- November 28, 2012
- Core Design
- 10h median play time
Tomb Raider V: Chronicles
Platforms
About
Lara Croft is missing in Egypt - presumed dead. Those closest to her gather together at the Croft Estate on a grey, rainy day for a memorial service in her honour. Afterwards, the friends sit quietly together in the study of the Croft Mansion and reminisce about Lara's past exploits; exploits that have until now remained a secret..
- A nostalgic trip through Lara Croft’s past adventures, weaving together untold stories with familiar gameplay.
- The game features clever puzzles, action, and exploration, providing fans with more of what they love.
- The Rome and Ireland levels are particularly enjoyable, showcasing unique atmospheres and engaging gameplay.
- The game suffers from numerous bugs, especially in the final level, which can make it unwinnable.
- Level design is often criticized as uninspired and rushed, lacking the depth of previous entries.
- The episodic nature of the game leads to a disjointed story that feels less cohesive compared to earlier titles.
story
188 mentions Positive Neutral NegativeThe story of "Tomb Raider: Chronicles" is largely viewed as disjointed and lacking cohesion, consisting of four episodic adventures that feel more like a collection of mini-stories rather than a unified narrative. While some players appreciate the individual tales and character insights, many criticize the overall execution as rushed and uninspired, failing to advance the overarching plot of the series. The game is often described as a filler, with a lack of depth and connection between the episodes, making it less engaging compared to its predecessors.
“The game offers four different adventures, each with their own story.”
“Each story is quick and fun, and each reveals a bit more about Lara's past and character.”
“The original Tomb Raiders can really drag sometimes, but this one has good pacing, an interesting story, and there's just enough variety to keep you interested.”
“Since the game is basically just four different adventures loosely tied together, there's not much in terms of story; the levels themselves are also very rushed and mostly unoriginal.”
“This, combined with the nonexistent story, makes Chronicles rather boring in my opinion.”
“The game is set in several different sections and points in time as a retelling of some of Lara Croft's past adventures, and each section is disconnected from the others, making the story not very cohesive either.”