- September 4, 2023
- Sinisthesis
Meet Her There
Platforms
About
"Meet Her There" is a monochromatic visual novel with a time-loop narrative, where you relive the same day in an attempt to reach a loved one. Originally a commentary on time-loop narratives, it evolved into a deeper exploration of intense and dark themes. The game contains suicidal themes and foul language, and is built on a modified RenPy engine for a familiar visual novel experience.

- The artwork and retro aesthetic are visually appealing, enhancing the game's atmosphere.
- The game effectively utilizes a time-loop mechanic, providing a unique gameplay experience.
- The music complements the game's tone well, adding to the overall emotional impact.
- Character development is lacking, making it difficult to connect with the protagonists.
- The narrative feels shallow and does not explore its dark themes in a meaningful way.
- The writing is clunky and utilitarian, detracting from the overall storytelling experience.
story
23 mentions Positive Neutral NegativeThe story has been described as short and surface-level, lacking depth and emotional impact, with underdeveloped characters that fail to evoke a strong connection. While the atmosphere and aesthetic are appreciated, many reviewers feel that the narrative could benefit from more complexity and risk-taking to enhance engagement. Overall, the execution of the story leaves much to be desired, with calls for additional character development and plot layers to create a more compelling experience.
“Right away, I could tell that the story atmosphere is meant to detect some imminent danger when the main character receives that ominous text from her girlfriend.”
“The pacing is fine since the story itself takes place within a span of a few hours.”
“I am not even trying to nitpick the story; you could keep it the way it is, but you just need more time with the characters, give them a bit more background or just add a few layers to the plot leading up to the ending.”
“The story's very short and surface-level; I would have liked it if at least the two main characters were fleshed out a bit more.”
“I am not even trying to nitpick the story, but you just need more time with the characters. Give them a bit more background or add a few layers to the plot leading up to the ending. I don't mind short games, but this is a good example of a game that needed more time with the characters.”
“It's not a bad game, but the story just didn't have enough of a kick to it. Sometimes you can get away with something simple, but even then, I think you need to provide more details for the reader to care about the plot.”