but leaves mixed impressions regarding its storytelling quality and coherence.
“The story is great, the voice acting is great, her movements are just so badass, and I love all her different outfit choices for each level.”
“The narrative keeps players invested in the story, as Lara delves into the mysteries of her mother's disappearance and uncovers the secrets of ancient artifacts.”
“With this game being sort of the 'ending' to the story brought on by Tomb Raider: Legend and Anniversary, I felt that the story in this game concluded it quite well, albeit in quite a darker way, with the ending feeling quite fitting.”
“The story is mediocre at best.”
“The worst aspects of the lau trilogy combined into a cacophony of bad game design, inconsistent and buggy controls, technical issues and a lame story.”
“The story is forgettable, and the endgame is non-existent; whereas in Legend, the outfits, the manor, and time trials gave you an incentive to play more, here, the dozens of 'treasures' feel more like picking up shiny rocks and feel much less satisfying.”