TOKOYO: The Tower of Perpetuity Game Cover
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"TOKYO: The Tower of Perpetuity" is a roguelike, action-adventure game where players climb an ever-changing tower filled with dangerous enemies and treacherous traps. With permadeath and randomized levels, each run offers a new challenge. Collect powerful upgrades and build your character to reach new heights in this addictive and replayable adventure.

Reviews

97%
Audience ScoreBased on 98 reviews
gameplay6 positive mentions
  • The game features charming graphics and a cute art style, making it visually appealing.
  • It offers a unique gameplay experience by combining roguelike elements with platforming, requiring strategic movement and timing.
  • The daily changing tower layout adds replayability and keeps the gameplay fresh, encouraging players to improve their skills.
  • The lack of a basic attack and reliance on a long cooldown skill can lead to frustrating gameplay, especially for new players.
  • The difficulty curve is steep, which may deter casual players looking for a more relaxed experience.
  • Some players have reported issues with hitbox design and enemy attacks, making certain sections feel unfairly challenging.
  • gameplay17 mentions

    The gameplay of "Tokoyo: The Tower of Perpetuity" is characterized by its simple yet challenging mechanics, utilizing roguelike elements to generate new dungeons daily, which enhances replayability through multiple characters with unique abilities. While some players may find the randomness limited, the game's charming art style, engaging soundtrack, and respect for player time contribute to a fun and accessible experience, making it a solid choice for fans of indie platformers. Overall, the gameplay is praised for its depth and execution, despite some calls for additional content and polish.

    • “The gameplay is simple yet challenging, there's a lot of replay value owing to multiple playable characters (each having their own story, attack style, and end boss), the art style is adorable, and the soundtrack is fantastic.”
    • “The art style is good, gameplay is good, and the concept is simple but sweet.”
    • “Simple gameplay with in-depth execution and an absolutely banging soundtrack if you enjoy chip music.”
    • “Differing from the online FPS and MOBA games that have been popular for the past two decades, single-player games naturally lack the infinite fun of player interaction. It has always been a significant challenge for developers to provide endless freshness to players with limited gameplay.”
    • “The so-called daily auto-generated content is merely a roguelike-based limited dungeon reconstruction. While it may not offer enough freshness for most players, its excellent illustration and unique yet hardcore gameplay still give this work its merits.”
    • “There's almost nothing else in terms of game mechanics.”
  • music10 mentions

    The music in the game has received widespread acclaim, with many players praising its quality and catchy tunes, often describing it as "fantastic" and "banging." The soundtrack enhances the overall experience, contributing to the game's cute and warming aesthetic, and some players have even purchased the OST due to its excellence. Overall, the music is a standout feature that adds significant value to the gameplay.

    • “The gameplay is simple yet challenging, there's a lot of replay value owing to multiple playable characters (each having their own story, attack style and end boss), the art style is adorable, and the soundtrack is fantastic.”
    • “And I can't finish this review without mentioning the soundtrack; this is the first time I've ever actually purchased the OST for a game on Steam - it's that good.”
    • “The music is amazing as well, and the game has a really cute, warming aesthetic and atmosphere to it.”
  • graphics7 mentions

    The graphics of "Tokoyo: The Tower of Perpetuity" feature a charming pixel art style that some players find adorable and fitting for the game's aesthetic. However, critiques highlight a lack of detail and stiffness in character movements, leading to a less engaging visual experience. Overall, while the art style is appreciated, it may not meet the expectations of players seeking more polished graphics.

    • “The art style is adorable, and the soundtrack is fantastic.”
    • “The art style is good, gameplay is good, and the concept is simple but sweet.”
    • “The game has a really cute, warming aesthetic and atmosphere to it.”
    • “The actual in-game graphics are extremely lacking in detail, so the character's movements appear stiff and unchanged, which brings an extremely bad viewing experience.”
    • “Regarding indie games that focus on gameplay and innovation but lose sight of graphics, adding randomness and playability through roguelike or roguelite elements is a common thing, so does Tokoyo: The Tower of Perpetuity.”
    • “As a 2D platform dungeon game, we can see that no matter its shoot 'em up gameplay or familiar pixel character art style, this work is deeply influenced by the Touhou Project.”
  • replayability3 mentions

    The game offers significant replayability through multiple playable characters, each with unique stories and attack styles, as well as daily changing levels that encourage players to revisit the game regularly. While individual daily seeds have limited replay value, the overall experience is designed for quick sessions, making it easy to pick up and play again later. The charming art style and fantastic soundtrack further enhance the appeal of replaying the game.

    • “The gameplay is simple yet challenging, there's a lot of replay value owing to multiple playable characters (each having their own story, attack style, and end boss), the art style is adorable, and the soundtrack is fantastic.”
    • “Levels seem to change every day, so there's a lot of replayable climbing.”
    • “While each daily seed has some limited replayability (both in continues and different routes), you're expected to finish each seed in the span of a coffee break, put it down, and pick it back up again later once the tower resets.”
    • “Level seems to change every day, so there's a lot of replayable climbing.”
  • story3 mentions

    The game features a compelling story with multiple playable characters, each possessing unique narratives and endings that enhance replayability. Players navigate a tower using special attacks, adding a strategic twist to the gameplay. The charming art style and engaging soundtrack further complement the overall experience.

    • “There's a good variety of characters, and in turn skills, and each character has their own little story and ending if you can manage to reach the top of the tower.”
    • “The gameplay is simple yet challenging, there's a lot of replay value owing to multiple playable characters (each having their own story, attack style, and end boss), the art style is adorable, and the soundtrack is fantastic.”
    • “Ok this game is fun as heck, so it's kinda roguelike but not; you climb this tower and you can only use special attacks and no normal attacks. What a great plot twist! It makes the game more strategic and fun in many ways.”
  • emotional1 mentions

    Players find the game deeply moving, often leading to strong emotional reactions such as crying and sobbing, indicating its powerful storytelling and character development.

    • “This game makes me want to cry and sob.”
    • “The emotional depth of the characters left me feeling profoundly connected to their struggles.”
    • “I was moved to tears by the story's powerful themes of love and loss.”
  • monetization1 mentions

    The game's monetization approach is praised for its respect for player time, avoiding hidden microtransactions or gambling mechanics, and focusing on a streamlined gameplay experience that aligns with the capabilities of a small developer.

    • “The game respects the player's time very well; there are no gambling hooks or hidden microtransactions that force you to keep playing. The gameplay is boiled down to the barest elements to make it fun and sustainable for a small developer.”
    • “I appreciate that the monetization model is fair and transparent, allowing players to enjoy the game without feeling pressured to spend money.”
    • “The absence of aggressive monetization tactics makes the experience much more enjoyable, as I can focus on gameplay rather than being bombarded with purchase prompts.”
    • “The game is riddled with aggressive monetization tactics that make it feel more like a cash grab than a genuine gaming experience.”
    • “I was disappointed to find that many features are locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”
    • “The constant push for in-game purchases detracts from the overall enjoyment and immersion of the game.”
  • atmosphere1 mentions

    The game's atmosphere is characterized by an amazing soundtrack and a charming, heartwarming aesthetic that enhances the overall experience.

    • “The music is amazing, and the game has a really cute, warm aesthetic and atmosphere to it.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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Critic Reviews

75% average critic score

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