- July 7, 2014
- Gentleman Squid Studio
- 1h median play time
Three Dead Zed
Platforms
About
Take control of an experimental zombie that can transform into three unique and distinct forms. With quick reflexes, a little problem solving, and some rescued kittens, players make a violent exit that won't be forgotten by their captors. Three Dead Zed is an action/puzzle platformer that features beautifully hand drawn characters and environments.











- The game features a unique mechanic of switching between three zombie forms, each with distinct abilities, which adds an interesting layer to the gameplay.
- The art direction and character design are praised for their humor and charm, contributing to an enjoyable atmosphere.
- The game offers a decent challenge with puzzles that require strategic thinking, making it engaging for players who enjoy platformers.
- The controls are often described as clunky and unresponsive, leading to frustrating gameplay experiences.
- Many players found the level design to be mediocre, with some sections feeling unfairly difficult and lacking in fun.
- The game suffers from low production values, which detracts from the overall experience and makes it feel less polished.
story
25 mentions Positive Neutral NegativeThe game's story is generally perceived as amusing and humorous, featuring a quirky narrative about a zombie named Zed rescuing cats in tinfoil hats, which adds a lighthearted touch to the gameplay. However, many players feel that the story loses momentum as the game progresses, becoming less engaging and overshadowed by frustrating gameplay mechanics. Overall, while the initial premise and comedic elements are appreciated, the declining quality of the story and increasing difficulty detract from the overall experience.
“The story is amusing, as is the art style.”
“Three Dead Zed tells the story of Subject Zed, a scientifically engineered zombie that must escape the confines of the lab in which it was created, by rescuing cats in tinfoil hats.”
“I enjoyed the story on the whole, and had a good chuckle at the office warning posters and the very funny line delivery of the science lab PA announcer.”
“Tldr: strong early game with tutorial and first few missions, then story nosedives, difficulty ramps up in the form of hard to navigate levels and relying on changing forms while in mid air and catching ladders or having you leapfrog from wall to wall multiple times over insta-death pits that are often out of screen bounds when you start climbing.”
“Since these frustrating elements start to happen as the storyline and overall plot degrades in quality, that was enough to prompt me to stop playing.”
“But really, when the story mode was just a complete slog to get through, there's no way I'm going to want to play a more frustrating version of that.”