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Figment

Figment tackles a potentially emotional subject, but does so without depressing the player. Quite the opposite. Its gameplay and writing come together in such a charming and musical way, you’ll find yourself smiling throughout.
Figment Game Cover
81%Game Brain Score
Most mentioned positive aspects:music, story
Most mentioned negative aspects:grinding, stability
84% User Score Based on 1,910 reviews
Critic Score 78%Based on 15 reviews

Platforms

Nintendo SwitchAndroidPlaystation 4XboxiPhoneWindowsPlayStationLinuxXbox Series X|SPCTabletMac OSPhoneXbox OneiPadMobile Platform
Figment Game Cover

About

Figment is a single player and multiplayer casual platformer game with fantasy and comedy themes. It was developed by Bedtime Digital Games and was released on September 22, 2017. It received mostly positive reviews from critics and positive reviews from players.

A musical action-adventure set in the recesses of the human mind... Welcome to the world of Figment. A strange and surreal world; a place filled with our deepest thoughts, urges and memories, populated by the many voices we hear in our heads. # Discover the human subconscious This mind has been quiet and calm for many years. But something has changed. New thoughts have started to emerge - takin…

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84%Audience ScoreBased on 1,910 reviews
music564 positive mentions
grinding72 negative mentions

  • Beautiful and unique hand-drawn art style that creates a whimsical, colorful, and surreal world.
  • Exceptional and dynamic musical soundtrack, with memorable boss songs and music integrated into gameplay and environment.
  • Engaging and intuitive puzzles with a good balance of challenge and accessibility, supporting an emotional and meaningful story about courage, trauma, and healing.
  • Combat is simplistic, clunky, and often feels like filler content without depth or variety.
  • The game involves considerable backtracking without fast travel or an in-game map, which can be tedious and slow due to the character’s movement speed.
  • Voice acting and dialogue quality are inconsistent and sometimes annoying; the game also has occasional bugs and intrusive unskippable ads when exiting the game.
  • music

    1,066 mentions Positive Neutral Negative

    The music in this game is widely praised as exceptional, dynamic, and integral to the experience, with bosses performing unique, catchy songs that enhance storytelling and gameplay. The soundtrack is beautifully composed, blending various genres and interacting cleverly with the environment and puzzles, making it a standout feature that many players keep listening to long after finishing. While some found the musical interludes or voice acting less appealing, the overall consensus highlights the musical score and songs as a core, memorable element that elevates the game's whimsical art and narrative.

    • “The original soundtrack and musical segments in Figment (by Støj Snak) are absolutely fantastic, bringing the whole fanciful universe to life.”
    • “Music is one of the core elements and clearly where the game really shines.”
    • “The music is a standout, especially the villain songs—each of the villains has their own theme, and they're thoroughly entertaining.”
    • “And if you think the dialogue is bad wait till you hear the singing - I even muted the game at times because I could not listen to them (the music is okay though).”
    • “For a "musical action-adventure" the music was just okay, with an occasional side of bad (auto-tuned singing of the main villain was just terrible).”
    • “But just like the music, it feels like someone's trying to hammer an unfit puzzle piece into a slot it doesn't belong, and that awkward feeling tugged and pulled at my conscious mind telling me this should be a silent game to make good use of the surrealism genre... the serious story, the logical way of telling the story, the heavy music just doesn't go well with the art genre in the end... music is math yes, even sometimes art can be math, but surrealism is the opposite of math... there's just way too many "logic" in this supposedly a surrealism game... and that totally spoils it.”
  • story

    805 mentions Positive Neutral Negative

    The story in Figment is widely praised for its emotional depth, imaginative presentation, and unique setting inside a protagonist's mind dealing with trauma and fear. While the narrative is simple and sometimes predictable, it effectively blends whimsy with darker themes, supported by charming characters, expressive art, and memorable music that enhance the storytelling experience. Some reviewers note pacing issues, mild cheesiness, and occasional tonal dissonance, but overall the story is considered a heartfelt and compelling highlight of the game.

    • “This game is honestly incredible, I loved every second of it, the story is probably one of the best executed ones I've ever seen, 10/10, I would pay to play it blind again.”
    • “From start to finish, it’s a beautifully crafted experience that blends music, storytelling, and gameplay into something truly special.”
    • “The deep and thought-provoking storyline adds emotional depth, making the game a memorable adventure.”
    • “The story is predictable and simple again, that part I don't have much to say on, as I wasn't exactly blown away; the game being called Figment and taking place inside a person's mind in distress kinda spells out that there is an external turmoil to be revealed near the end of the game, and some memories to find that will add backstory to the person whose mind you explore.”
    • “I played through the whole 6-hour story, where at no point I felt compelled to care about where the plot was going.”
    • “The story is fine, nothing to write home about but it’s serviceable and I enjoyed the concept of courage literally fighting our fears (and other things).”
  • graphics

    540 mentions Positive Neutral Negative

    Figment features a beautifully crafted, hand-drawn art style that creates a whimsical, surreal, and dreamlike world rich in color and detail, often compared to storybook illustrations. The visuals are widely praised for their uniqueness, creativity, and emotional resonance, complemented by a superb, dynamic soundtrack and well-integrated sound design. While some find the repetitiveness or simplicity limiting, the graphics remain the game’s standout element, offering a captivating and immersive aesthetic experience.

    • “The hand-painted art style gives the world a storybook quality, rich in color and expressive detail, while animations and character designs emphasize personality over realism.”
    • “The graphics are stunning and appear lovingly hand-drawn.”
    • “Figment is a visually stunning game, brought to life with a whimsical, Dr. Seussian art style.”
    • “The artstyle is not for me - it's overly busy and somehow bare at the same time.”
    • “Artwork is ugly.”
    • “Slow movement, awkward voice acting, backtracking, awkward combat, having to wait for slow bridges to move, weird graphical blurring when moving (even visible on the trailers, so I know it's not just me).”
  • gameplay

    447 mentions Positive Neutral Negative

    The gameplay in Figment blends light combat and puzzle-solving with exploration, offering simple mechanics that are accessible and generally easy, though sometimes clunky or repetitive. While not groundbreaking or highly challenging, the puzzles are varied and engaging enough to complement the narrative and atmosphere, making gameplay more of a supporting element to its art, music, and story rather than the main focus. Critics often note that combat feels underdeveloped and basic, but overall, the gameplay provides a relaxed, enjoyable experience especially suitable for casual or "cozy" gamers.

    • “Its gameplay is a mix between light combat and puzzling instead of a platformer; you get one weapon, have all of two attacks and a roll, and try to figure out how to solve various obstacles.”
    • “Gameplay blends exploration, puzzle solving, and light combat into a steady, relaxed rhythm.”
    • “The gameplay seamlessly blends exploration, puzzle-solving, and combat sequences with ingenious design.”
    • “The gameplay is easily the worst aspect of the game because it is extremely shallow and the difficulty is very easy: you have one attack, an area attack that must be charged, and a roll, while the enemies have one attack and a set pattern which they strictly follow.”
    • “The game is incredibly slow, fighting mechanics are barebones, and enemy variety and design are lacking to say the very least.”
    • “Where the game falters however is its combat gameplay which feels less like a core mechanic than a tacked on feature.”
  • humor

    118 mentions Positive Neutral Negative

    The humor in the game is consistently noted as quirky, whimsical, and often musical, with charming, funny dialogues and boss songs that add levity to serious themes. While many praise its clever puns, witty writing, and lighthearted banter that balance emotional depth, some find the humor hit-or-miss or occasionally juvenile and annoying. Overall, the humor enhances the game's approachable tone and complements its unique art and soundtrack, making it enjoyable and memorable.

    • “The game balances humor and introspection with surprising ease, often presenting serious emotional themes through whimsical characters and lighthearted banter, making the experience approachable without stripping it of meaning.”
    • “If you’re into puzzles, quirky humor, and enemies that belt out their insecurities Broadway-style, Figment is 100% worth your time.”
    • “The main characters have a good rapport, which becomes more evident as the game draws to the finale and they have spent considerable time reconnecting, making for some very funny and heart-warming dialogue.”
    • “I also found the main characters to be really annoying, talking far too much about inane things and cracking 'jokes' that were woefully, depressingly unfunny.”
  • emotional

    100 mentions Positive Neutral Negative

    Figment delivers a heartfelt and emotionally resonant experience, artfully blending whimsical humor with deep themes of fear, trauma, and healing. Its charming story, colorful visuals, and evocative music create a touching journey through the mind that many players find both uplifting and profoundly personal. While the puzzles are simple, the game's emotional depth and positive message leave a lasting impact.

    • “Figment is an imaginative and emotionally resonant action-adventure that invites players to explore a surreal interpretation of the human mind.”
    • “The game balances humor and introspection with surprising ease, often presenting serious emotional themes through whimsical characters and lighthearted banter, which makes the experience approachable without stripping it of meaning.”
    • “As the journey unfolds, Figment gradually reveals its emotional core, touching on themes of fear, loss, and the struggle to regain confidence after trauma.”
  • grinding

    76 mentions Positive Neutral Negative

    Grinding in the game is generally described as non-existent or minimal, but many players find the puzzles and necessary backtracking to be tedious, repetitive, and time-consuming, particularly in the later stages. Slow movement and lack of fast travel exacerbate this tedium, making some gameplay segments feel like unnecessary busywork. However, despite occasional frustration with combat and puzzle design, the game is often praised for its charm, presentation, and soundtrack.

    • “The puzzles are extremely tedious and feel designed to waste as much time as possible to pad out the game; towards the end, you even have to dodge attacks while setting up puzzles.”
    • “You also move around very slowly which, when paired with the lack of a fast travel option between major areas, makes backtracking cumbersome and tedious.”
    • “The combat became tedious extremely fast and some riddles and backtracking overstayed their welcome.”
  • atmosphere

    60 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its unique, dreamlike, and whimsical quality, enhanced by distinctive hand-drawn art and a captivating, musical soundtrack that perfectly complements the tone. It creates a memorable, immersive experience focused more on narrative and reflection than on challenging gameplay, appealing especially to fans of artistic, indie puzzle-adventure games. The consistent audiovisual presentation and charming world design leave a lasting impression, making the atmosphere a standout feature.

    • “The world, the atmosphere, the creatures, the music and everything in Figment has such a perfect harmony, leaving you with the essence of that world, even after you've finished the game.”
    • “Besides gameplay flow, the audiovisual is very pleasant to experience, with good sounds all around, a neat soundtrack, bosses having their little musical pieces, visuals going extremely well along with the sound, the tone and atmosphere having no dissonance, making it a charming and consistent experience.”
    • “What stood out the most to me was its atmosphere, because the art style, soundtrack, and musical boss fights give it a lot of personality.”
    • “Atmosphere - the game is about finding your way out of anxiety and sadness, but that means the entire game has a drab, sulky atmosphere.”
    • “The only one doing that is your tiny bird helper, and their voice is small in the heavy atmosphere around.”
    • “However, everything tries to make up for the atmosphere, storyline and audiovisual setting.”
  • stability

    35 mentions Positive Neutral Negative

    The game experiences frequent bugs and glitches, particularly with moving platforms, combat skills, achievements, and some areas causing soft locks or freezes. While these technical issues can be frustrating and occasionally hinder progression, many players still find the core gameplay enjoyable, with most bugs being manageable or minor rather than game-breaking.

    • “Runs great on base M2 Mac Mini, despite Steam warning it might not run at all.”
    • “Game is extremely buggy, the AI is broken and the voiceover is immensely annoying.”
    • “Tons of glitches, soft locks, inaccessible paths forward that require quit outs and luck.”
    • “The controls are a terrible match for the gameplay, the majority of the challenges are repetitious and quickly start to grate on your nerves, the story is at best a paper thin outline, and the programming is buggy as heck.”
  • replayability

    25 mentions Positive Neutral Negative

    The game is generally seen as having limited to no replayability, with most players finding little incentive to play beyond the initial run due to a lack of content variety and depth. While enjoyable in a single playthrough, the puzzle-driven gameplay and short length reduce its replay value significantly. Additional content or variations could improve its long-term appeal.

    • “ Infinitely replayable (or almost).”
    • “ Infinitely replayable.”
    • “There is enough variation that the gameplay never gets stale; however, there’s not enough here for replay value.”
    • “I hate saying that because there's palpable passion behind this game, but it has no replayability, no depth, no breadth, isn't very memorable, and has very little respect for the player's time.”
    • “However, being mostly puzzle-driven gameplay means there is not much replay value because you learn most of the solutions the first time around with little variety in gameplay otherwise.”
    • “Enjoyable but little to no replay value unless you are achievement hunting for the last couple if you didn't get them on the first play through.”
  • optimization

    16 mentions Positive Neutral Negative

    The game generally runs smoothly at 60fps on modern platforms with responsive performance, though occasional stuttering occurs at higher frame rates and on certain hardware like Apple Silicon M1. Audio issues, such as Bluetooth headphone stuttering, and poor optimization have been noted by some users, impacting the overall experience. Despite this, technical aspects received a decent optimization score of 8/10.

    • “Performance: no issues from the tech side, I played flawlessly at 60fps.”
    • “Hardware requirements: the game runs smoothly on most modern platforms, allowing everyone to enjoy its beauty and pleasure.”
    • “The sword charge-up could be better but other than that I found the game to be responsive, and it runs smoothly.”
    • “I did notice some stuttering here and there while running 144 fps on a 3070ti.”
    • “But your video ad is too much for it, so you give all the potatoes which run your game just fine a taste of stuttering and glitching right at the end.”
    • “Game has poor performance on apple silicon M1 with 16 GB RAM.”
  • monetization

    12 mentions Positive Neutral Negative

    The game's monetization is heavily criticized for intrusive and loud advertisements promoting its sequel, including a startling ad that plays upon exiting, which many users find inappropriate and disruptive, especially given the game's paid status and younger target audience. Players express frustration that these ads detract significantly from the experience, overshadowing the gameplay itself.

    • “Including a jump scare advertisement on exit within a paid-for title, especially one aimed at a younger demographic, is an unwise decision.”
    • “There are 20 better ways to handle advertisements, such as embedding a muted video link in the menu itself, rather than a loud pop-up on exit.”
    • “Having loud, intrusive advertisements for the sequel every time you exit the game ruins the experience and makes exiting frustrating.”
  • character development

    10 mentions Positive Neutral Negative

    Character development in the game is marked by expressive, hand-painted character designs that emphasize personality and charm, contributing to a unique storybook aesthetic. While many appreciate the creativity and detail in character design and related elements like voice acting and dialogue, some find certain character designs unremarkable or lacking lasting impact. Overall, the character development is seen as a strong aspect, though opinions on individual characters vary.

    • “The hand-painted art style gives the world a storybook quality, rich in color and expressive detail, while animations and character designs emphasize personality over realism.”
    • “The hand-drawn environments and character designs are a highlight, giving the game a unique and charming look.”
    • “Episode designs, character designs, dialogues, songs are all great.”
    • “The environments lack variety and feel monotonous, while the character designs lack creativity and fail to leave a lasting impression.”
    • “I don't care for his voice, I don't care for his character design, and I especially don't care for his personality.”
    • “But I really don't dig the character design.”
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6h Median play time
5h Average play time
3-8h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Figment is a casual platformer game with fantasy and comedy themes.

Figment is available on Nintendo Switch, PlayStation 4, iPhone, Windows and others.

On average players spend around 5 hours playing Figment.

Figment was released on September 22, 2017.

Figment was developed by Bedtime Digital Games.

Figment has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Figment for its music but disliked it for its grinding.

Figment is a single player game with multiplayer support.

Similar games include Figment: Creed Valley, Seasons after Fall, Jotun Valhalla Edition, Hue, Contrast and others.