About
"The Memory" is a single-player horror game set in a closed hospital, where you wake up with memory loss. To survive, you must find painkillers, avoid enemies sensitively reacting to light, and follow clues to escape while regaining your memories. The game was patched for issues such as password display and note visibility, ensuring a smoother experience.











+2
Audience ScoreBased on 12 reviews
gameplay1 negative mentions
- The game features clever puzzles and engaging gameplay mechanics, such as collecting keys and disarming traps.
- Jump scares are well-timed and feel earned, providing a good balance of tension and exploration.
- Despite its flaws, the game offers a unique horror experience with a mysterious storyline that some players found enjoyable.
- The English translation is poor, making the story difficult to follow and understand.
- The game is plagued by bugs and glitches, including issues with controls and graphical performance.
- Many players found the game too short and lacking a save feature, making it frustrating to replay.
story
6 mentions Positive Neutral NegativeThe story has received mixed reviews, with some players finding it obtuse and difficult to follow, while others appreciate its mysterious elements. There are concerns about logical inconsistencies in the plot, particularly regarding character motivations and choices. Overall, the narrative seems to evoke curiosity, but clarity and coherence are lacking for many players.
“I'm definitely digging this game because of the mysterious storyline.”
“There are some story moments that seem a little illogical, like if the object is to escape the asylum, there are some boarded up windows where the main character could probably fit through and escape that way, rather than take the front door.”
“We're hoping this is covered in the story and that she's compelled to stick around for some reason.”
“The story is completely obtuse and throwaway; it might have been more understandable if I could comprehend any of the text.”
“I'm not even sure what the ending was or what the story was really about.”
“There are some story moments that seem a little illogical, like if the objective is to escape the asylum, there are some boarded-up windows where the main character could probably fit through and escape that way, rather than take the front door.”