- October 1, 2021
- BLUE LIFE
- 18h median play time
The Trials
Platforms
About
"The Trials" is a physics-based puzzle game where players can record and playback box movements, switch between two parallel worlds, and use teleport stations to move around the level. These skills must be used strategically to navigate through increasingly complex levels and solve puzzles. The game offers a unique and challenging experience for players who enjoy problem-solving and manipulating the environment.
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- The game features a variety of interesting and challenging puzzles that encourage creative problem-solving.
- The graphics and overall presentation are beautiful, enhancing the immersive experience of exploring the island.
- The game offers great value for its price, providing a substantial amount of content and replayability.
- Some puzzles can feel tedious, especially those with time constraints or requiring excessive backtracking.
- The game lacks clear guidance on mechanics and puzzle solutions, which can lead to frustration for players.
- There are too many collectible gems, and tracking their progress can be cumbersome without proper in-game indicators.
gameplay
7 mentions Positive Neutral NegativeThe gameplay features a blend of three intuitive abilities—time recording, platform swapping, and teleportation—that create engaging and inventive puzzles. While the mechanics offer depth and challenge, some early open-world puzzles feel unnecessary and less engaging. Recent updates have improved the jumping mechanics and adjusted puzzle difficulty, enhancing the overall experience.
“You use a mixture of 3 different abilities, which lends itself to some cool mechanics.”
“There's some great variety to the mechanics, a lot of which surprised me with their depth and inventiveness.”
“The 3 mechanics: time recording (only for boxes though), swapping platform locations, and teleporting to spots are very intuitive and make for challenging puzzles.”
“It does the same thing as The Witness, where it doesn't explicitly explain a lot of mechanics and you have to intuit them yourself, and that works better in some puzzles than others.”
“My problem with the game are the early open world puzzles that don't require a mechanic yet, more namely the block push puzzles.”
“Since the initial release, they have streamlined the jumping mechanics, simplified some of the trickier puzzles, and lengthened the record timeline.”