Thunder Ronin is a samurai-themed boss rush game, set in ancient Japan with stunning visuals of sakura trees and moonlight. As the Thunder Ronin, players will fight powerful foes using swordplay, deflections, and dashes. The game features transformation abilities, allowing players to harness the elements, including the Thunder Ronin's innate power of lightning. The ultimate goal is to take revenge on the enemies who have wronged the player's family.
The game features a satisfying parry mechanic that feels rewarding once mastered.
Visually appealing with charming pixel art and a strong Japanese aesthetic, enhancing the overall atmosphere.
Challenging yet fun gameplay that encourages learning enemy patterns and mechanics, reminiscent of games like Sekiro.
The parry system can feel unresponsive and has a delay, making it difficult to time correctly during fast-paced fights.
Stamina recovery is slow, which can hinder dodging and movement during intense boss battles.
Some design choices, such as the inability to move while parrying and unclear enemy attack patterns, can lead to frustrating gameplay experiences.
gameplay
9 mentions Positive Neutral Negative
67%
33%
The gameplay is centered around a parry and deflect mechanic that players find engaging, particularly in boss encounters. However, many feel that the overall combat system is too simplistic and lacks valuable mechanics for practice against regular enemies, suggesting a need for more diverse attack options to enhance the experience.
“I enjoyed learning the boss mechanics so far and figuring out how the game works.”
“Really cool deflect mechanic.”
“Since you don't really learn any mechanics that are valuable in the fights, and you don't get to practice any mechanics on enemies.”
“Since you don't really learn any mechanics that are valuable in the fights, and you don't get to practice any mechanics on enemies.”
“I like the idea of the parry being the main mechanic of the combat system.”
graphics
9 mentions Positive Neutral Negative
44%
45%
11%
The graphics are generally considered decent, with some standout visuals that are described as very pretty. The charming art style, characterized by limited 3D graphics, enhances the enjoyable combat experience; however, the user interface clashes with the pixel art aesthetic, and some sprites and hitboxes could benefit from additional polish.
“The combat is really enjoyable and the art style is very charming with its limited 3D graphics.”
“I maintain the visuals are still great.”
“The visuals are mostly okay, but some of it is very pretty.”
“The UI clashes with the pixel art aesthetic, and some sprites/hitboxes could use a bit more polish.”
story
1 mentions Positive Neutral Negative
100%
The game lacks a significant story or exploration elements, leading some users to feel there is little to discuss regarding its narrative.
“There is no exploring or story in this game, so I won't talk about those things in the review.”