- November 28, 2012
- Core Design
- 20h median play time
Tomb Raider IV: The Last Revelation
Platforms
About
In Tomb Raider IV: The Last Revelation, Lara Croft mistakenly releases the evil God Set and must re-imprison him to prevent Armageddon. As she navigates through ancient Egyptian tombs, Lara faces intricate puzzles, deadly traps, and relentless pursuer Werner Von Croy. This action-packed adventure offers thrilling gameplay and captivating storyline in a race against time.
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- The game features improved graphics and sound, enhancing the overall experience compared to previous titles.
- The puzzles are challenging and rewarding, providing a sense of accomplishment when solved.
- The interconnected levels and exploration elements create a more immersive and engaging gameplay experience.
- The controls are clunky and can be frustrating, especially for new players unfamiliar with the tank control scheme.
- The game suffers from confusing backtracking and unclear objectives, often requiring players to consult guides.
- Technical issues on modern systems, such as crashes and lack of controller support, detract from the overall enjoyment.
story
149 mentions Positive Neutral NegativeThe story in this installment of Tomb Raider is generally praised for its depth and focus, marking a significant improvement over previous entries. Set primarily in Egypt, it intertwines Lara Croft's adventures with Egyptian mythology, offering a more cohesive narrative and character development. While some players find the plot engaging and well-structured, others criticize it for being simplistic or lacking in depth, indicating a mixed reception overall.
“Tomb Raider 4 changes things up by for the first time putting more focus on the story.”
“The storyline takes you on a globetrotting adventure, uncovering ancient secrets and battling nefarious villains.”
“The story is one of the best of the core-era games, going hard with those sweet, sweet Egyptian mythological elements.”
“Despite the apocalyptic events taking place in the story, the environments hardly convey them.”
“Yet the story itself is weak in plot design and a lot of things aren't explained in this series, although they get explained later in other sequels.”
“But later in the game it seemed the makers of this game forgot about the storyline and just added some extra levels to make the game longer.”