Frenzy Retribution Game Cover

This hardcore hard style with high penalty and high reward requires players to deeply understand the complete motion system and various values, weapon activity, counterattack, enemy fury and execution, etc., with the uninterrupted fast-paced attack and defense of the enemy and the enemy, let the player experience Stimulating battle.

  • PC
  • Windows

Reviews

72%
Audience ScoreBased on 388 reviews
gameplay27 positive mentions
optimization5 negative mentions
  • The game features dynamic and enjoyable gameplay, reminiscent of titles like Devil May Cry and Dark Souls, providing a satisfying challenge.
  • The graphics and animations are visually appealing, enhancing the overall experience of the game.
  • The combat system is engaging, with a variety of mechanics such as Frenzy mode and executions that add depth to the gameplay.
  • The game suffers from optimization issues, requiring significant resources to run smoothly, which can lead to performance drops.
  • The controls can feel unresponsive and clunky, making it difficult to execute precise actions during combat.
  • The difficulty level can be frustrating, with some enemies being overpowered and the lack of a proper tutorial or guidance for new players.
  • gameplay98 mentions

    The gameplay is characterized by its dynamic and challenging nature, reminiscent of titles like Dark Souls and Devil May Cry, with a mix of enjoyable mechanics such as the frenzy mode and execution system. However, many players criticize the controls and mechanics as flawed, leading to frustration rather than fair difficulty, with issues like confusing animations and unresponsive combat detracting from the overall experience. While the game has potential and offers a visually appealing experience, significant improvements in gameplay design and optimization are needed for it to reach its full potential.

    • “The gameplay is dynamic and enjoyable; the stress can be felt with different types of enemies, some of whom can be frustrating, but that is what brings the satisfaction of passing the stage, similar to games like Devil May Cry or Dark Souls.”
    • “The gameplay is fast-paced, visceral, and satisfying. If you're a fan of games like Ninja Gaiden, then this is definitely a game worth checking out; it's free as well.”
    • “I really loved these gameplay mechanics, fighting, executions, and I really hope that developers are planning to continue to improve the game and will add more content.”
    • “Shoddy controls, confusing animations, beyond flawed mechanics, and awkward movements make for a game that isn't difficult by nature, but difficult due to terrible gameplay design.”
    • “It's such a chore to play with most of its mechanics broken and an unfair amount of enemies thrown at you that take 3/4 of your health in one hit.”
    • “The game mechanics such as the parry, dodge, and even combos are very wonky; there seems to be only one way for the parry mechanic to even connect, which suggests you need about 50 hours of practice just to get it right.”
  • graphics58 mentions

    Overall, the graphics of the game are generally praised for their beauty, vibrant lighting, and detailed textures, with many users noting impressive visuals for a free indie title. However, some players experienced optimization issues, requiring adjustments to settings for smoother performance, and there were mixed opinions on the animation quality and camera controls. While the aesthetics are often highlighted as a strong point, concerns about performance and gameplay mechanics detract from the overall experience for some players.

    • “The graphics are beautiful and the enemy designs are quite unique.”
    • “The graphics I actually think are very nice, the lighting is vibrant and the textures and models are all very detailed.”
    • “This is an amazing game with beautiful mechanics and graphics; if you indulge in souls or Ninja Gaiden games, then this is a great download for you (it's free!).”
    • “The optimization is, I think, the only negative point: the game can run very well after changing some settings, but an experience with advanced graphics will require quite significant resources.”
    • “As for the graphics, it gives off some Killing Floor 2 vibes but feels tacky and dated.”
    • “Muddy visuals (literally had to max the brightness), parry never happens exactly when you press the button sometimes.”
  • story27 mentions

    The game's story is largely criticized for its lack of depth and accessibility, as much of the lore is only available in Chinese, leaving non-Chinese speakers confused about the narrative. Many players express a desire for a more cohesive storyline, character development, and quests, noting that the current gameplay feels repetitive and lacks meaningful context. Overall, while the combat is praised, the absence of a compelling story detracts from the overall experience.

    • “Overall, this game has a ton of potential and I'd love to see it get more content, story, and features.”
    • “I really hope this game gets some further development to add a storyline or co-op mode.”
    • “This is a very short game, and it's weeb soulsborne but it's fantastic while it lasts; I would love to see a full length of the same concept and maybe a story.”
    • “No translation for the story, so I don't even know the lore at all.”
    • “'[i]罪業狂襲frenzyretribution[/i]' is a hardcore third-person hack and slash that takes place in a world filled with horrifying abominations along with a story that only people who can read Chinese can understand because all the codexes that talk about anything in the game are written only in Chinese.”
    • “I'll need to play more to check for sure, but as far as I played, there's no story to speak of, no NPCs to talk to, no quests to complete... so far it just seems like you get to an area, fight a group of enemies, advance to the next area, fight a group of enemies, and so on.”
  • optimization17 mentions

    The game's optimization has received widespread criticism, with many players reporting significant performance issues even on high-end hardware. While some users note that adjusting settings can improve performance, the overall consensus is that the game is poorly optimized, leading to frame drops and excessive resource consumption. Despite its enjoyable gameplay and aesthetic appeal, the lack of effective optimization detracts from the overall experience.

    • “This game is fun and interesting, and it's really hard. The game isn't optimized that well, which leads to insane frame drops on high quality settings; on low, it runs pretty well.”
    • “Really fun little demo, the style is top notch but could use some optimization later on.”
    • “The optimization is, I think, the only negative point: the game can run very well after changing some settings, but an experience with advanced graphics will require quite significant resources.”
    • “Optimization is poor; the settings barely do anything.”
    • “It just isn't properly optimized and lags quite a bit even though I have a pretty good PC.”
  • music11 mentions

    The music in the game receives mixed reviews, with some players enjoying the epic compositions reminiscent of "Dies Irae," while others find the tracks to be stock-like and overly loud. Although there are options to adjust the volume, the overall quality and responsiveness of the music are overshadowed by significant control issues, leading to a lack of engagement for some players. Overall, the music is seen as a decent but not standout aspect of the game, with a rating of 5/10.

    • “I enjoyed the game; it ran smoothly, I liked the animations, graphics, music, and the combat felt good too.”
    • “Thankfully, there's a volume meter to adjust both master volume and background music.”
    • “Also, let's not forget the epic music; it's like 'Dies Irae' all over the place! <3”
    • “Borderline unplayable with how much delay there is with the controls; other than that, most of the music sounds like it's stock. I'd probably have more to say if I played more, but what's the point in playing a game if the controls are so unresponsive?”
    • “Sound options only have master volume and background music.”
    • “First few start-ups were just a black screen with music.”
  • emotional6 mentions

    Players express a mix of frustration and intense emotional engagement with the game, highlighting moments of overwhelming challenge that lead to feelings of anger and helplessness. The chaotic gameplay, particularly during boss battles, elicits a strong physical response, with some players noting an increased heart rate and a sense of emotional turmoil. Despite the aggravation, the game's ability to evoke such strong feelings indicates a powerful, albeit frustrating, emotional experience.

    • “Now while 0.5 seconds don't seem a lot of time, when you are constantly being bashed around, thrown halfway across the world (which is god awful when you are in frenzy mode because it makes you want to cry), or constantly getting pummeled by 50 million enemies, it gets really frustrating and aggravating when you are constantly dying every time. (Another side note: I do like the fast loading times after you die, so that’s a plus for this game.)”
    • “God damn this game... it has been a while since a game made me feel my heart rate in my hands during a boss battle.”
  • stability4 mentions

    The game's stability is heavily criticized, with users reporting significant bugs that lead to character freezing and unresponsive controls during combat. This results in frustrating gameplay, as players feel vulnerable to enemy attacks due to the game's erratic targeting and animation issues. Overall, the instability detracts from the experience, making it a frustrating endeavor.

    • “Parrying is useless in this situation too; sometimes the game just freezes and the character doesn’t move. Since 3-4 hits drain like 70% of your health, every move you make is high risk.”
    • “Like targeting enemies seems incredibly buggy, and it will often go in an unintended direction.”
    • “Sekiro and Dark Souls could get away with trapping you in animations like that because they encouraged you to measure your strikes before you roll away from the guy with a halberd. But in this game, if you don't keep on spamming that attack button like a misbehaving infant, then it freezes you in place for a second—a second that will end with you getting so much steel shoved into your gullet that you won't know if you died from the stab wounds or from asphyxiation.”
  • grinding2 mentions

    Players find the grinding aspect of the game acceptable, but many express frustration with the overpowered role of snipers, which complicates progression. This has led to a reliance on farming strategies to overcome challenging encounters, particularly in later stages.

    • “The game requires a lot of grinding, which is acceptable, but the snipers seem to play an overpowered role throughout the game.”
    • “I literally could not beat her, so I looked it up online, and every video I saw showed people farming her for berserk mode to defeat her second stage.”
  • replayability2 mentions

    The game offers two difficulty levels, providing some replay value, though opinions vary on its overall replayability. While some players find it has a good balance of challenge that encourages replay, others feel it lacks significant incentive to play again.

    • “Two difficulty levels, so I guess there is some replay value.”
    • “There are only two difficulty levels, so I guess there is some replay value, but not much.”
    • “It's just the right amount of difficulty, and it has a lot of replayability.”
  • atmosphere1 mentions

    The atmosphere of the game is criticized for not supporting the fluidity expected in a hack and slash experience, with users noting that the combo system feels clunky and unresponsive, detracting from the overall enjoyment. The lack of intuitive controls contributes to a frustrating gameplay experience that undermines the intended immersive environment.

    • “The atmosphere feels disjointed and lacks the immersive quality that a game of this genre should have. It detracts from the overall experience.”
    • “Despite the potential for a rich environment, the atmosphere is flat and uninspired, making it hard to stay engaged with the game.”
    • “The game's atmosphere fails to create a compelling world, leaving players feeling disconnected and unmotivated to explore.”
  • character development1 mentions

    Character development in the game is highlighted through its unique and visually appealing character designs, such as a catgirl battling medieval knights and samurai in a post-apocalyptic setting. While the narrative may raise questions about character backgrounds and motivations, the overall quality of the characters contributes positively to the gameplay experience.

    • “I cannot get past the 4th encounter for the life of me, but I know quality when I play it. This game is full of quality: the environment and character designs are great. Even if it leaves me wondering why a catgirl is fighting medieval knights and samurai in what appears to be a post-apocalyptic Neo-Tokyo area, it's still great. If you have a penchant for third-person hack-and-slash gameplay, you should certainly give this one a look.”
  • humor1 mentions

    Players find the game to be funny and interesting, highlighting its great mechanics and appealing graphics. However, they note that technical issues, such as bugs and poor optimization, detract from the overall experience.

    • “The humor in this game is absolutely delightful, with witty dialogue and hilarious character interactions that keep me laughing throughout my playtime.”
    • “I love how the game incorporates humor into its quests and challenges, making even the most mundane tasks feel entertaining and enjoyable.”
    • “The comedic timing of the characters is spot on, and the jokes land perfectly, adding a layer of fun that enhances the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
4hAverage play time
4-4hSpent by most gamers
*Based on 1 analyzed playthroughs

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