- August 24, 2015
- Scorpius Games
I Shall Remain
Platforms
About
"I Shall Remain" is a survival horror game set in the aftermath of a zombie outbreak. Players take on the role of a lone survivor, fighting to stay alive while searching for answers about the source of the infection. The game features tactical combat, crafting, and a dynamic day-night cycle that affects enemy behavior.











- The game features a unique blend of survival mechanics and RPG elements, allowing for diverse character progression and play styles.
- The atmosphere is engaging, with a well-crafted day/night cycle and a compelling soundtrack that enhances the overall experience.
- The loot system is rewarding, providing a variety of weapons and upgrades that encourage exploration and strategic gameplay.
- The graphics are often criticized for being bland and difficult to see, especially in darker areas, which can detract from the gameplay experience.
- Many mechanics and features feel underdeveloped or poorly explained, leading to confusion and frustration for players.
- The game suffers from bugs and crashes, particularly in later levels, which can disrupt gameplay and diminish enjoyment.
story
69 mentions Positive Neutral NegativeThe game's story is a mixed bag, with some players appreciating its depth and atmosphere, while others criticize its convoluted narrative and reliance on text-heavy exposition. Although it attempts to create an engaging post-apocalyptic setting with intriguing side quests and character development, many find the storytelling inconsistent and at times hard to follow. Overall, while the story has potential and can be immersive, it suffers from execution issues that detract from the overall experience.
“The depth of this game is beautiful at its core; believe me, just start to dig the story bit by bit and you will certainly be hooked.”
“This is an interesting little game with a lot of promise and a slowly unraveling story that, though clearly demonstrating the stresses of surviving in a post-apocalyptic world right on the heels of WWII, tends towards a somewhat more optimistic and cooperative view of human nature than the typical spate of walking dead/28 days later-type fare.”
“The game has an old school single player experience feel to it; it greets the player with great atmosphere, has a good story, meaningful quests, interesting character development and leveling system, and good level design.”
“The story is told through a lot of text, so much small text and so much reading.”
“It tries to mimic some of the classics like Diablo and Half-Life, but you can tell that it will fail right away from the awful storytelling.”
“It is easy to miss plot development as they are text only at the bottom of the screen and you are usually managing the action in the main play area.”