- October 19, 2018
- Normal Wholesome Games
The Watson-Scott Test
Platforms
About
The Watson-Scott Test is a psychological horror game where you take a fictional personality test that quickly reveals your fears and insecurities. As you progress, the tests become more intense and surreal, blurring the line between reality and the player's subconscious. With multiple endings, your choices and reactions determine your outcome in this disturbing and suspenseful experience.
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- The game creates a tense atmosphere that effectively builds paranoia and unease.
- Sound design is well-executed, enhancing the overall horror experience.
- The concept of a psychological test intertwined with horror elements is unique and intriguing.
- The game relies heavily on cheap jump scares that detract from the psychological horror experience.
- Gameplay is very short, typically lasting around 20-30 minutes, which many players feel is not worth the price.
- The questions and narrative lack depth, often feeling generic and not tailored to individual player fears.
atmosphere
115 mentions Positive Neutral NegativeThe atmosphere of the game is generally praised for its unsettling sound design and effective use of audio to build tension, creating a creepy and immersive experience. However, many reviewers feel that the reliance on jump scares undermines the otherwise strong atmosphere, detracting from the overall horror experience. While some players appreciate the unique ambiance and psychological elements, others believe that a more consistent focus on atmosphere without the interruptions of jump scares would enhance the game's impact.
“The Watson-Scott Test made me feel like I had been pulled into the world of the game with its unsettling sound design and atmosphere.”
“The atmosphere was great, the intensity is fantastic, and the character development is nice.”
“It comes down to some truly sweet sound work: the slow tick-tacking of the questions being asked, the fizzes and blurs of 'glitches' coming at largely unexpected times, and the use of 3D sound space to emulate someone standing behind you, someone knocking at your door, etc. This combined with the tone of the questionnaire itself makes for some great atmosphere.”
“It's a stereotypical 'there's someone in with you, pretend they're not there' type of thing, and the jumpscare at the end royally messes up the creepy atmosphere the game tries to cultivate.”
“Furthermore, this game didn't need jumpscares, which was the one thing that made me say 'okay, this game isn't good.' Since it's relying on my real-life atmosphere to be the source of fear, it's a bummer when all of a sudden an ugly zombie thing pops up on your screen like an uninvited guest.”
“The game's horror elements are largely limited to a few jump scares and eerie music, and it fails to create a truly terrifying atmosphere that would engage the player on a deeper level.”