- July 17, 2020
- desunoya
Tobari 2: Dream Ocean
60%Game Brain Score
story, music
gameplay, grinding
100% User Score 11 reviews
Platforms
About
Tobari is back in the latest action platformer from indie developer, Desunoya. Use that staff and smack around your enemies for their magic as you traverse the Dream Ocean. Seek out the mysterious voice that calls to you from beyond the sea as you journey with Tobari into this unknown new world.
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+3
Audience ScoreBased on 11 reviews
story3 positive mentions
gameplay3 negative mentions
- Engaging gameplay with enjoyable level design and a good balance of difficulty, making it accessible yet challenging.
- The game features a variety of collectibles and hidden secrets that encourage exploration and replayability.
- Improved controls and mechanics over its predecessor, along with a charming aesthetic and fun character designs.
- Visuals and level aesthetics may feel underwhelming compared to other platformers, lacking polish in some areas.
- The game can become frustrating in the late stages, especially when attempting to collect all stars, leading to repetitive gameplay.
- Combat mechanics are somewhat neglected, with abilities primarily used for puzzle-solving rather than engaging enemy encounters.
gameplay
5 mentions Positive Neutral NegativeThe gameplay is characterized as a Mario-style platformer that incorporates a copy mechanic reminiscent of Kirby, offering enjoyable and challenging level design. While the visuals may be underwhelming, the dynamic stages and ability absorption mechanics provide a satisfying experience, despite some frustrations with the spell acquisition process.
“Nice Mario-styled platformer with a copy mechanic similar to Kirby's.”
“Visually, the levels look quite underwhelming, but the gameplay and level design are very enjoyable.”
“Specifically, Tobari's spell-stealing mechanic is very similar to Kirby's, although she only gets one ability per spell she acquires, unlike more modern Kirby games.”
“Also, the mechanic whereby the only way to get spells is to hit the enemy with your staff can be annoying.”
“It takes all the core ability absorption mechanics from Kirby along with some design philosophies from other established schools in platforming and delivers an uninterrupted string of very challenging and dynamic stages.”