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Tide Girl: Phenomena

Tide Girl: Phenomena Game Cover
54%Game Brain Score
humor, emotional
story, gameplay
86% User Score Based on 14 reviews

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Tide Girl: Phenomena Game Cover

About

Tide Girl: Phenomena is a single player action game with drama, anime and science fiction themes. It was developed by momoluna and was released on March 24, 2023. It received positive reviews from players.

"Everything is a mutation of a mutation of a mutation…"Hello World This linear visual novel consists of three chapters and takes about an hour to play.So, you wanna something different?There are many interesting visual designs here, which can give you a unique experience.The origin of entanglementThe plot of this game revolves primarily around the warm school life of girls in the future.…

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86%
Audience ScoreBased on 14 reviews
humor3 positive mentions
gameplay3 negative mentions

  • The game features a unique and experimental visual style that is both striking and atmospheric.
  • The introspective narrative explores deep themes such as anxiety and toxic relationships, providing a thought-provoking experience.
  • Despite translation issues, the overall experience is enjoyable and immersive, with a captivating soundtrack that complements the mood.
  • The translation is often poor, leading to confusion and making it difficult to fully grasp the story.
  • Gameplay is minimal, with many players feeling it resembles a slideshow or a pixel art movie rather than an interactive game.
  • The pacing and structure of the dialogue can be disjointed, which may detract from the overall narrative flow.
  • story
    12 mentions Positive Neutral Negative

    The story is a psychologically rich exploration of themes like anxiety and trauma, set against a sci-fi backdrop, though it suffers from translation issues that make it vague and at times hard to follow. While the dialogue has a dreamlike quality that enhances the introspective experience, it can also feel disjointed and confusing. Overall, the narrative is engaging and artsy, inviting players to piece together its layers, despite some uneven pacing and clarity challenges.

    • “This story dwells a lot on the toxic nature of gossip, with bits of sci-fi worldbuilding sprinkled throughout.”
    • “It's a really interesting psychological slice of life story about two girls, with a unique abstract visual style and a sci-fi setting in the background that I think would be very cool to see expanded someday.”
    • “It is very artsy and introspective, dealing with themes such as anxiety, past traumas, and family issues. The dialogue has a very dreamlike, disjointed feel that I love for these types of stories.”
    • “I just couldn't take the story seriously.”
    • “The story is a bit hard to follow, some parts intentional and other parts probably unintentional due to, again, translation issues.”
    • “Initially, I thought there was something wrong with the dialogue; it's almost like the game is skipping the story every few seconds, making it very hard to understand. Maybe it was the translation, but it seems to me some of the dialogue was designed as 'noise', like being in a room and hearing things you don't really care about, or talking to yourself in your head. I think the game is very much an introspective experience.”
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay is primarily text-based, with minimal interactive elements such as walking segments and optional achievements, leading to a less engaging experience overall. While some users appreciate the narrative, they express a desire for more involved gameplay and better visual consistency.

    • “The game is around 1 hour with a few optional achievements. There is a bit of gameplay with the walking segments and optional interactions, but for the most part, it's a text game, although I would not say that it feels like a visual novel.”
    • “Probably could use a bit more consistency with the visuals between 2D gameplay and visual novel so you have some color theme going, but overall, I liked it.”
    • “At some point, if you have the auto-pacing on for the dialogue, you will probably take your hands off of the keyboard and not put them back, so gameplay is not the emphasis.”
    • “I just hope the next time the gameplay will be more involved and that we get a professional translation.”
    • “The game is around 1 hour with a few optional achievements; there is a bit of gameplay with the walking segments and optional interactions, but for the most part, it's a text game, although I would not say that it feels like a visual novel.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is praised for its cool style and suitability to the introspective and intense nature of the visual novel, enhancing the overall experience despite some players finding it somewhat abstract. The unique presentation, featuring predominantly single lines of text, is complemented by sound effects and music that create an uncanny yet alluring atmosphere.

    • “I loved all of it, especially the music, which really suits the introspective yet intense nature of this visual novel.”
    • “Interestingly, I felt like 80% of the game was formatted as having one text line in the middle of the screen, not exactly how most people would approach a game like this, but I think the choice of sound effects and music made it work; it's a bit uncanny and alluring at the same time.”
    • “The music feels repetitive and lacks variety, making it hard to stay engaged with the game.”
    • “I found the soundtrack to be uninspired and forgettable, which detracted from the overall experience.”
    • “The sound effects are jarring and clash with the music, creating a disjointed audio experience.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics are generally enjoyable, with appealing visuals that enhance the experience, though there is a noted inconsistency between the 2D gameplay and visual novel segments. A more cohesive color theme could improve the overall aesthetic.

    • “The translation is a bit rough and the story is quite vague, but for the visuals alone, this was quite enjoyable.”
    • “It probably could use a bit more consistency with the visuals between 2D gameplay and the visual novel to establish a cohesive color theme, but overall, I liked it.”
    • “The graphics lack consistency between the 2D gameplay and the visual novel segments, making it feel disjointed.”
    • “The visual style feels outdated and doesn't match the expectations set by modern games.”
    • “There are noticeable graphical glitches that detract from the overall experience.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is often perceived as confusing, particularly among English speakers who may misinterpret poorly translated content as profound, rather than recognizing it as a result of bad translation.

    • “The humor in this game is so cleverly woven into the dialogue that it keeps you laughing while you play.”
    • “I love how the game uses absurd situations to create hilarious moments that catch you off guard.”
    • “The witty banter between characters adds a delightful layer of comedy that makes the experience even more enjoyable.”
  • emotional
    3 mentions Positive Neutral Negative

    Users found the emotional writing to be a mix of unconventional dialogue and sudden emotional outbursts, creating a unique experience that some appreciated despite its oddity.

    • “The emotional depth of the characters really drew me in, making me feel connected to their struggles and triumphs.”
    • “I was genuinely moved by the story; it evoked a range of emotions that I didn't expect from a game.”
    • “The way the game handles emotional moments is masterful, leaving a lasting impact long after I've finished playing.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is described as short yet impactful, creating a dreamy mood that enhances the overall experience. While the sound effects and original soundtrack may not be unique, they effectively contribute to the game's immersive ambiance.

    • “Short but very atmospheric.”
    • “I assume it's not original sound effects or original soundtrack, but I thought the game had a good sense of dreamy atmosphere; I enjoyed the mood.”
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Frequently Asked Questions

Tide Girl: Phenomena is a action game with drama, anime and science fiction themes.

Tide Girl: Phenomena is available on PC, Windows and Linux.

Tide Girl: Phenomena was released on March 24, 2023.

Tide Girl: Phenomena was developed by momoluna.

Tide Girl: Phenomena has received positive reviews from players. Most players liked this game for its humor but disliked it for its story.

Tide Girl: Phenomena is a single player game.

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