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MASSIVE CHALICE

An isometric tactical fantasy that marries XCOM's strategy with Game of Thrones' epic death-toll.
MASSIVE CHALICE Game Cover
72%Game Brain Score
gameplay, story
grinding, optimization
72% User Score Based on 1,543 reviews
Critic Score 73%Based on 14 reviews

Platforms

LinuxXbox Series X|SPCXbox Game PassCloudMac OSXbox OneXbox Cloud GamingXboxWindows
MASSIVE CHALICE Game Cover

About

MASSIVE CHALICE is a single player tactical role playing game with fantasy and historical themes. It was developed by Double Fine Productions and was released on June 1, 2015. It received mostly positive reviews from both critics and players.

Massive Chalice is a single player turn-based tactics game within a multi-generational strategy campaign where you must unite your kingdom under a powerful dynasty as an immortal King or Queen to eliminate the demonic threat, and reforge the Massive Chalice.

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72%
Audience ScoreBased on 1,543 reviews
gameplay160 positive mentions
grinding39 negative mentions

  • Unique multigenerational mechanics that add depth to gameplay.
  • Engaging turn-based combat reminiscent of XCOM, with a focus on strategy.
  • Charming art style and humorous narration that enhance the overall experience.
  • Repetitive gameplay and lack of variety in combat scenarios can lead to boredom.
  • Limited customization options for heroes and bloodlines diminish player investment.
  • Random events can feel punishing and may disrupt long-term strategies.
  • gameplay
    591 mentions Positive Neutral Negative

    The gameplay of "Massive Chalice" combines turn-based tactical combat reminiscent of XCOM with unique multigenerational mechanics that allow players to manage bloodlines and inherit traits over time. While the core concepts are intriguing, many players find the gameplay repetitive and lacking depth, particularly in enemy variety and strategic options. Overall, the game offers a mix of engaging mechanics and frustrating limitations, making it a polarizing experience for fans of tactical strategy games.

    • “The combination of turn-based tactics plus the personality and traits mechanics is quite unique and well executed.”
    • “The gameplay is fun and involved, the lineage system is truly revolutionary.”
    • “The strategic gameplay is simple but the eugenics system is complex so the game has a nice rhythm to it as you switch between fighting and managing your kingdom.”
    • “The gameplay is under par; waiting for the few things to complete or evolve is boring, and there is a constant sense of randomness in everything you do.”
    • “The main drawbacks of this game are the repetitiveness towards the endgame, and the fact that some mechanics turn out to be lackluster, or even irrelevant.”
    • “The gameplay starts out pretty well but gets repetitive once you're a few hours into it.”
  • story
    351 mentions Positive Neutral Negative

    The story in "Massive Chalice" is characterized as minimal yet intriguing, allowing players to create their own narratives through the game's ancestry and bloodline mechanics. While some players appreciate the emergent storytelling and the unique concept of spanning 300 years, many criticize the execution as lacking depth and urgency, with repetitive missions and a simplistic plot that often feels like a backdrop to the gameplay. Overall, the narrative is seen as a mixed bag, offering moments of interest but ultimately falling short of delivering a compelling or cohesive story experience.

    • “Overall, this game hits all of my buttons (namely, dynasty tracking) and has great music, an intriguing story, and lovely visuals.”
    • “The story is minimal, but gripping.”
    • “If you play in a way to just let things happen, then you end up with an amazing and unique story that spans multiple generations of multiple family lines combating a common enemy.”
    • “The story is very simple with not much meat to the bone; the game lets you form your own stories in a way with the way building bloodlines works and the gameplay with this in mind.”
    • “The tactical combat is solid, the music is good, but there just isn't the sense of development or variety similar turn-based tactics games have, and the plot is pretty much non-existent.”
    • “With such a lackluster story, you'll need to really love the core gameplay to find it worth the money.”
  • graphics
    263 mentions Positive Neutral Negative

    The graphics of the game are characterized by a stylized, angular aesthetic that evokes a unique charm, blending simplicity with creativity. While some players appreciate the vibrant colors and distinctive art style, others find the visuals lacking in detail and clarity, leading to mixed opinions on their overall appeal. Despite the varied reactions, the graphics are generally seen as fitting for the game's themes and mechanics, contributing to its quirky and memorable atmosphere.

    • “Visually, the game opts for a stylized, angular aesthetic - evocative of carved stone and ancient heraldry - which complements its themes of lineage and enduring struggle.”
    • “The game's visuals are stunning, with a beautiful hand-drawn style that gives the game a unique and memorable look.”
    • “The graphics suit the gameplay and the flavor of the game spectacularly and enhance the experience.”
    • “The low poly graphics and somewhat simplified gameplay are a let-down here.”
    • “The battles and environments are quirky and fun to look at for a while, but quickly wear out their appeal; it's obvious the art style is just a thin smokescreen for hiding sub-par, lazy graphics design.”
    • “The graphics are bad by even mobile phone standards.”
  • music
    102 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its immersive and atmospheric qualities, effectively complementing the gameplay and enhancing the overall experience. Many players noted the soundtrack's ability to evoke emotions, with some describing it as hauntingly beautiful and memorable, while others appreciated its unique blend of styles, including rock and metal influences. Overall, the music is considered a standout feature, contributing significantly to the game's appeal and atmosphere.

    • “The sound design is equally impressive, with a hauntingly atmospheric soundtrack that perfectly complements the game's dark and foreboding tone.”
    • “The music is adaptive during combat and suits the melancholy, fatalistic themes of the game.”
    • “The soundtrack is monumental and moves me every time I play the game.”
    • “The music is fitting, but I don't find it to be one of the top soundtracks (Bastion, Transistor, etc.). What sold me on this game is the comedic voice acting of the Massive Chalice as it really hooked me in.”
    • “Sound: aside from what I've already mentioned, there is nothing special here; the sound is just passable and you will get tired of the soundtrack before your first playthrough is up.”
    • “It's like someone wrote a great bridge in a song and then just put a repetitive boring tune around it.”
  • humor
    85 mentions Positive Neutral Negative

    The humor in the game is a standout feature, characterized by witty dialogue, amusing narrators, and unpredictable random events that often lead to hilarious outcomes. While many players appreciate the quirky charm and comedic elements reminiscent of Double Fine's style, some find the repetitive nature of certain jokes and dialogue detracts from the overall experience. Overall, the humor adds a unique layer of enjoyment, making the game entertaining despite its gameplay flaws.

    • “The wit in this game is hilarious!”
    • “The narration is quite funny and some of the events that can happen really make you laugh, especially due to the random nature of it all.”
    • “The two voices that make up the massive chalice are hilarious and their personality is as overflowing as the water in the chalice.”
    • “The background story is uninteresting at best, and the humor is not funny at all.”
    • “The game's lack of variety in difficulty, graphics, and strategic content, along with the baffling decision to allow players to create shoddy and very unfunny custom content in the form of bloodlines (character descriptions/battle dialogue), leaves the impression that the game's creators don't really want to make the effort to produce high-quality content.”
    • “The story is super unfunny to me, but who cares? It's a strategy game, etc.”
  • replayability
    77 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players praising its randomness and depth, particularly through mechanics like the bloodline system, which can lead to varied experiences. However, many reviewers express disappointment over limited customization options and a lack of significant variety in gameplay, resulting in a perception of diminishing replay value over time. Overall, while there are elements that encourage replayability, such as different character traits and random events, the consensus suggests that it may not sustain long-term interest for all players.

    • “Beautiful, exciting, funny, infinitely replayable.”
    • “The replayability is huge with your forces, as the traits and personality (along with the names) will be different each time.”
    • “The game has tons of replayability and provides an amazing value for its cost.”
    • “Usually, roguelike games have a high amount of replayability, but unfortunately, this game gets more and more tedious the longer you play it.”
    • “The game is not replayable as it is the same over and over again unfortunately.”
    • “It seems from the design like it was meant to be replayable, but it just doesn't have enough variety.”
  • grinding
    40 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be a significant drawback, with many describing it as tedious and repetitive, especially in the late game. While the initial gameplay can be enjoyable, the combat and management mechanics become increasingly monotonous, leading to a loss of interest as players feel overwhelmed by the grind. The lack of variation and engaging content further exacerbates the feeling of tedium, making it difficult for players to stay invested in the experience.

    • “The character design is visually unique, and the combat keeps the grinding experience engaging.”
    • “Grinding in this game feels rewarding, as each level up brings a sense of accomplishment.”
    • “The variety of enemies and challenges during grinding makes it enjoyable rather than repetitive.”
    • “Unfortunately, what they ultimately produced is the dullest, most cliché, cheap-feeling, and unsatisfyingly grindy turn-based strategy game they could have devised.”
    • “The lack of variation in maps becomes crushingly tedious over even a single playthrough.”
    • “The combat quickly felt tedious.”
  • emotional
    20 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a range of responses, with many players expressing a deep attachment to characters and their families, particularly through the generational lineage mechanic. While some found the emotional investment rewarding and impactful, others felt that the fleeting nature of character lifespans diminished the emotional weight of their deaths. Overall, the game successfully creates moments of genuine emotional connection, though this can vary significantly based on individual experiences and gameplay choices.

    • “Actually got emotional at times, couldn't recommend enough.”
    • “Massive Chalice is one of the few games that gave me a deep emotional connection to the characters and the families that I utilized throughout the game.”
    • “For me, customizing my characters is not only extremely entertaining, but it emotionally invests me in those characters, and when they die in battle... I actually care.”
  • optimization
    20 mentions Positive Neutral Negative

    Overall, the game's optimization is a significant concern, with many players reporting poor performance even on systems that meet or exceed the recommended requirements. While the aesthetic and mechanics are praised, issues such as stuttering, missing cutscenes, and limited replayability due to optimization flaws detract from the experience. Despite some smooth moments, the game still requires substantial work to improve its performance and overall playability.

    • “Ensuring your heroes are numerous and effective enough to accomplish that task through wise (optimized) choices in which structures you build (& where), the order in which you research technologies & who you appoint to each office (researchers, trainers, breeders, combatants).”
    • “When it runs smoothly, this still isn't the best game ever or anything, but the tedious parts are reduced and I feel now like I could recommend it.”
    • “Great art style, original classes, solid combat, smooth performance, and a good price point make this easy to recommend.”
    • “Unfortunately, it feels like a poorly optimized experience, and there needed to be more... well, just more in general.”
    • “My computer more than exceeds the recommended system requirements, but the game is so poorly optimized that it runs like old-timey stop motion.”
    • “The performance on Mac is awful to the point where it's impossible to play, even on the lowest resolution.”
  • atmosphere
    18 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its haunting soundtrack, effective sound design, and coherent aesthetic that enhances the overall experience. Players appreciate the charming and immersive environment, complemented by strong voice acting and a well-delivered story, although some feel the gameplay lacks engagement despite the pleasant atmosphere. Overall, the audiovisual elements create a captivating and atmospheric setting that resonates with many players.

    • “The sound design is equally impressive, with a hauntingly atmospheric soundtrack that perfectly complements the game's dark and foreboding tone.”
    • “I felt that the story, voice acting, atmosphere, and art direction were all spectacularly well-done; they all really worked to get me hooked.”
    • “The atmosphere is great, thanks to the aforementioned audiovisual design, and there are several events that pop up through the playthrough to give you the bigger picture of the kingdom you're managing.”
    • “It's not addictive even with a pleasant atmosphere.”
    • “The atmosphere is better than the story.”
    • “I listen, but there are no tunes that make me hum along; however, none of it is skip-worthy, as it all fits the atmosphere.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is a mixed bag; while the unique visual design and vibrant art style are praised, many players feel that the simplistic and similar character designs hinder emotional investment. Additionally, the reliance on random events with no player impact can lead to frustration, overshadowing the otherwise solid narrative storytelling and character development. Overall, the potential for deeper character engagement is present but not fully realized.

    • “This is further supported by a semi-cartoonish art style which showcases vibrant colors and original character designs beautifully.”
    • “I feel like it has to do with how quickly people want to burn through a game on Steam, but this is really a good Double Fine production and it shows with good narrative storytelling and character development.”
    • “The character design visually is unique and the combat isn't tedious.”
    • “There's a lot of good and interesting stuff here, but it's marred by simple and similar character designs that don't invite any investment in them, as well as random events that you have absolutely no impact on the outcome. It's always completely random chance, which can be really frustrating.”
    • “The concept is sound, but the character development and longevity is poorly done.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability is criticized for frequent freezing issues when tabbing out, requiring players to restart the game to regain functionality. Additionally, users report a lack of responsiveness from the developers in addressing these bugs, contributing to a frustrating experience.

    • “Every time I tab out and go back into the game, the screen just freezes and nothing I can do will fix it. All I can do is turn off the game and turn it back on.”
    • “Pretty buggy, and the developers are not responsive regarding bugs, either on Steam or even on their own forums.”
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10h Median play time
25h Average play time
5-20h Spent by most gamers
*Based on 18 analyzed playthroughs
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MASSIVE CHALICE is a tactical role playing game with fantasy and historical themes.

MASSIVE CHALICE is available on Xbox Series X|S, PC, Mac OS, Xbox One and others.

On average players spend around 25 hours playing MASSIVE CHALICE.

MASSIVE CHALICE was released on June 1, 2015.

MASSIVE CHALICE was developed by Double Fine Productions.

MASSIVE CHALICE has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its grinding.

MASSIVE CHALICE is a single player game.

Similar games include Hard West, XCOM: Chimera Squad, King Arthur: Knight's Tale, Battle Brothers, Phoenix Point and others.