- July 29, 2021
- WigglingEyebrows
The Vagabond Emperor
Platforms
About
"The Vagabond Emperor" is a 2D RPG set in a fictional Middle Ages with a spreading curse. Begin as a vagabond and make decisions to become emperor, build relationships, fight enemies, and establish factories, towns, and kingdoms. Create a family, continue playing as an heir, and explore dungeons to find artifacts and treasures. Your character's actions and choices will determine your path to the throne.











- The game has a great premise and a lot of potential, with engaging gameplay and humor.
- Visually stunning and polished, showcasing the developer's effort and attention to detail.
- Offers a unique experience with a family tree mechanic and the ability to build and grow over time.
- The game is unlikely to be finished due to the developer's passing, which raises concerns about its future.
- Gameplay can be overwhelming and unbalanced, with issues like slow turn-based combat and frustrating mechanics.
- Character creation and combat systems are poorly designed, leading to a lack of engaging gameplay.
gameplay
4 mentions Positive Neutral NegativeThe gameplay features a complex system of choices that can affect player reputation and karma, leading to varied interactions with NPCs. However, it suffers from numerous bugs, poorly explained mechanics, and placeholder graphics, indicating that it is still in a rough early access state. Despite these issues, players who enjoy exploration and diverse gameplay options may find it worth trying.
“Overall, if you enjoy discovering various options and complex gameplay, I highly suggest trying it out.”
“It has some issues with the gameplay; you lose respect by working as a beggar or due to events, earn or lose karma, and you will get lords as enemies.”
“Great premise, which is why I purchased it, but it's not ironed out and has some really odd mechanics.”
“Having just been released into early access, this is an incredibly rough draft. Bugs and poorly described mechanics abound, and a lot of the graphics seem like placeholders (particularly dungeons, which I hope will see a substantial rework at some point).”