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Z.A.T.O. // I Love the World and Everything In It

Z.A.T.O. // I Love the World and Everything In It Game Cover
99%Game Brain Score
story, music
replayability, grinding
99% User Score Based on 2,805 reviews

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Z.A.T.O. // I Love the World and Everything In It Game Cover

About

Z.A.T.O. // I Love the World and Everything In It is a single player action game. It was developed by Ferry // Nopanamaman and was released on November 10, 2025. It received overwhelmingly positive reviews from players.

STORYUSSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window. CHARACTERSMeet the cast. A problem child and a truant, Ira doesn't have the best reputati…

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99%
Audience ScoreBased on 2,805 reviews
story376 positive mentions
replayability3 negative mentions

  • Incredible writing and character development that resonates deeply with players.
  • Beautiful art style and soundtrack that enhance the emotional experience.
  • A thought-provoking story that explores themes of love, existence, and self-acceptance.
  • The pacing can feel uneven, especially in the final act, which may leave some players confused.
  • Some plot points and character arcs feel underdeveloped or rushed, particularly towards the end.
  • The lack of choices may deter players who prefer interactive gameplay.
  • story
    1,056 mentions Positive Neutral Negative

    The story of "z.a.t.o." is widely praised for its emotional depth, character development, and philosophical themes, often resonating deeply with players. While the narrative begins slowly, it evolves into a captivating exploration of love, identity, and existentialism, with a unique blend of realism and surrealism that leaves a lasting impact. However, some players noted that the latter parts of the story can feel rushed or confusing, particularly with the introduction of sci-fi elements, which may detract from the overall coherence of the narrative.

    • “From the beautifully developed story to the visuals and artwork to the soundtracks, it's truly knitted together like a blanket warm enough for cold nights.”
    • “The story does such a good job of practicing restraint and really gives so much to think about with every scene.”
    • “The story is beautiful, it is peak fiction.”
    • “Though some events throughout the story just exist for me.”
    • “It is such a mental mess at times, but it's a great experience. The only thing that is a bit underwhelming is that some parts of the story are poorly explained, not as important to the story as many thought they would be, or outright not explained.”
    • “While the story does go in the direction of a mystery, I really enjoyed the way it deeply focuses on the characters and molds itself into more of a psychological and philosophical read in doing so.”
  • music
    343 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its ability to enhance the overall atmosphere and emotional depth of the narrative. Many players noted that the soundtrack, despite being royalty-free, is beautifully composed and fits seamlessly with the game's themes, evoking a range of emotions from nostalgia to melancholy. While some critiques mentioned occasional mismatches in mood or repetitive tracks, the general consensus is that the music significantly elevates the gaming experience, making it a standout feature of the visual novel.

    • “From the beautifully developed story to the visuals and artwork to the soundtracks, it's truly knitted together like a blanket warm enough for cold nights.”
    • “The music was amazing and completely wrapped this whole experience with a ribbon.”
    • “The soundtrack is incredible; it felt strangely nostalgic and comforting, which I believe fits the overall tone of the game.”
    • “The soundtrack, although not original, is used brilliantly and does a great job of reflecting the mood/backdrop.”
    • “In terms of the game's music, I wish it was all originally composed by the developer.”
    • “The music fits very well, and unlike a lot of other visual novels, I can bear listening to it on repeat whereas I usually find myself getting very tired of other tracks after a while.”
  • emotional
    212 mentions Positive Neutral Negative

    The emotional aspect of the game is overwhelmingly praised, with many players expressing that it elicited profound feelings of sadness, joy, and nostalgia. Reviewers highlight the game's ability to resonate deeply with personal experiences, often leading to tears and a sense of catharsis. The storytelling, art, and music combine to create a heartfelt narrative that explores complex themes of love, mental health, and human connection, making it a memorable and impactful experience for players.

    • “It's been so long since a game has made me feel sadness, anger, confusion, bewilderment, betrayal, and a sense of melancholy.”
    • “This game is so beautiful it made me cry multiple times; the way you describe the way the world works is so familiar to me.”
    • “It's heartwarming in a way that's hard for me to explain, so distant yet so familiar, like peeking at something I've seen in a dream.”
  • graphics
    173 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their stunning art style, which many players found captivating and integral to the overall experience. The visuals, combined with an atmospheric soundtrack, create a cozy and immersive environment that enhances the storytelling and character development. Overall, the artwork is described as beautiful and well-crafted, contributing significantly to the game's emotional impact and aesthetic appeal.

    • “The artwork is genuinely incredible, and I'm planning to buy the digital art pack soon.”
    • “Absolutely beautiful visual novel that hit me really dearly, a gorgeous art style, and a really unique presentation - absolutely worth your time.”
    • “If visuals are lazy, the story must be deep.”
    • “My only complaint about this game is the animations from the trailer not being present in the actual game, but every aspect of it made me want to curl up and cry, and finally the artwork, there were times during this game where I would just stop for a minute to look at it, the way they used color to display the environment and mood was genius.”
    • “The visuals and music create an environment that's cozy and sweet in a setting as cold and dull as the USSR.”
  • atmosphere
    97 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive quality, combining stunning visuals, evocative music, and strong writing to create a unique and haunting experience. Many reviewers highlight the game's ability to evoke feelings of nostalgia and melancholy, particularly through its depiction of a Soviet-era setting. Overall, the atmosphere is considered one of the game's strongest aspects, leaving a lasting impression on players.

    • “The game's strongest point is the atmosphere it manages to build (the music is incredible in some sections), and I'd love to play another game by this developer, especially a longer story.”
    • “The atmosphere, the characters, that bittersweet feeling of nostalgia it gave off and the soundtrack that I can’t stop listening to, I loved it all.”
    • “The atmosphere surrounding the city, the looming terror, the dread of loss – heck, the mind-wandering monologues about the universe are wonderfully crafted.”
    • “Even though some of the story elements can be difficult to interpret, the overall tone, atmosphere, and writing style emotionally keeps you right where it wants you to be, and conveys its underlying message through those emotions.”
    • “The atmosphere, character designs, even a little peek into the sketches of the author after finishing the game leave an impression - the snowy town, the silent falling snowflakes, the school uniforms, the 'soviet touch' on everything... it takes you into a time and place that feel like something familiar from old photographs or classes on history.”
  • humor
    28 mentions Positive Neutral Negative

    The humor in the game is praised for its authenticity and relatability, with characters engaging in natural banter that enhances their personalities and the overall narrative. Reviewers note that the comedic elements are well-timed and effectively juxtaposed with deeper philosophical themes, creating a unique blend of humor and emotional depth. While some characters could benefit from further development, the humor consistently lands, making for an engaging and memorable experience.

    • “I love how real the characters feel, how the characters interact with each other, full of humor that actually lands. The jokes never feel forced; they add real personality to the world and the characters.”
    • “None of the characters really feel dumb; it feels like everyone operates in their own set of logic, which clashes with the main character's interesting set of logic, leading to these awkward and funny scenarios.”
    • “The dialogue in the game felt extremely natural to me, especially in the scenes where the main characters make banter. The snowball scene with Vadim, Marina, and Asya actually made me laugh so much.”
  • gameplay
    27 mentions Positive Neutral Negative

    The gameplay of "Zato" is largely non-existent, as it functions primarily as a kinetic visual novel with no choices or interactive elements, leading many reviewers to describe it as more of a reading experience than a game. While the story, art, and characters are praised, players should not expect any traditional gameplay mechanics, as the experience revolves around clicking through text rather than engaging in gameplay. Overall, it appeals to fans of narrative-driven content but may disappoint those seeking interactive gameplay.

    • “Definitely recommend trying out if you like philosophical ponderings about the universe, though if you're seeking gameplay you won't find it here.”
    • “100% the best visual novel game I've ever played, especially since it was really the only one without any gameplay elements that I found myself fully engrossed in the entire time.”
    • “It is, like, a visual novel and exactly what it says on the tin so don't go in expecting choices or gameplay mechanics or anything like that but boy does the story and soundtrack alone carry it.”
    • “Admittedly, Zato is a visual novel in the purest sense and offers no meaningful gameplay.”
    • “Gameplay - 2/10, it's not even a visual novel, it's a comic book for some reason released in the form of one.”
    • “It is a kinetic novel, which is to say a straightforward story with no choices or external gameplay systems.”
  • character development
    26 mentions Positive Neutral Negative

    Character development in the game is praised for its depth and pacing, with many reviewers noting significant growth in characters like Asya and the overall satisfaction derived from their arcs. The absence of player choices enhances immersion and allows for a more focused narrative, while the charming character designs and art style contribute to the emotional impact of the story. Overall, the combination of compelling writing, relatable flaws, and a well-crafted atmosphere creates a memorable experience that resonates with players.

    • “The pacing got better, character development was shown and my whole curiosity was built up for me with a satisfying conclusion to this episode.”
    • “All the characters are so well made, the story is well developed, Asya's whole character development was really interesting.”
    • “I love the art style, the character designs, the writing; Asya is relatable in some ways, and also deeply flawed, making for an uncomfortable read at times - and I consider that a good thing, I love complicated characters.”
    • “You can't just set up character development and then not develop the character.”
    • “If I had written it, I would let Ira slowly recover, Vadik get some character development and stop being a bully, and have all four of them be friends together.”
    • “A lot of character development in a short time.”
  • replayability
    3 mentions Positive Neutral Negative

    The game has limited replayability, as players feel it lacks meaningful choices and engaging content to encourage multiple playthroughs.

    • “If you’re looking for choices, replay value, or something to 'play,' this probably isn’t it.”
    • “Once you finish the game, there’s little incentive to go back and experience it again.”
    • “The lack of meaningful choices makes replaying the game feel pointless.”
  • grinding
    3 mentions Positive Neutral Negative

    Players appreciate the grinding aspect of the game, noting that it engages them deeply and encourages theorizing about its ambiguous plotlines, making it particularly appealing for those who enjoy unraveling complex narratives.

    • “The grinding in this game feels endless and tedious, making it hard to stay engaged.”
    • “I found myself repeating the same tasks over and over, which quickly became frustrating.”
    • “The amount of grinding required to progress is overwhelming and detracts from the overall enjoyment.”
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8h Median play time
7h Average play time
8-9h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Z.A.T.O. // I Love the World and Everything In It is a action game.

Z.A.T.O. // I Love the World and Everything In It is available on PC, Mac OS, Windows and Linux.

On average players spend around 7 hours playing Z.A.T.O. // I Love the World and Everything In It.

Z.A.T.O. // I Love the World and Everything In It was released on November 10, 2025.

Z.A.T.O. // I Love the World and Everything In It was developed by Ferry // Nopanamaman.

Z.A.T.O. // I Love the World and Everything In It has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

Z.A.T.O. // I Love the World and Everything In It is a single player game.

Similar games include Until Then, Hello Charlotte EP3: Childhood's End, The NOexistenceN of you AND me, Wonderful Everyday Down the Rabbit-Hole, I Wani Hug that Gator! and others.